T-Tech = Tick-Tech?! While going over the findings from the remains of what turns out to be, a collage dormatory, Taran Tekmar II was his with a flash of inspiration! Reviewing a primative "VHS Cassette" containing "Best of the Tick" Taran found a diamond in the rough. Can-A'-Man! Taran yelled for his head of R&D, "Dr. Nukem", cueing the tape to the approprate scenes he handed Nukem the remote and sai "Go with it!" a month later, "Can-A'-Man" was ready for field tests, though the durration was just as long as the origional, the "Man" itself was about a hundred times stronger and tougher! When sprayed in a sie-to-side motion starting at the top of how tall you want the man, and moving down it will create a loyal servant, who apears as a large hairles man wearing trunks the color of the can, that will obey your every command, or, sprayed at an enemy, it will launch the Can-A'-Man at 50 Mph. doing Mega Damage to a target up to 100 feet away! And after the durration elapses, disapear into a puff of potporri. It comes in several popular scents, and two stregnths, stanard, for basic household use, and "Heavy Deauty" ". . . For when your back's against the wall, and you need an aromatic ally!"-- T-Tech add for Can-A'-Man PPE to make: 800, for stanard, or 1000 for Heavy Deauty Spells needed: Fly as the eagle (25), Metamorphosis: Mist (250), Illusion booster: (15, applied to Apparition), Energize spell: (27, applied to Illusion booster), Energy field (10), Apparition (to make it visible, 20), and Phantom footman (20) or Phantom (30) Physical requirements: A can of aerosol potpourri, with an emerald about the size of a marble placed inside (Worth 1000, in adition to being the PPE battery, it also makes a nice rattle) and a meium-sized chunk of quartz placed in the divit in the bottom of the can (worth about 1000, when in place, it should fill the divit level with the bottom rim of the can.) some gold wire latuced around the can on the inside of the lable, an connecting the quartz with the spray nozzle.(worth 50 cr) To use: Simply press the nozzle and spray! No PPE required! Durration of charge: 1hr, But the can contains ten Can-A'-Men, mini hold-out Can-A'-Men are avalible, the size of a CO2 cartrage for a BB gun, or a small can of Mace (About 2 inches long and 1/4 inch in diameter) that hold 1 Heavy Deauty Can-A'-Man. To recharge: cast another Phantom Footman, or Phantom spell, and another Apparition spell, per "Man" up to ten. (40-50 per man, 400-500 per full can) Time: 16 hrs per can Stats: MDC: 40 for Basic, 80 for Heavy Deauty 6 feet tall for basic, 8 feet for HD Stats for basic: PS 20, PP 8 Runing speed (doesn't fly like origional spell) 35 mph, +1 inititave and parry, +4 dodge, 2 attacks, oes 1d6 MD punch, or 2d6 for power punch, and if sprayed at an enemy or structure oes 4d6 MD. Can carry 1,000 lbs will preform simple comands, use weapons(!), carry stuff, locate secret dorrs, an compartments (89%) and give massages. Must stay within 1000 feet of sprayer, or disappear in a puff of potporri. Can see invisible Stats for HD: PS 22, PP 19 IQ about = to 10, Running speed: 45 mph, +4 strike and parry, +2 initiave, +7 to doge, 4 attacks, 2d6 MD punch, or 4d6 power punch, and if sprayed at enemy, does 6d6 MD. can do everything the basic can do, plus there is no limit to the distance the HD can travel, and can carry 1100 lbs. (unlike the origional, this one cannot cast spells. Cost: 1500 per can for regular, and 2500 per can for Heavy Deauty 300 per Hold-Out Can-A'-Man mini cans (holds one Heavy Deauty Can-A'-Man) The Mini Can-A'-Man can even be used in bionic an Cybernetic Gas sprayers! Even robots with flamers, or tear-gas sprayers can be jurry-riggrd for Can-A'-Man! (costs 6,000 to rig, or 50,000 to have one placed in a bot without a gas sprayer or flamer, either way it has a max payload of 20 HD Can-A'-Men) Also avalible: Can-A'-Man grenades! "The ultimate Anti-personel/anit-riot, SWAT-Team in a can! Deadly, and expendable!"--T-Tech add. "Rifle" grenade (mini-grenades used in under-barrel GLs like on the JA-12 and NG super laser pistol) 1d6 if it hits a person. Cost: 400cr each Relaeases 1 HD Can A' Man on impact Hand grenade: None Cost:750cr Releases 5 Can A' Men uppon impact Mini-Missiles 4d6 MD if it hits a person. Cost: 3000 releases 10 HD Can-A'-Men "RPGs" (roket propelled grenades, used in heavy GLs like the WI-GL4 and GL20) 4d6 MD if it hits a person. Cost: 1500 for an RPG shell. RPGs release 5 HD Can-A'-Man. Note: M-M volleys, or RPG bursts release 5 or 10 Can-A'-Men per round fired! (ie; a burst of 10 rouns from a WI-GL20, or a volley of 5 M-Ms would create 50 Can-A'-Men that last 1 full hour!!!) The grenades cost much less than cans because they are non-reusable, the grenade is destroyed uppon impact, and because less crystals are required. Avalibility. Basic Can-A'-Man has a so-so, not realy rare, but not something you can pick up on a streer corner either. HD is avalible only to security forces, licenced law officers, and millitary and mercanary forces. Very rare find on the balck market. Mini-Can-a'-Man is also avalible in basic, the basic version is sol as a self-defence device (like mace) and can be found on the balck market some times. Flamer and gas sprayer rigs are avalible from disreputable, or reputable TWs but is a very rare service, brand new Can-A'-Man sprayers casn be found only at T-Tech, and the grenades and M-Ms are also only avalible at T-Tech, though some can be foun on the black marker, very rare, and at least 3x the price. Any of these can of coures be found easly at any T-Tech dealership for the listed price, or (unless otherwise stated) on the black market for at least 2x the price. Note: Can A' Man cannot be inhaled It's magical nature, and quick materialization means it cannot be inhaled. If porpouslysprayed into someone's mouth or nose it will not work,and will be as if you spraye potpourri down their throat. (This does however waste a perfictally good Can A' Man)