TW Can-A'-Man!




T-Tech = Tick-Tech?!  While going over the findings from the remains of
what turns out to be, a collage dormatory, Taran Tekmar II was his with a
flash of inspiration! Reviewing a primative "VHS Cassette" containing
"Best of the Tick" Taran found a diamond in the rough. Can-A'-Man! Taran
yelled for his head of R&D, "Dr. Nukem", cueing the tape to the
approprate scenes he handed Nukem the remote and sai "Go with it!" a
month later, "Can-A'-Man" was ready for field tests, though the durration
was just as long as the origional, the "Man" itself was about a hundred
times stronger and tougher! When sprayed in a sie-to-side motion starting
at the top of how tall you want the man, and moving down it will create a
loyal servant, who apears as a large hairles man wearing trunks the color
of the can, that will obey your every command, or, sprayed at an enemy,
it will launch the Can-A'-Man at 50 Mph. doing Mega Damage to a target up
to 100 feet away! And after the durration elapses, disapear into a puff
of potporri. It comes in several popular scents, and two stregnths,
stanard, for basic household use, and "Heavy Deauty" ". . . For when your
back's against the wall, and you need an aromatic ally!"-- T-Tech add for
Can-A'-Man 

PPE to make: 800, for stanard, or 1000 for Heavy Deauty  Spells needed:
Fly as the eagle (25), Metamorphosis: Mist (250), Illusion booster: (15,
applied to Apparition), Energize spell: (27, applied to Illusion
booster), Energy field (10), Apparition (to make it visible, 20), and
Phantom footman (20) or Phantom (30)  Physical requirements: A can of
aerosol potpourri, with an emerald about the size of a marble placed
inside (Worth 1000, in adition to being the PPE battery, it also makes a
nice rattle) and a meium-sized chunk of quartz placed in the divit in the
bottom of the can (worth about 1000, when in place, it should fill the
divit level with the bottom rim of the can.) some gold wire latuced
around the can on the inside of the lable, an connecting the quartz with
the spray nozzle.(worth 50 cr)  To use: Simply press the nozzle and
spray! No PPE required!  Durration of charge: 1hr, But the can contains
ten Can-A'-Men, mini hold-out Can-A'-Men are avalible, the size of a CO2
cartrage for a BB gun, or a small can of Mace (About 2 inches long and
1/4 inch in diameter) that hold 1 Heavy Deauty Can-A'-Man.  To recharge: 
cast another Phantom Footman, or Phantom spell, and another Apparition
spell, per "Man" up to ten. (40-50 per man, 400-500 per full can)  Time:
16 hrs per can  

Stats: 
MDC: 40 for Basic, 80 for Heavy Deauty
6 feet tall for basic, 8 feet for HD

Stats for basic: PS 20, PP 8 Runing speed (doesn't fly like origional
spell) 35 mph, +1 inititave and parry, +4 dodge, 2 attacks, oes 1d6 MD
punch, or 2d6 for power punch, and if sprayed at an enemy or structure
oes 4d6 MD. Can carry 1,000 lbs will preform simple comands, use
weapons(!), carry stuff, locate secret dorrs, an compartments (89%) and
give massages. Must stay within 1000 feet of sprayer, or disappear in a
puff of potporri. Can see invisible

Stats for HD: PS 22, PP 19 IQ about = to 10, Running speed: 45 mph, +4
strike and parry, +2 initiave, +7 to doge, 4 attacks, 2d6 MD punch, or
4d6 power punch, and if sprayed at enemy, does 6d6 MD. can do everything
the basic can do, plus there is no limit to the distance the HD can
travel, and can carry 1100 lbs. (unlike the origional, this one cannot
cast spells.


Cost: 1500 per can for regular, and 2500 per can for Heavy Deauty 300 per
Hold-Out Can-A'-Man mini cans (holds one Heavy Deauty Can-A'-Man) The
Mini Can-A'-Man can even be used in bionic an Cybernetic Gas sprayers!
Even robots with flamers, or tear-gas sprayers can be jurry-riggrd for
Can-A'-Man! (costs 6,000 to rig, or 50,000 to have one placed in a bot
without a gas sprayer or flamer, either way it has a max payload of 20 HD
Can-A'-Men) 

Also avalible: Can-A'-Man grenades! "The ultimate
Anti-personel/anit-riot, SWAT-Team in a can! Deadly, and
expendable!"--T-Tech add. 

"Rifle" grenade (mini-grenades used in under-barrel GLs like on the JA-12
and NG super laser pistol) 1d6 if it hits a person. Cost: 400cr each
Relaeases 1 HD Can A' Man on impact

Hand grenade: None Cost:750cr Releases 5 Can A' Men uppon impact

Mini-Missiles 4d6 MD if it hits a person. Cost: 3000 releases 10 HD
Can-A'-Men

"RPGs" (roket propelled grenades, used in heavy GLs like the WI-GL4 and
GL20) 4d6 MD if it hits a person. Cost: 1500 for an RPG shell. RPGs
release 5 HD Can-A'-Man. 
Note: M-M volleys, or RPG bursts release 5 or 10 Can-A'-Men per round
fired! (ie; a burst of 10 rouns from a WI-GL20, or a volley of 5 M-Ms
would create 50 Can-A'-Men that last 1 full hour!!!)
The grenades cost much less than cans because they are non-reusable, the
grenade is destroyed uppon impact, and because less crystals are
required.

Avalibility. Basic Can-A'-Man has a so-so, not realy rare, but not
something you can pick up on a streer corner either.  HD is avalible only
to security forces, licenced law officers, and millitary and mercanary
forces. Very rare find on the balck market. Mini-Can-a'-Man is also
avalible in basic, the basic version is sol as a self-defence device
(like mace) and can be found on the balck market some times. Flamer and
gas sprayer rigs are avalible from disreputable, or reputable TWs but is
a very rare service, brand new Can-A'-Man sprayers casn be found only at
T-Tech, and the grenades and M-Ms are also only avalible at T-Tech,
though some can be foun on the black marker, very rare, and at least 3x
the price. Any of these can of coures be found easly at any T-Tech
dealership for the listed price, or (unless otherwise stated) on the
black market for at least 2x the price.

Note: Can A' Man cannot be inhaled It's magical nature, and quick
materialization means it cannot be inhaled. If porpouslysprayed into
someone's mouth or nose it will not work,and will be as if you spraye
potpourri down their throat. (This does however waste a perfictally good
Can A' Man)


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