This is my favorite line, the infamous T-Tech Lightweapons! TW Lightsaber (a.k.a. Mega-Mag Lite) After a recent meeting with MA and the Tolkeen Jedis, Lord Taran Tekmar II (CEO of T-Tech), was shown one of the Jedi's Light Sabers. Whiping out his trusty screw driver, Lord Taran II was heared to say, "Kick Ass!! Could I see? I'll put it back together, promise!" Jedi Master Joshua politely declined Taran's request, explaining that not only is it a closely guarded Jedi-secret, but also, "If one is not strong with the force, it would be impossible to comprehend. You understand how it is, if I were to take apart one of your Techno-wizard devices, I would be at a serious loss in trying to understant it's workings." Smiling Taran acepted this explanation, because he had just been given an idea. TW Lightsaber PPE: 100 Spells Need: Lightblade (20), Targeted Deflection (15), Energize spell (27 for the Deflection) Attune Object to Owner (30), Energy Field (10) and Telekenesis (6, optional. For the "Jedi Special" for 6ppe it flies to it's owner's hand) Physical requirements: An old flashlight (preferably modern renforced MDC Mag-lite style {has 10 MDC and does 1-8 SDC blunt strike}) several small chunks of quartz worth 400 total (500 for "Jedi Special"), placed where the batteries were. And a piece of precious stone the color desired for blade color, (ie: Darth would have a Ruby and Luke would have an emerald) worth about 1d4x1000cr, placed as the lense of the flashlite. Durration of Charge: 5 minutes. To recharge: Pump in another 60 PPE, or 30 ISP for a Psichic with psi-sword ability (Yes it actually costs less for a psionic!) Time: 1d6 weeks. Cost: 200,000 + 2,000 for "Jedi Special" (more stylish and has TK), 25% off to Jedi Notes: 1) This is *not* a Jedi Light saber, but a TW knock-off of sorts. 2) Can hold one 5 minute charge in reserve in it's PPE battery but must be filled in advance. 3) When first used by the owner he must pump in an extra 30 PPE to attune the sword to him, with out doing that the sword is a useles piece of metal or plastic. 4) Psionics with psi-sword ability may use the sword for 5 minutes for only 30 ISP, but do not get the deflectiom ability. 5) Weapon also works as a normal flashlite at no PPE cost. Weapon Stats: Weight: As type of flashlite plus 1/2 lbs of crystal Damage: 1d4x10+5 MD (or 1d8 SDC for an uncharged blunt strike with the flashlite) Range: 4 foot blade, or thrown 60 feet at +3 to strike (Only for "Jedi Special" and at a cost of 6 PPE) Rate of Fire: Equal to wielder (if thrown it takes 2 attacke per strike, one to throw, on for it to come back) Also, psionics can use the throw function for 3 ISP if they have TK ability. Strike: +1 to strike pluss skill bonuses (WP sword, or Lightsaber, and/or fencing) Parry: Special, +3 plus skill bonuses but it can also parry energy blasts. A roll of 1-4 fumbles and the defender is his after all, a roll of 5-13 means the blast is deflected harmlesly away, a roll of 13 or better (including bonuses) will bounce the blast back at the attacker. The attacker can try to dodge, but does so with no bonuses and must beat the defender's parry roll. The defender can also try to deflect the blast at another target, but does so with no bonuses and must roll 16 or better to hit. Only energy balsts (including psi and magic) can be redirected, however the defender can also parry projectiles at full bonuses, but can't send them back. TW Lightshield Working off the same permise as the TW Lightsaber Lord Taran has done it again, the latest in mystic melee weapons. This wonderful device can be made as any wrist-worn item, (watches, bracelets, etc.) or a special combat armband (20 MDC renforced bracer) TW Lightshield PPE: 50 Spells Needed: Magic shield (6) Targeted Deflection (15) Energize Spell (27 for the Deflection) Energy Field (10) Physical Requirements: Either a valuable goold, jewel encrusted bracelet (worth1d6x100cr) or an expensive watch with a chunk of quartz in place of the old watch crystal (worth 1d6x100), or an armored bracer or armband with a chunck of crystal in the center (worth 1d4x100 and has 20 MDC) And an emerald worth 1,000cr Durration of charge: 5 minutes per 48 PPE or 30 ISP for a psionic with psi-sword ability, (the psi can parry energy blasts, but not shoot them back) To Recharge: Pump in another 48 PPE or 30 ISP Time: 1d6x5 days Cost 100,000cr Notes: 1) Can hold one 5 minute charge in reserve in it's PPE battery but must be filled in advance. 2) Psionics with psi-shield ability may use the shield for 5 minutes for only 30 ISP, but do not get the *Targeted* deflectiom ability, but can parry energy blasts. 3) Shield also works as a normal watch (if built as one) at no PPE cost. Shield stats MDC: 60 for shield, and 20 for armband, (bracelets and watches have 10 SDC) Parry: Special, +3 plus skill bonuses (WP shield) but it can also parry energy blasts. A roll of 1-4 fumbles and the defender is his after all, a roll of 5-13 means the blast is deflected harmlesly away, a roll of 13 or better (including bonuses) will bounce the blast back at the attacker. The attacker can try to dodge, but does so with no bonuses and must beat the defender's parry roll. The defender can also try to deflect the blast at another target, but does so with no bonuses and must roll 16 or better to hit. Only energy balsts (including psi and magic) can be redirected, however the defender can also parry projectiles at full bonuses, but can't send them back. TW Lightarmor Working off the idea of the Lightshield T-Tech has released the Lightarmor. A suit of tough, flly environmental armor that can appera out of nowhere TW Lightarmor PPE 60 Spells Needed Invincible Armor (30) Physical Requirement: some kind of fancy amulet, ring, or necklace (worth 1d6x1000cr) or a uitlity-style belt with lots of gizmos and doo-dads (worth 16x10cr) and a crystal worth 2,000 cr. Drurtion of Charge: 10 minutes Time 1d6 weeks Cost 100,000cr MDC 100, regenerates 1d6 MD per round Notes 1) ALL energy attacks (including magic and psionics) do HALF dammage 2) is fully environmental 3) appears as a shimmering suit of plate armor with helmet 4) when MDC is depleted it disappears in a flash of light, and absorbs ALL overflow dammage, none is carried over to the user. 5) No penalties at all(!) 6) Psychics with psichic body field can use this for only 30 ISP, but do not get the energy resistance