TW Medical Supplies!




T-Tech's TWs have realy neen earning their overtime. Now moving on to
improveing tech, not just replacing it.
TW medical equipment:

TW IRMSS kit
This little wonder replaces the nanoids with a power crystal and a small
PPE battery, similar to the Talasman spell. The effect is well worht the
expence.
PPE cost: 50  Spell needed: Heal wounds(10 PPE) and an extra 50 PPE 
Physical requirement: A used up IRMSS and a power crystal worth 10,000
cr(!)  Duration of charge: 5 uses  To recharge, pump in another 60 PPE 
Time: 1d6 hrs.  Cost: 70,000cr.  Effect: preforms heal wounds equal to
spell 5 times per charge (3d6 SDC and 1d6 HP)

TW Compu-Drug Dispenser
Looks basically the same ecept the hypo and drug canester are replaced
with a small crystal.
PPE 20  Spells needed: Cure minor disorders (10) Cure illness (15) Negate
poisions/toxins (5) sleep (10) Words of truth (15) Paralysis: lesser (5) 
Physical requirements: an empty Comp. drug dispenser and a power crystal
worth 2,000cr. Time: 1d6 hrs  Cost 10,000cr  
Notes: duration depends on the effect you wish to use. Simply choose the
effect and pump in the desired PPE. Other effects can be added in (like
halucionation, sickenss, or even super human speed and stregnth) but
require the origional crystal be removed and replaced with a better
quality one worth 3,000cr.. The spells must be recast, the new ones (up
to 5) must be cast, and 30 extra PPE must be put into the effort. This
will take an extra 1d4 hrs and cost another 2,000cr, in addition to the
crystal cost) Range on spells in the dispenser is reduced to touch only.


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