T-Tech's TWs have realy neen earning their overtime. Now moving on to improveing tech, not just replacing it. TW medical equipment: TW IRMSS kit This little wonder replaces the nanoids with a power crystal and a small PPE battery, similar to the Talasman spell. The effect is well worht the expence. PPE cost: 50 Spell needed: Heal wounds(10 PPE) and an extra 50 PPE Physical requirement: A used up IRMSS and a power crystal worth 10,000 cr(!) Duration of charge: 5 uses To recharge, pump in another 60 PPE Time: 1d6 hrs. Cost: 70,000cr. Effect: preforms heal wounds equal to spell 5 times per charge (3d6 SDC and 1d6 HP) TW Compu-Drug Dispenser Looks basically the same ecept the hypo and drug canester are replaced with a small crystal. PPE 20 Spells needed: Cure minor disorders (10) Cure illness (15) Negate poisions/toxins (5) sleep (10) Words of truth (15) Paralysis: lesser (5) Physical requirements: an empty Comp. drug dispenser and a power crystal worth 2,000cr. Time: 1d6 hrs Cost 10,000cr Notes: duration depends on the effect you wish to use. Simply choose the effect and pump in the desired PPE. Other effects can be added in (like halucionation, sickenss, or even super human speed and stregnth) but require the origional crystal be removed and replaced with a better quality one worth 3,000cr.. The spells must be recast, the new ones (up to 5) must be cast, and 30 extra PPE must be put into the effort. This will take an extra 1d4 hrs and cost another 2,000cr, in addition to the crystal cost) Range on spells in the dispenser is reduced to touch only.