TW dog whistle Basically a dog whistle with a small crystal inside it. When blown (and50 PPE pumped into it) it has the same effect as the spell, ecept the whistle replaces the circle. If the user lets go of the whistle he looses controll over any canines in the area. PPE: 20 Spells needed: Summon & controll canines Physical requirements: Old dog whislte and a crystal worth 4,000cr Time: 1d6x10 minutes Cost: 6,000cr TW familiar collar A gem encrusted collar with the power of a find familiar spell. However, it cannot be used on any intelligent being, but can be put on any animal! Including supernatural ones like Dragonsaurus. The only problem is when the collar is removed it is treated as if the familiar had died! PPE: 50 Spells needed: Familiar link(55) and call lightening, as a power booster (15) Physical requirements: A jewel encrusted collar worth 10,000 Time: 1d6 hrs Cost: 50,000cr.