T-Tech's TK wind cannon (a.k.a The Mega Gardener) This little babie uses the body of an old leaf blower, (with back pack, hose, and blower nozzle) The old gas, or elecrtic engine has been replaced with an unnessecaraly noisy TW motor. And a crystal placed near the pull string or ignition botton, when activated it makes a very loud, chainsaw-like buzz. Which can be very intimidating, but inconveniant in the extreme. So for extra cost the motor can be replaced with a more silent one. The point is to create a weapon that takes advantage of the mystic TW, but do Rail gun-like dammage, so it fires a super powered blast of wind. PPE: 60 Spells Needed: Energy field (10) and Wind Blast (40, and is an Air Elemental spell) Physical requirements: An old leaf blower, and crystals worth arround 4,000cr, and one emerald worth 2,000cr(as the PPE battery) Durration of charge: Fires 1 shot per 40PPE pumped into the battery. To recharge the battery when all the shots are gone: cast another Wind Balst and Energy Field (50 PPE total) and another Wind Blast (40 PPE) per each shot (max 10) Note: You do not have to fill the battery all at onec, but once the weapon is turned on, it can only have more shots put in after the battery is empty. Maximum TW Capacity: 10 shots Time: 1d6x10 hrs. Cost: due to the practicality, popularity, and the requirement of a Warlock it's not cheap: 250,000 (a little more than twice as expensive as the SAMAS Rail gun, but worth it) Damage: 2d4x10+30 MD per blast(!) Range: 4,000 feet Weight: only 40lbs Notes: Must be Turned On before use, and needs about 7 seconds to "Warm up" Also, while the divice is on it makes a loud chainsaw-like noise, the noise and the warm up can be elemenated by replacing the motor, this can be done for 2,000 cr. TW boxing gloves Regular boxing gloves with a small crystal on the inside of the glove, when acrivated they bestow the user with supernatural stregnth! And on the hands of a trained boker, grant an auttomatic KO in a roll of 15+ (natural roll) PPE 10 Spells required: Superhuman stregnth (10) and Energy Field (10) Physical requirements A set of boxing gloves and two small crystals worth 2,000cr total Durration of charge: 5 minutes Time 1d6 minutes Cost 5,000cr. Note: for a full 5 minutes the wearer has a Suprernatural PS of 30, doing 5d6 SDC on a restrained punch, 3d6MD on a full stregnth punch, and 6d6MD on a Power Punch (counts as 2 attacks) TW Dazzle Grenades An extremely innovative, but expensive weapon, T-Tech has come up with Dazzle Grenades, they make use of a mini PPE battery with just enough energy to cast the spells when thrown. PPE 20 Spells Needed: Thunderclap(4) Blinding Flash(1) and Energy Field(10) Physical Requirements: An old dead grenade shell and an emerald worth 500cr Time: 1d6x5 minutes Cost: 5,000 apiece Effects: Area of Effect: 15 foot blast radius (including the thrower, if close enough). Damage: None, but all effected get -5 strike, -10 dodge. 50% chance of falling every ten feet walked, and everyone targeting the victims gets +5 on initiave, and +1 strike parry and dodge. and save VS HF=8 Durration: one minute (4 melees) Save: Standard, *once.*