TW Weapons!



T-Tech's TK wind cannon (a.k.a The Mega Gardener)
This little babie uses the body of an old leaf blower, (with back pack,
hose, and blower nozzle) The old gas, or elecrtic engine has been
replaced with an unnessecaraly noisy TW motor. And a crystal placed near
the pull string or ignition botton, when activated it makes a very loud,
chainsaw-like buzz. Which can be very intimidating, but inconveniant in
the extreme. So for extra cost the motor can be replaced with a more
silent one. The point is to create a weapon that takes advantage of the
mystic TW, but do Rail gun-like dammage, so it fires a super powered
blast of wind.

PPE: 60  Spells Needed: Energy field (10) and Wind Blast (40, and is an
Air Elemental spell)  Physical requirements: An old leaf blower,  and
crystals worth arround 4,000cr, and one emerald worth 2,000cr(as the PPE
battery) Durration of charge: Fires 1 shot per 40PPE pumped into the
battery.  To recharge the battery when all the shots are gone: cast
another Wind Balst and Energy Field (50 PPE total) and another Wind Blast
(40 PPE) per each shot (max 10)  Note: You do not have to fill the
battery all at onec, but once the weapon is turned on, it can only have
more shots put in after the battery is empty.  Maximum TW Capacity: 10
shots  Time: 1d6x10 hrs.  Cost: due to the practicality, popularity, and
the requirement of a Warlock it's not cheap:  250,000 (a little more than
twice as expensive as the SAMAS Rail gun, but worth it)
Damage: 2d4x10+30 MD per blast(!) 
Range: 4,000 feet 
Weight: only 40lbs
Notes: Must be Turned On before use, and needs about 7 seconds to "Warm
up" Also, while the divice is on it makes a loud chainsaw-like noise, the
noise and the warm up can be elemenated by replacing the motor, this can
be done for 2,000 cr.


TW boxing gloves 
Regular boxing gloves with a small crystal on the inside of the glove,
when acrivated they bestow the user with supernatural stregnth! And on
the hands of a trained boker, grant an auttomatic KO in a roll of 15+
(natural roll)
PPE 10  Spells required: Superhuman stregnth (10) and Energy Field (10) 
Physical requirements  A set of boxing gloves and two small crystals
worth 2,000cr total  Durration of charge: 5 minutes  Time 1d6 minutes 
Cost 5,000cr. Note: for a full 5 minutes the wearer has a Suprernatural
PS of 30, doing 5d6 SDC on a restrained punch, 3d6MD on a full stregnth
punch, and 6d6MD on a Power Punch (counts as 2 attacks)

TW Dazzle Grenades
An extremely innovative, but expensive weapon, T-Tech has come up with
Dazzle Grenades, they make use of a mini PPE battery with just enough
energy to cast the spells when thrown.
PPE 20  Spells Needed: Thunderclap(4) Blinding Flash(1) and Energy
Field(10)  Physical Requirements: An old dead grenade shell and an
emerald worth 500cr  Time: 1d6x5 minutes  Cost: 5,000 apiece
Effects:
Area of Effect: 15 foot blast radius (including the thrower, if close
enough).
Damage: None, but all effected get -5 strike, -10 dodge. 50% chance of
falling every ten feet walked, and everyone targeting the victims gets +5
on initiave, and +1 strike parry and dodge. and save VS HF=8
Durration: one minute (4 melees)
Save: Standard, *once.*


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