FULL THRUST
Fleet Actions In Deep Space
TO: NAVFLTCOM, CONFEDERATION NAVAL COMMAND, FREYA HIBASE
FROM: CNS FURIOUS (EC-140)
ASSIGNED: NAGISA SYSTEM
MESSAGE BEGINS..............................
This is Captain Alexander van der Meij, commanding Escort Cruiser CNS Furious. At 13:04:131:45 GST, one of our far-orbit sensors detected emergence diffusion effects characteristic of a large task force of naval units dropping out of FTL drive on the limits of the Nagisa system. All attempts to communicate with the intruders have probed nagative and there is no response to IFF; given the current state of relations with the Eurasian Solar Union we have no option but to classify the unknowns as hostiles and take approprioate measures to defend the colony.
To this end I have ordered the Corvettes, CNS Vampire (C-351) and CNS Venom (C-322), to assume low orbit around the colony to provide final defense, while Furious and out accompanying Destroyer CNS Zumawalt (D-204) proceed to engage the enemy units. The Lancer CNS Hermes (L-173) has been ordered to make all speed out of system to Freya with this message, plus all accompanying sensor downloads.
Latest long-range scan intelligence indicates a minimum of twelve hostiles inbound, with probability 96.4% of at least two Capital units. Three more contacts exhibiting signatures of heavy transport craft, we can only assume this to be a landing force. Out duty, therefore, is to attempt to inflict as much damage on this taskforce as possible before they reach planetary orbit. TacComp predictions on the survival chances of Furious and Zumwalt in optimum attack pattern are approximately 2.4% and 1.7% respectively; accordingly we expect this to be our last transmission. Estimated time to firm sensor contact 2.1 hours, time to engagement estimated at 2.8 hours. We are proceeding to engage at full thrust. May God be with us.
MESSAGE ENDS........
SENSOR DOWNLOAD FOLLOWS....................
SECTION 1: INTRODUCTION
SECTION 2: CORE RULES
SECTION 3: SHIP CLASSES
SECTION 4: WEAPONS
SECTION 5: OPTIONAL RULES
SECTION 6: SHIP DESIGNS
SECTION 7: COMBINING WITH GROUND COMBAT GAMES
SECTION 8: XENO FILE 1 - THE KRA'VAK
SECTION 9: XENO FILE 2 - THE SA'VASKU
SECTION 10: XENO FILE 3 - THE ARCADIANS
SECTION 11: BACKGROUND
SECTION 12: SCENARIOS
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Copyright © 1996 -
1997
Created by Wolf
Pack Inc, Friday, August 29, 1997
Most recent revision Thursday, September 25, 1997