THE ROLEPLAYING FORUM
What is a roleplaying game?
Battletech: A Game of Armored Combat | Bubblegum Crisis: MegaTokyo 2033 | Cyberpunk: The Roleplaying Game of the Dark Future | CyberGeneration: Revolution 2 |
The World of Darkness | Full Thrust: Fleet Actions in Deep Space | Dirtside II: Science Fiction Ground Combat | Rifts: Role-Playing Game |
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Roleplaying Game Name | Roleplaying Game Description | Publishing Company (Type of game) |
Battletech: A Game of Armored Combat | A dark age has befallen mankind. Where the United Star League once reigned, five successor states now battle for control. War has ravaged once-flourishing worlds and left them in ruins. Technology has ceased to advance, the machines and equipment of the past cannot be produced by present-day worlds. War is waged over water, ancient machinery, and spare parts factories. Control of these elements leads to not only victory but to the domination of known space. | FASA (stategic board and storytelling game) |
The World of Darkness - | Throughout the world mortals walk, believing themselves safe in the light of civilization. But hwat happens when the darkness does not recede but stays, refusing to yield to the penetratin rays of light. In the darkness lurks what the mortals believe do not exist, the vampies, werewolves, mages, wraiths, and fairies. | White Wolf, Inc. (storytelling game) |
Rifts: Role-Playing Game | The fictional world of Rifts is quite violent and deadly. It is an exotic realm where magic is as real as technology, and demonic creatures plague humankind. | Palladium Books (storytelling game) |
Bubblegum Crisis: MegaTokyo 2033 | Based on the hit Anime video series. Join the Knight Sabers and the AD Police in their quest to protect MegaTokyo from Genom and their fearsome Boomers. | R. Talsorian Games, Inc. (storytelling game) |
Cyberpunk: The Roleplaying Game of the Dark Future | The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of cyborg assasins. The Future never looked so bad. But you can change it. You're wired in, cyberenhanced and solid state as you take it to the fatal Edge where only the toughest and the coolest can go. | R. Talsorian Games, Inc. (storytelling game) |
CyberGeneration: Revolution 2 | The second game after the Cyberpunk movement, which is dead, crushed beneath the jackboots of the Incorporated States of America. Buta new force has taken to the Street to carry on the battle their parents lost. Forged in the fires of a mysterious nantech plague that has ravaged the 21st century, this handful of angry juvegangers now wield increddible powes that defy both science and cybertech. | R. Talsorian Games, Inc. (storytelling game) |
Full Thrust: Fleet Actions in Deep Space | The tactical starship combat rules. Simple, fast-play rules that can be used with any size of starfleet. Basic rules of play can be learned in just a few minutes. No referring to charts or tables required during play. | Ground Zero Games (strategic board game) |
Dirtside II: Science Fiction Ground Combat | A comprehensive set of generic rules for simulating science fiction battles in virtually any background or "future history". The system covers combined-arms actions from a few platoons up to full battalion combat group level. Rules are included for infantry, AFVs, of all types, artillery, aerospace support and landings, combat walkers and more. | Ground Zero Games (strategic board game) |