The closing of a millennium
is at hand.
We have been crushed in a vice,
Trapped between rigid law and black chaos.
All we hgave wrought with magick is forgotten.
The Technocracy,
Rational
Resolute
Ruthless
It rules the crystalline earth
And suffocates us in webs of steel.
The Marauders,
Unknowable
Unpredictable
Unholy
They rule the outcast realms
And down us in ceaseless discord.
The Nephandi,
Damned
Diabolic
Destructive
They rule the nethermost voids
And constrict us within the Wyrm's coils.
We have failed to heal the growing paradox
Our timid tinkering has won us little ground
But perhaps you will not fear to strike firmly
To wield the full force of your fury,
Perhaps you will battle them as we could not...
Perhaps the time has come.
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Magick is not dead. It slumbers beneath the disbelief of our modern
age, but it's far from dead. In the shadows, sorcerers, mad mysticks and
technological wizards conspire to rule our world. The future they plan
may be darker or more wonderful than we can imagine.
Mages view themselves as sculptors of reality. Though a surprising
number remain ignorant of the macrocosmic implications of their craft,
the most enlightened pursue an ideal known as Ascension. Ascension is spoken
of often, but rarely analyzed or explained.
Mage: The Ascension places your character in the midst of supernatural
intrigues and inner struggles. You in are in epic world loaded with dangers,
intrigues and contradictions, a world where nothing is ever what it seems
to be. The more she learns about the secrets of this hidden world, the
more important her wisdom and power become. Mage drags spirituality and
metaphysics screaming through the streets of a post-modern hell. The heights
or depths of the voyage are up to you.
Within the exotic realm of the Awakened, wizards pot, demons ris and
reality itself shudders in pain and rapture...

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