A Storytelling Game of Modern Magic

The closing of a millennium is at hand.
We have been crushed in a vice,
Trapped between rigid law and black chaos.
All we hgave wrought with magick is forgotten.

The Technocracy,
Rational
Resolute
Ruthless
It rules the crystalline earth
And suffocates us in webs of steel.

The Marauders,
Unknowable
Unpredictable
Unholy
They rule the outcast realms
And down us in ceaseless discord.

The Nephandi,
Damned
Diabolic
Destructive
They rule the nethermost voids
And constrict us within the Wyrm's coils.

We have failed to heal the growing paradox
Our timid tinkering has won us little ground
But perhaps you will not fear to strike firmly
To wield the full force of your fury,
Perhaps you will battle them as we could not...
Perhaps the time has come.


Magick is not dead. It slumbers beneath the disbelief of our modern age, but it's far from dead. In the shadows, sorcerers, mad mysticks and technological wizards conspire to rule our world. The future they plan may be darker or more wonderful than we can imagine.
Mages view themselves as sculptors of reality. Though a surprising number remain ignorant of the macrocosmic implications of their craft, the most enlightened pursue an ideal known as Ascension. Ascension is spoken of often, but rarely analyzed or explained.
Mage: The Ascension places your character in the midst of supernatural intrigues and inner struggles. You in are in epic world loaded with dangers, intrigues and contradictions, a world where nothing is ever what it seems to be. The more she learns about the secrets of this hidden world, the more important her wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a post-modern hell. The heights or depths of the voyage are up to you.
Within the exotic realm of the Awakened, wizards pot, demons ris and reality itself shudders in pain and rapture...

Two Mages

The Awakening
A short story about a Mage's Awakening


Mage: The Ascension FAQ
Frequently Asked Questions, Very useful


Storytelling
Wherein the Art of Storytelling is discussed


Traits
Wherein the Character Traits are Defined

The Antagonists
The enemies of the Mages; Those that distrupt reality


Behind the Scenes of the Ascension War
The factions - who they are, how they work, and more


Supporting Cast
Details on animals, spirits and common fols and their roles


Lexicon
A glossary of Mage terms



The World of Darkness Section


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Copyright © 1996 - 1997
Created by Wolf Pack Inc, Friday, August 29, 1997
Most recent revision Tuesday, September 30, 1997