RIFTS
Role-Playing Game

The World of Rifts

One of the central themes of Rifts is human augmentation. You will see over and over again, man's (fictional) attempts to make himself better; stronger, faster, smarter, more powreful. Sometimes this would be done with artificial implants. Other times it would be through the use of chemicals or genetic mutation. Under the most extreme circumstances, man would completely re-create himself. Not always for the better. This was the world of the not to distant future. Then throw in a random element. Rifts.
Rifts are tears in the very fabric of space and time. They are found at the nexus points where several "lines" of natural energy (that mankind calls magic) intersect and create a surge in the lines of power. It is a terrifying and exciting extrapolation on the concepts of magic and ley lines. The science of geomancy had vanished centuries before. Only myths and crackpot practioners of magic had any inkling about ley linse and mystic energy. Consquently, no one could have aticipated the fate that awaited humankind.
Nuclear holocaust ignited the destruction of the world as we know it, but it was not the primary instrument of destruction. The sudden destruction of a billion people triggered a surge in the ley lines. All that psychic energy released at once. The sudden influx of psychic energy (P.P.E.) sent the energy rippling through the mystical crossroads of earth like an earthquake. Ley lines flowed with energy that had not been felt for a million years. The energy surged and pulsed and crisscrossed across the planet at the speed of light. At ley line intersections (nexus points), rifts in space and time tore open, releasing even more energy. The earth shuddered and heaved. Millions more died, increasing the energy level of the rifts.
The continent men called Atlantis leapt from its watery grave and rose to the light of day for the first time in a millennia. Its rebirth changing the very face of the planet. In its wake, the eastern coase of the United States was engulfed by the ocean, sending the energy of millions more into the relentless rifts.
From the rifts spewed forth energy that tore through man's citadels of steel and concrete like a tornado through a city built out of match sticks. For ever million or billion of lives lost, the ley lines surged and destroyed billions more; a nightmare in geometric principles.
The ley lines and the rifts that they opened were not some insidious evil, not a plot of some malignant intelligence from another world. It was an aspect of nature that science did not even know, let alone understand. Like a child playing with matches in a pool of gasoline, humankind dropped a match into the pool and was instantly engulfed. Once the match lit and dropped, there was nothing that could be done to undo what had been done. Yet in a strange way, all this death was a part of the birth of a new age. And through it all, humankind would persevere. Even the cosmic fury of a world gone mad could not completely eradicate all human life. However, it would take mankind hundreds of years to crawl out of the abyss that swallowed him. It is at this moment, as humankind finally crawls back into the light of a new dawn that our story unfolds.
Rifts is a role-playing game that explores the earth created by the rifts. An earth that has been irreparably changed and is still changing. A world where man must not only conquer himself and the environment, but a place where the environment is ever changing and the life forms one must compete against are not human.

Occupational Character Classes

Racial Character Classes

A World Overview

Coalition State

The Coalition Government

Robots & Power Armor

Magic

Psionic Powers


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Copyright © 1996 - 1997
Created by Wolf Pack Inc, Friday, August 29, 1997
Most recent revision Thursday, September 25, 1997