clarkson with red
Assassin's Guild
The Rules The Game The Standings Online Registration


Standings as of 12/10



The Game has ended!


Despite a slowdown once half the assassins were elimated and the leading contenders begain waiting for their deaths, the game finally ended on 12/9. Registration for the next game begins immediately. See below for your final score:
For scoring rules, click here
Here's a quick description of our final kill, done by the Royal Assassin:
Royal Assassin's After-Action Report:
When the professor asked at the end of the discussion period whether or not there were anymore questions, I got called on. I said it was off topic, he said "nothing is off topic, this is a free forum." so i nodded, turned to She-ra and said : "She-ra, you're dead." When she protested I told her I was the royal assassin. She brought a whole classroom full of people down with her.

The Scores
Solo: 13
Henning: 11
Toughcookie: 12
Apparitioner: 3
Frog: 7
Budro: 7
Meat: 21
Copperhead: 4
Zouli: 4
Death Eagle: 18
She-ra: 14
Edrick: 4
Kreuzer: 4
Dove: 14
Sled Dog: 8
Big Baluka: 4
Pornkiller: 6

...and that should be everyone...if you've been left out, contact the GM.



First off, you aren't starting empty. Everyone begins with...
...
...
...
4 points.
Doesn't sound like much? It isn't.

For the kill: Up to 10 points.
4 for the kill, up to 6 more for style. -1 for every full week beyond the first taken. If you loose too many points, watch your back.
Fuckups: If you mess up a kill attempt and expose yourself (we've had a few of those) you're still on the target until we get around to reassigning you, but you've lost 1 point on that kill. This should keep people from making too many useless attempts. If this was real life, you only get one shot. And then You are dead. And you never know -- you just might be...
Style Bonuses:
*Gaining the confidence of the target: Negates time penalty, but only at time of kill -- You still can't wait forever.
*Serial Killer: If you can explain a plausable link between each of your targets (and it can't be that they're Schoolies, or that they go to Clarkson University, or anything easy like that).
*Props: Any non-dangerous props, such as Nerf™ guns, will gain style bonuses.
*Shock Factor: If the person is scared out of their skin, or just plain dumbfounded that you're their "killer" then you're getting bonus points!
*Paranoia Factor: If you can make your target so scared that they're edgy even in crowds, you got mo points.
Point Wagering (It's Final Jeapordy!)
*Double or Nothing: Join the ranks of the elite assassins. Test your skill. Get a kill in this part of the game, you get double the points. The catch? You got double the hunters on your ass. This is the true test of the hunter. Oh, and you'll get a second target during this period, and you can't "kill" your original target until this mess is cleaned up. Call the janitor.
Best Kill: +5
*Straight out, if you get what we believe is the best kill of the game (at the end of the game), you're getting five more points.


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