This ship is based on a ship from Robotech that was omitted from the Robotech RPG.. Images & information courtesy of The Robotech Technical Files. The Following Ship Stats and Background were generated by Rick R. Mortis and formated to the style sheets created by Dave Deitrich and Chris Meadows. Please feel free to copy or redistribute this file, please just do not claim that it is your own work. Thanks.

Tirolian In-System Destroyer
RPG Stats and Background by: Rick R. Mortis.

Technical Info from the Robotech Technical Files, by Peter Walker and Pieter Thomassen

BACKGROUND

Aside form their massive fleets of cloned giant Zentraedi Warriors and their mssive Battleships and seemingly endless supply of mecha, the Robotech Masters felt the need for their own private army to protect their homeworld of Tirol and the few planets they directly controlled. The main reason for this was Cultural - they could ill afford to have the Zentraedi interact with their own society. In fact, most Zentraedi warriors were not even aware of the Robtech Masters’ existence.

The Tirolian Destroyer is a small ship designed and used by the Robotech Masters empire, often forfilling the roles of patrol, exploration and escort, as well as other roles deemed not important enough for the use of one of their Battleships or one of the few Motherships. The Destroyer was designed to be the lightest ship in the Robotech masters fleet, but still large enough to operate on its own for extended periods of time and be powerful enough to defend itself in battle. To do this, it was to be equipped with a powerful cannon armament as well as a compliment of the newly-developed Bioroid Combat Mecha and Assault Carriers. Unlike the Zentraedi combat ships that focussed all their weapons in their forward arc, the Destroyer mounted its weapons across the hull, offering it full coverage. The ship was armed with ten powerful particle beam cannons, giving it much greater firepower than a ship of its size would normally carry. To boost this power even more, the ship carried a small Reflex Cannon (the smallest ship ever to carry such a weapon until the Assault Carrier Gunship Variant was devised) in its bow section to destroy entire enemy fleets or for planetary bombardment. Finally, it carried an extensive AA battery. The ships most notable feature lay in its drive system. Rather than using conventional reaction-mass engines, the ship used a Gravitic Displacement Drive. While the ship was slower than it would be with a conventional drive, the nature of this drive allowed it to accelerate almost indefinitely.

Approximately 1,100 Destroyers were built by the Masters over the centuries. For most of their lives these ships served in relatively low-key roles and saw little combat. However, with the decline of the Robotech Master’s empire they were pressed into combat against the Invid and many of them were destroyed. The Robotech Masters took approximately 160 of them to Earth, many of which were suffering from sever Power Depletion. Most of them were destroyed by the Southern Cross, although some were used by the Masters to set their clone population adrift near the end of the war. Some of these ships were salvaged, although they were of no value, being little more than unpowered hulks. The remaining ships of the class were destroyed by the Invid while defending the Local Group planets or abandoned due to power loss.

RPG STATS

Government: Robotech Masters (Tirol)
Ship Type: Limited fold-capable multi-purpose warship
Manufacturer: Robotech Automated Factory Sattelites
Crew: (approx 850 total)
Command Clones (30)
Ship's Crew (approx 200)
Bioroid Pilots (approx 600)

Mecha Compliment:

Approx 300 Bioroids (usually Standard Combat or Scout Bioroids)
Approx 300 Bioroid Hoverplatforms
25 Assault Carriers


MDC BY LOCATION:


	Reflex Cannon (1)			2,500
	Main Particle Cannons (6)		1,000
	Secondary Particle Cannons (8)		750
	AA Lasers (120)				100
	Airlocks/Hatches (Many)			100
	Mecha Hatches (Many)			250
	Shuttle Bay Hatches (2)			1,500
	Main Body (hull)			150 per 9 meters (30ft)
	(1) Total Main Body			15,000
	(2) Engines (3, rear)			2,500

NOTES:

  1. Depleting the MDC of the entire spacecraft will wreck it and set it adrift.
  2. Depleting the MDC of the engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).

SPEEDS:

Speed(sublight): 0.001 speed of light
Speed(conventional Drives): Maximum space acceleration possible is 1.8g, sustainable indefinitely
Space Fold: Range Unlimited.
Flying speed is about mach 0.9, due to the ships size and shape. Capable of breaching the atmosphere and re-entering under its own power.
Maximum Range: Unlimited (Protoculture generator has an estimated 50-65 year life span)

STATISTICAL DATA:

Length: 348 meters (main hull), 386 meters (over all).
Height: 103 meters (main hull), 148 meters (over all).
Width: 56 meters (main hull), 101 meters (over all).
Weight: 395,000 tons.
Fold System:
Robotech Masters Fold System
Sublight Drive:
Monopolar-induced gravitic space-time distortion drive.
Gravity Control System: Internal
Auxiliary Engine:
Fusion-Plasma Reaction Thrusters with protoculture energizer.
Radar System: Various sensory systems

WEAPON SYSTEMS:

  1. Reflex Cannon: A miniaturised version of the incredibly destructive weapon mounted on the Robotech Master's ships. Unlike those of the Zentraedi ships or SDFs 1 and 3, the Destroyer needs only a small generation area, thus the bow does not split in half like it does on those ships. The weapon is designed for use against spacecraft and massed groups of mecha, but can also be used for planetary bombardment. This weapon served as the basis for the Ikazuchi's Reflex Cannon.

    • PRIMARY PURPOSE: Heavy Assault
    • SECONDARY PURPOSE: Anti-Warship
    • RANGE: 320,000 km by 1km wide. (Half range in atmosphere)
    • DAMAGE: Destroys EVERYTHING in its path, regardless of MDC and movement. The only way to avoid obliteration is to avoid being in the path of the beam! If used against a planet, the beam causes 1D4x1,000,000 MD (!), leaving only a radioactive crater 1D4x10 miles long and 2D6x100 feet deep. The resulting shockwave will also cause substantial damage to surrounding terrain for an additional 1D6x5 miles from the edge of the crater. (Note: A sufficiently strong force field can deflect/absorb the beam if necessary. Examples of such fields include multiple pinpoint barrier shields layered on top of each other. A force field must have AT LEAST 20,000 MDC capacity before it can resist a heavy particle beam of this magnitude.)
    • RATE OF FIRE: Once per 5 minutes (40 melees).
    • PAYLOAD: Effectively Unlimited. Note: By the time the Robotech Masters had reached Earth, most of the ships lacked sufficient power to use their Reflex Cannons.

  2. Six Main Particle Beam Cannons. Six particle beam cannons are mounted on the ship. Four are on the front, facing forwards, while the other two are mounted aftwards to the sides.

    • PRIMARY PURPOSE: Assault/Defence
    • SECONDARY PURPOSE: Anti-Warship
    • RANGE: 320,000km (Half in an atmosphere)
    • DAMAGE:4D6x100 M.D.
    • RATE OF FIRE: Once every other melee
    • PAYLOAD: Effectively unlimited.

  3. Eight Secondary Particle Beam Cannons. Eight particle beam cannons are mounted on the ship. One is on each side of the bow in a moveable turret, while the other six are mounted on the dorsal and ventral surfaces.

    • PRIMARY PURPOSE: Assault/Defence
    • SECONDARY PURPOSE: Anti-Warship
    • RANGE: 160,000km (Half in an atmosphere)
    • DAMAGE:2D6x100 M.D.
    • RATE OF FIRE: Once per melee
    • PAYLOAD: Effectively unlimited.

  4. 120 Rapid-Fire Laser Turrets are mounted on the ship, 10 of these cannons are mounted on the bow, another ten are mounted on the stern, and 25 are divided over each of the dorsal, port, ventral and starboard hull surfaces. Each is operated by a gunner from within the ship. The +1 strike bonus is added to the gunner's own hand to hand combat bonus (if any). 360 degree rotation and a 180 degree arc of fire.

    • PRIMARY PURPOSE: Anti-Mecha
    • SECONDARY PURPOSE: Anti-Missile
    • RANGE: 2.4 km (Half in an atmosphere)
    • DAMAGE: 2D4x10 M.D.
    • RATE OF FIRE: Six times per melee
    • PAYLOAD: Effectively unlimited.

SYSTEMS OF NOTE:



Designers Notes

Japanese Name: Unknown Super Dimensional Cavalry: Southern Cross

Episodes Seen in: #53, #59, #60

Conversion Notes

The information on this ship is limited to examining the footage of it's few appaerances. Even then they are very vaugge - there are no clar pictures of its above side or its rear, and very few scale refrences. Equipping this ship with a Reflex cannon was besed on the footage of the destrouction of Monument City in episode #60 - it was a Destroyer that fired the shot.


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