This mecha is based on a mecha from Super Dimensional Cavalry: Southern Cross that was omitted from the Robotech RPG. Images and background courtesy of Rob Morgenstein. The Following Mecha Stats and Background were generated by Rick R. Mortis and formated to the style sheets created by Dave Deitrich and Chris Meadows. Please feel free to copy or redistribute this file, please just do not claim that it is your own work. Thanks.
APA-03 Fenris Artic Power Armour
RPG Stats and Background by: Rick R. Mortis.
Technical Info from the Robotech Technical Files, by Robert Morgenstern.
BACKGROUND
The Fenris suit was designed as a high mobility air cavalry power armour similar to the Zentraedi Nousjadeul-ger (Male Power Armour) for TC Artic Division troops to defend Antarctic research stations and the rebuilt Alaska base. This suit was designed to operate in extremely cold temperatures. Due to its successful use in artic regions, the Alpine Division also began using the Fenris to assist in high altitude and rocky terrains. The large armour has retractable 'snow shoes' to spread the weight when the Fenris lands in the snow.
The Fenris excelled at reconnaissance and air assault missions. The Fenris tended to operate in squads to overwhelm larger mecha. The troops using them tended to encourage the wolf pack mentality and mythos that the power armour was named after.
The Fenris was produced in only comparitvely limited numbers by the ASC. Many of them survived the Second Robotech War as they never faced combat. The Fenris proved to be useful against the small Invid Scouts and Hive Guards whan used by resistance fighters during the Third Robotech War.
RPG STATS
Vehicle Type: One-man Artic power armour
Crew: One.
M.D.C. BY LOCATION:
*Head 15
**Hands (2) 5 each
Arms (2) 20 each
Legs (2) 35 each
***Main Body 40
**Thruster Pack 30
**Lasers (2) 10 each
*Destroying the head of the Fenris will destroy all the mecha’s radar, communications and sensors. The mecha is now -2 to strike, parry and dodge.
**These are small targets, attackers are -3 to hit on a "called shot"
***Destroying the main body will shut down the mecha. Any extra damage over the 40 MD required to destroy the mecha will injure the pilot, applied to any armour first.
SPECIFICATIONS
Running: 12kph
Flying: 120kph
Height: 2.1m
Length: 1.0m
Width: 1.9m
Weight: 500kg
Powerplant
2 Protoculture Power Cells
HT-20 Thruster Backpack
2 HT-3 Calf Thrusters
12 HT-2 thrusters (3/shin, 2 chest, 1/forearm, 1/shoulder
WEAPON SYSTEMS
- PE-10 Lasers. The main weaons of the Fenris are a pair of lasers built into the forearms.
- Purpose: Assault.
- Range: 1200m
- Mega-Damage: 2D6 MD each or 4D6 MD if fired together
- Rate of Fire: Equal to the total hand-to-hand attacks of the pilot.
- Payload: effectively unlimited.
- Mini-Missile Launchers. The Fenris has a mini-missle launcher built into each sholder.
- Purpose: Assault/Anti-aircraft
- Missile Type: Any type of Mini-missile can be used.
- Range: Depends on missile type
- Mega-Damage: Depends on missile type
- Rate of Fire: One at a time, or in volleys of 2.
- Payload: 2 missiles per launcher, total 4
- Hand to Hand Combat. Rather than use any weapons, the Fenris can opt to engage in hand to hand combat.
- Punch: 1D4 MD
- Kick: 1D6 MD
- Leap Kick: 2D4 MD
- Body Flip/Throw: 1D4 MD
- Body Block/Tackle: 1D6 MD plus knockdown.
- Optional use of a hand weapon. The Fenris can also use any type of ASC handgun or rifle in this configuration. Typically, it uses the LR-30 rifle.
STANDARD EQUIPMENT FOR THE FENRIS:
- Radar: Range: 30 km. Standard operation.
- Radio/Video Communications: Wide band, directional radio and video telecast capabilities. Range: 1000km, or can be boosted by satellite.
- Laser Targeting System: Close range; 1 km
- Combat Computer: Calculates, stores & monitors data on the control panel computer screen or Heads-up display
- External Audio Pickup: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
- Loudspeaker: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
- Searchlight: The Fenris has a searchlight built into it's chest. Range: 50 meters.
- Optics: Infrared: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- Optics: Nightvision: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
- Optics: Thermal Imager: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-colour visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- Protoculture Engine: The Fenris is powered by Protoculture power cells.
- Parachute: The Fenris is equipped for airdrop operations.
HAND TO HAND COMBAT BONUSES FOR POWER ARMOUR COMBAT TRAINING:
- Covers TPA-01 Triton, DPA-02 Kraken and APA-03 Fenris
- 2 attacks per melee (plus those of the pilot)
- Add one addtional attack at levels four, eight and twelve
- +1 on initative
- +1 to strike
- +2 to parry
- +3 ro dodge
- +2 to rolll with a punch or impact, reducing damage by half
- Critical strike same as pilot's hand to hand.
Designers Notes
Japanese Name: CoS-Fenris Super Dimensional Cavalry: Southern Cross
Episodes Seen in: None
Conversion Notes
The RPG Misidetified this mecha as the CU (TSC) Space Battloid, which was wrong on all three counts. The mecha did not appear in the animation, but may have appeared in SDC: Southern Cross.
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