This vehcile is based on a vheicle from Super Dimensional Cavalry: Southern Cross. Images & information courtesy of The Robotech Technical Files. The Following Vehicle Stats and Background were generated by Rick R. Mortis and formated to the style sheets created by Dave Deitrich and Chris Meadows. Please feel free to copy or redistribute this file, please just do not claim that it is your own work. Thanks.

SF-6 Vulture Heavy Fighter
RPG Stats and Background by: Rick R. Mortis.

Technical Info from the Robotech Technical Files, by Peter W. Walker.

BACKGROUND

In early 2014, the craft that would become the Vulture was designed. As the main purpose of this mecha would be space defense, and because the craft need not carry the extra equipment required of a transforming mecha, the designers found sufficient room and weight to make a truly impressive aircraft. Most notably, the Vulture was literally built around one of the largest single guns ever mounted on an aircraft, the EP-100. This gave the SF-6 Vulture a very heavy forward punch. No missiles were to be mounted internally, but the five hardpoints could mount four nuclear anti-starship missiles, or up to fifteen anti-mecha missiles. The Vulture did have wings, and the two lower engines were full fusion turbines with air inlets and all. However, as the mecha was intended primarily for space duties, the two upper engines were converted to a dedicated internal reaction mass mode, forcing them to a plasma-shock expansion engine profile in an atmosphere. Furthermore, as the plane was optimised for space, the small wings and boxy fuselage made the mecha unmanoeuvrable in an atmosphere, while the extensive reaction mass tankage that gave the Vulture an extended range in space limited its abilities as an atmospheric fighter even more 'down below'. Hence, though the mecha could develop great bursts of speed in an atmosphere, it was never utilised there in combat situations.

The Vulture was one of the most important aircraft of the early REF space forces. It's large internal reaction mass capability gave it a better range in space than the Alpha. However, with the introduction of more Beta fighters which had more reaction mass, better manouverability and more weapons, the Vulture became obsolete. A large number of them were sent back to Earth with the Hannibal and were destroyed in an unsuccessful attack on the Master's fleet.The remaining planes were simply decomissioned.

RPG STATS

Vehicle Type: One seat heavy areospace fighter.
Crew: One pilot, wearing Environmental Battle Armour

M.D.C. BY LOCATION:

   	Main Cannon			50
	*Wings (2)			150 each
	Tail Fins (4)			20 each
	*Thrusters (4, rear)		100 each
	Renforced crew compartment	150
	**Main Body			200

*Destroying one wing or thruster will send the aircraft into dive in the atmosphere. The pilot’s only chance for survival is to eject. Destroying one wing in space will destroy the thruster in the wing, reducing the aircraft’s speed by 50% and giving it -3 to dodge, and will prevent re-entry. Destroying both wings will immobilise the aircraft.

**Depleting the MDC of the main body will destroy the aircraft. If the re-enforced pilot’s compartment is still intact, the pilot can survive for up to 6 hours on emergency oxygen in space. In the atmosphere, the plane will be destroyed, and the pilot must eject to survive.

SPECIFICATIONS

Flying: Maximum atmospheric speed of 3130kph (Mach 2.9)
Service Ceiling: 29km
Range: 12 years continual use. Delta-v capacity of 7.3 kps
Life Support Capacity: 1 day maximum.
Height:4.2m
Length: 14.1m
Wingspan: 10.2m
Weight: 16.2 tons

Powerplant
  • 1 Protoculture Generator
  • 2 x Nakajima/P&W/Rolls Royce FF-2011-4 fusion turbines, max. unboosted output 140 kN each (overboost, 275 kN each).
  • 2 x Nakajima/P&W/Rolls Royce FF-2011-4S plasma-shock expansion reaction engines, max. output 121.5 kN each (overboost, 249 kN each).
  • 8 x P&W HMM-1A high-manoeuvrability vernier thrusters
  • Bonuses: +1 to strike, +4 to dodge in space, +2 to dodge in the atmosphere

    WEAPON SYSTEMS

    1. EP-100 Particle Beam Cannon Mounted in the nose, the cannon gives the Vulture an incredible offensive punch.
    2. Body/Wing Hardpoints. The SF-6 is also equipped with five fixed hard points for missile loads and other ordinance. Two hardpoints are mounted on each wing of the aircraft and one is mounted on the rear between the engines. These hardpoints can be used to hold a variety of different ordinance types, including long or medium range missiles. One long range or 3 medium range missiles can be mounted per hardpoint. Usually medium range missiles are used.

    STANDARD EQUIPMENT FOR THE VULTURE:


    Designers Notes

    Japanese Name: Unknown Super Dimensional Cavalry: Southern Cross

    Episodes Seen in: #47

    Conversion Notes

    The info on the Vulture is non-existant, save for the footage of it in action. This fighter seems to compromise the majority of the air wing of Carpenter's ship.


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