Morisot Help Pages: basics

Morisot Help Pages:

basics

Last updated on Thu Oct 1 in 1998



To become a bit more specific, finally, following is a list
and description of the game's most basic commands. You can
figure out others by common sense and trial-and-error, but
these should hopefully be enough to get you started:

    HELP. If you forget everything else, remember `help'.
`help' provides information on a number of topics and, among
other things, can also get you back to this introduction. If
you need help  on a specific subject, such as an explanation
of a command, you can also try `help <topic>', e. g. `help 
help' or `help introduction' or whatever.
    SAY <text>. This will cause your character to say
something in one of the languages she knows. By default, you
will speak using your race language, i. e. an elf will talk
in elvish, a gnome in gnomish, and so on. To switch to
another language, use `language <which one>', e.g. `language
human' to use the human tongue. Whatever your character says
will be heard by everyone in the same room, although only
those with some knowledge of the language you use will be
able to understand you.If you want to address only a certain
person,use `say to <person> <text>'. You will still be heard
by everyone in the room, but it will be obvious that you're
talking only to <person>. Since `say' is probably the most
frequently used command of all, it can be abbreviated as
just '. [Other standard commands for communication are
`whisper' and `shout'; just look them up with `help whisper'
or `help shout' to find out how they work.]
    GO <direction>.This will cause your character to move in
whatever direction you specify. Most of the time, these will
be compass directions,
like `go east' or `go southwest',but sometimes it could also
be `go stairs' or `go lake' or whatever. If there are any
obvious directions you can move to from the room you're in,
the room's description will show them; but sometimes there
may also be less-than-obvious directions to go to, or even
hidden exits. These you'll have to find by searching or just
trial-and-error. Since moving into one of the standard
compass directions is also a very common command,there exist
abbreviations for these as well: n, ne, e, se, s, sw, w, and
nw for `go north', `go northeast',and so on. [You might also
want to
look up `enter' and `follow'.)
    LOOK. Simply typing `look' will give you a description
of the room your character is in, the same as you got when
you first entered the room. `look at <object>' will give you
a more detailed description of <object>; for example, `look
at throne' will tell you more about a throne that was just
briefly mentioned in the room's general description, and
`look at dwarf' will tell you more about what this short guy
you're talking to actually looks like. Since `look' is also
used very often, it can be abbreviated as `l', i.e. just `l'
or `l at <object>'. [See also `examine'.]
    GET <item>.This will make your character pick up an item
from the floor, unless it's too heavy, impossible to move,or
just not there at all. To pick up something from a specific
location, use `get <object> from <where>', as in `get book
from table'.To see which items you're carrying around, enter
`inventory' or just `i'. To get rid of something you're
carrying, use `drop <item>'. [See also `take',`put', `wear',
and `remove'.]
    REMEMBER <person> as <name>. Characters you don't know
yet will be described by their race, gender, and two other
attributes; for example,`a stout fair-haired female hobbit'.
To make the descriptions less cumbersome and the characters
more easy to recognize, you can `file them away' by giving
them names. Usually, people will tell you their names, but
you can also use another name if they don't, or remember
them by a nickname. Once you remember a person by a certain
name, this name will replace the description whenever you
meet that person, and you can also use the name as an object
in commands [as in `hug lienna' once you did`remember hobbit
as lienna'].
    COMMUNE <name> <message>. This will send the text
<message> to the wizard called <name>, or to all currently
logged in wizards if you use `commune all <message>'. This
is a command for emergencies _only_, to get aid if you're
helplessly stuck because of a bug or some other technicality
of the game. If it's less than absolutely critical, please
ask other players first [if you can]; wizards are usually
busy improving the game, and getting swamped with questions
will only delay [and sometimes annoy] them. Please, _never_
ask questions like `How can I get on with this quest' or `Is
there a way around this wall, I think there's a secret room
behind'; wizards aren't allowed to answer questions like
these anyway. On the other hand, if you find you suddenly
can't move anymore, or get strange messages telling you some
nonsense about your mind and the fabric of space, or
otherwise have stuff happen to you that feels Seriously
Wrong, don't feel shy and by all means, ask.



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