intro
This is a basic introduction to muds in general. If you're familiar with other muds, this text likely won't tell you anything new; but if this is your first mud, please take the time to read this through completely. So what's a mud? The name `mud' is an acronym for either Multi-User Dungeon or Multi-User Dimension. A mud is in many ways like an ordinary pen-and-paper roleplaying game - you, as one of the players, create a `character'; an imaginary alter ego living in a fantasy world, which you can then explore, where you can team up with others, solve quests, and, occasionally, fight for your life. Where normal roleplaying games have a game master who acts as your character's `interface' to the game world, in a mud this part is taken by a computer. Thus, the computer will tell you what your character sees and hears, what happens in the game world around him, and what effect this has on him. You, in turn, decide what your character will do in response, and the computer will then describe the reaction that _this_ is provoking. What distinguishes a mud from other computer-driven roleplaying games is the fact that it is played over the internet. Most of the time, you won't be the only player; you will often meet other characters led not by the computer, but by other players from other sites. You can talk to these players, exchange news, team up with them, or just chat. In this, a mud can be a lot like a chat room, and many people use it as such; but the main emphasis of Morisot is on being an adventuring game, with a world to discover and quests to undertake. The point in all this? Well, basically, just to have fun; to socialize with others, to enjoy a game of make-believe, and maybe to see a different world through the eyes of a different person for a while. Obviously, the computer running this game can't be as smart and flexible as a human game master. You'll have to express your character's actions in rather simple commands, and sometimes what appears obvious to you won't be understood by the game at all. [Yes, this can get a bit frustrating at times, although we did try to make the world as flexible as possible and to avoid one-way solutions. If you get hopelessly stuck with something, feel free to ask more experienced players for help, or contact one of the wizards ... that's us, the game designers. :-)] Basically, all commands you can give to the computer follow the same format, namely <command> [<direct object>] [<indirect object>]. Depending on the command, either object may [or must] be included or left out. For example, `look at statue' will tell the computer that you want your character to have a closer look at that statue you were told was watching you ominously from one of the corners of the hall. `climb rocks' can be used to annouce that your character will attempt to climb over the debris left by a stonefall that is blocking the road. Finally, `unlock door with key' would be an example of a command with both a direct and an indirect object. Don't bother to include articles, punctuation marks, and the like; the computer wouldn't understand them anyway. If there are several objects available that fit your description, you can include adjectives and/or numbers to specify exactly which of these objects you mean. For example, if the computer tells you that there's both an iron sword and a wooden sword lying on the floor, both `get wooden sword' and `get 2. sword' will tell the computer that you want to have the wooden thing [for whatever reason]. If you just enter `get sword', the computer will pick one for you... most probably the iron one. Basically, that's how all commands work. It may not sound very sophisticated, and it isn't, really; but it's an easy system to get used to. If you're still somewhat confused about how all of this works or what any of this is about, here's a more extensive example of how an exchange between you and the computer could look like: YOU: go east COMPUTER: The narrow tunnel finally seems to come to an end here, the ceiling lowering so much at this point that you can barely stand upright any more. In what looks like a natural bed of rock, you see a small pool of dark, still water. You can't see any exit except for the way you came. There is one obvious exit: west. YOU: look at pool COMPUTER: You go down on your knees -- which is a more comfortable position anyway, what with the low ceiling -- to have a closer look at the pool. The water is dark and still, and it is almost as if you could feel a coldness rising from it. As you look for a while longer, small pinpoints of light slowly seem to appear beneath the surface, almost like stars. YOU: look at light COMPUTER: You don't see any light. YOU: look at stars COMPUTER: You don't see any stars. YOU [annoyed]: Why not? You said they were there! COMPUTER: What? YOU [rolling your eyes and trying again]: look at lights COMPUTER: Although the strange lights seem to be just below the surface -- must be, actually, the pool isn't that deep --, at the same time they appear to come from some unimaginable depth. As you continue to watch, ever more of the tiny stars appear in the darkness, but seeming ever more remote as well, giving you the feeling that you are looking into some kind of bottomless abyss, or maybe an endlessly distant past. YOU: touch surface COMPUTER: Hesitantly, you move your hand closer to the pool's still surface, the coldness ever more acute as your fingers come nearer. When you finally touch the water, without warning an intense feeling that is not pain but something vaster races up your arm and through your entire body, almost stopping your heart and drowning your thoughts in star-filled darkness. When, after an endless moment, you again remember how to breathe, you look down to find your hands trembling, and your teeth chattering from the cold. YOU [hesitating, but thinking `What the hell!']: drink water COMPUTER: Drink from where? YOU [grumbling]: drink water from pool COMPUTER: Slowly, you lower your face to the black surface, your skin turning into a cramped mask at the coldness radiating from it. Still, you close your eyes and bend down even further until your lips touch the water... You feel a drop of the liquid on your tongue, and then your whole world is ripped away from you in a silent explosion of streaking darkness and flashing starlight. You can feel yourself falling, tumbling, screaming soundlessly, without end... and then nothing. When you wake again, after an indeterminable time, everything about you is pitch black. YOU: oops COMPUTER: Oops, you seem to have made a mistake. Yes, the computer will often act this dumb -- in this case, for example, it has been programmed to give a description of `lights' only, so it won't react to `look at light', without the `s'. Likewise, `drink water' is not a command the computer understands; it demands to know where you want to drink from, even if there's only one possible source in the room. This is not entirely nonsensical; you might have a waterskin with you, for example, and the computer just wants to make sure what you mean. Even if you don't have anything like that, however, the computer is not smart enough to notice. We're trying to avoid situations like these, of course, by attempting to anticipate as many command variations as possible, but we can only do so much; if something like this happens -- and it will --, the only immediate solution for you is to experiment.
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