Red_Snow |
A Attacks - see Stats.
Alignment: Good Good characters are concerned
with natural well-being. They believe in social heirarchy, responsibility,
helping other, and settling all conflict by peaceful means. Good characters
are opposed to all destruction, suffering, and cruelty. Unlike Lawful
characters, Good characters can be forgiving.
Alignment: Neutral Neutral characters have
no strong principles except a profound belief in their own best interests.
Neutral characters are not particularly concerned with order and duty,
except where these can work to their advantage; likewise they have
no real commitment to change and renewal, except where it may help
or hinder them. They are wary of extremes in anything. Neutral characters
are more aware of the traps and follies of the world, but they are
more interested in getting by from day to day than in changing or
preserving anything.
BS Ballistic or Bow skill - see Stats.
Cl Cool - see Stats.
Dex Dexterity - see Stats.
Encumbrance Every piece of armour or other item a PC carries has an encumbrance value. This reflects how difficult an item is to carry, based on its weight and size. A character can carry items up to an encumbrance equal to their Strength x 100 without penalty. Dwarves can carry up to their strength x 200 without penalty while pack horses, mules, etc, can carry up to their strength x 300 without penalty. Characters have an encumberance equal to (their Strength plus their Toughness) x 100. Experience Points - these are granted
by the GM for achieving major and minor objectives and for roleplaying.
Major objectives are typically worth 100-200 EPs, minor objectives
10-50 EPs, and roleplaying 0-50 EPs.
A type of RPG where the Players and GM sit around a table with all the rulebooks, paper, and dice they'll ever need. Beer and peanuts also feature occassionally. This is the traditional way of playing a RPG, but it's easy for the Players and GM to get confused, cheat, or move away between this session and the next. You've also got to find an evening or afternoon (and a table) when everyone's free just about every week. That said, the atmosphere is fantastic and highly recommended.
Fel
GCs Gold Crowns - the unit of currency in the Old World. 1 Gold Crown (or Guilder, or Doubloon, etc) = 12 Silver Shillings = 240 Brass Pennies.
GM Games Master - the Players' eyes and ears. The GM runs the game, controls the NPCs, and has final and absolute say. A RPG without a GM is in almost as bad a state as a RPG without Players. Guest GMs and Assistant GMs can lighten the load considerably. Red_Snow's GM is Silk Kendiron. His email address is at the bottom of this page.
I Initiative - see Stats.
Int Intelligence - see Stats.
Ld Leadership - see Stats.
M Movement - see Stats.
Munchkin Someone who cares more about winning than playing the game. The kind of person who decides that they want to be a Mercenary Captain just for the skills, regardless of their lack of Mercenaries to captain. Some Munchkins are Munchkins out of habit, some out of immaturity, and some just don't realise that RPGs can't be won! Whatever type of Munchkin they are, Munchkins are the bane of my life. Red_Snow is a Munchkin-free zone
NPC Non-Player Character.
Every character in a RPG is controlled either by a Player (a Player
Character (PC)) or the GM (a Non-Player Character (NPC)). NPCs have
their own lives and own priorities. Some may help the Party, some
may not, some don't know or don't care - just like in real life!
A group of PCs and any associated NPCs. Often used to refer to all the PCs in a game (plus their retainers, etc). It is possible for one Party to split into two smaller Parties - one taking the high road, the other the low road for example - but this more than doubles the GMs workload and shouldn't be attempted lightly. That said, don't think that you've got to hang about together all the time. Sometimes a character has to do their own thing - go to the temple, go visit their mum, whatever. That kind of individuality makes for better roleplaying, and all GMs secretly love it, no matter what they may say out loud.
PBeM Play By eMail - a type of RPG where the turns are sent out by email. Faster than a PBM but much slower than a 'face-to-face' RPG. This is occassionally an advantage ;-)
PBM Play By Mail - a type of RPG where the turns are sent out by snail-mail.
Player Anyone taking part in the game is a Player, with the obvious exception of the GM. Every RPG has to have at least one Player. Prospective Players need the GMs permission to play.
Race This doesn't mean 'black or white', it means 'black, white, green, purple, scaley, slimey...' There are a number of races in the WFRP but the Players can only choose between Human, Halfling, Elf, or Dwarf.
Religion Old Worlders venerate a number of deities; their religion is pantheistic in a similar way to that of the Ancient Greeks of our own world. Popular deities include Shallya, Goddess of Healing and Mercy
RPG Role Play Game - a game, like this one, where the Players and GM act out one or more 'parts' in an unfolding drama.
Rules Lawyer Someone who plays by the letter, not the spirit of the game. Rules Lawyers often don't like all the improvisation that goes on in a RPG. Some learn, some leave, some try to bend the game in the way they think it should be bent, and that's a tragedy of Shakespearian proportions.
Strength - see Stats.
Shallya is the daughter of Verena
and Morr, and is the goddess of healing, mercy and compassion. She
is normally protrayed as a young and beautiful maiden, whose eyes
are perpetually welling with tears, but she can also take the form
of a white dove. Priests of Shallya may never wear any kind of armour, nor use shields, nor carry any kind of weapon except for a staff.
Skills There are two types of
skills:
Skills that let you
to do something you can't otherwise do (enablers)
Skills that make you better at something
you can already do (facilitators)
T Toughness - see Stats.
Trappings Equipment, possessions, etc.
W Wounds - see Stats.
WFRP Warhammer Fantasy RolePlay - the excellent
game written by Games Workshop and now published by Hogshead. Like
all RPGs, the 'rules' are, at best, suggestions. Rules lawyers be
warned!
WS Weapon Skill - see Stats.
WP Will Power - see Stats.
XPs Another name for Experience Points - see EPs, above.
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