| Feat Categories |

Name: ADAPTABLE FLANKER
You know how to maximize the threat your ally poses against a foe.
PreReq: Combat Reflexes, Vexing Flanker, Base Attack Bonus +4
Description: Designate a foe. When adjacent to the chosen target, you are considered to occupy any space you threaten for purposes of determining flanking bonuses for you and your allies.
Source: PHII
Category: Combat (Melee)

Name: BLIND-FIGHT
You can fight blind much better than normal.
PreReq: None
Description: In melee, only 25% to miss invisible (or other concealed) enemies (normally 50% miss). An invisible attacker in melee gets no advantages to hit you (normally you lose Dex and they gain +2 hit).
Source: PH
Category: Combat (Melee, Defensive)

Name: BOUNDING ASSAULT
You can move and attack with superior speed and power.
PreReq: Dex 13, Dodge, Mobility, Spring Attack, Base Attack Bonus +12
Description: When using Spring Attack, designate two foes rather than one. Your movement does not provoke an attack of opportunity from either foe. When using the attack action with a Spring Attack, you may make a second attack at -5. Both attacks may be against one of the designated foes or split between them.
Source: PHII
Category: Combat (Defensive, Melee)

Name: BRUTAL STRIKE
You can batter a foe senseless with your bludgeoning weapon.
PreReq: Str 13, Power Attack, Base Attack Bonus +6
Description: If you use your Power Attack with a bludgeoning weapon, you can attempt a brutal strike once during the round. If the attack hits, the opponent must make a Fort save (DC 10 + extra damage from the Power Attack) or be sickened for 1 round (-2 on all rolls).
Source: PHII
Category: Combat (Melee)

Name: CLEAVE
You can follow through your attacks against another opponent.
PreReq: Str 13, Power Attack
Description: If you drop a creature with a melee attack, you get an immediate free attack against another enemy within reach. Only useable once per round.
Source: PH
Category: Combat (Melee)

Name: CLEAVE, GREAT
You can follow through your attacks against another opponent.
PreReq: Str 13, Cleave, Power Attack, Attack Bonus +4
Description: If you drop a creature with a melee attack, you get an immediate free attack against another enemy within reach. No limit on number of times per round.
Source: PH
Category: Combat (Melee)

Name: COMBAT INTUITION
Your keen understanding of your opponent's moves allows you to shrewdly assess their combat capabilities.
PreReq: Sense Motive 4 ranks, Attack Bonus +5
Description: As a free action (normally a standard action) you can use Sense Motive to asses the challenge presented by a single opponent. You gain a +4 bonus to this check. Also, whenever you make a melee attack against a creature you made a melee attack against in the previous round, you gain +1 to hit.
Source: CompAdv
Category: Combat (Melee), Miscellaneous

Name: COMBAT REFLEXES
You are able to take advantage of opportunities against your enemies.
PreReq: None
Description: Make a number of additional attacks of opportunity per round equal to your Dexterity bonus.
Source: PH
Category: Combat (Melee)

Name: COMBAT TACTICIAN
You excel at approaching an opponent from an unexpected direction.
PreReq: Dex 13, Dodge, Base Attack Bonus +12
Description: Designate a target. If neither you nor the target threatens each other at the start of your turn, you gain +2 melee damage against that target.
Source: PHII
Category: Combat (Melee)

Name: CRUSHING STRIKE
You beat down opponent's defenses with a bludgeoning weapon.
PreReq: Weapon Focus with bludgeoning weapon, Weapon Mastery (bludgeoning), Weapon Specialization with bludgeoning weapon, Base Attack Bonus +14
Description: When you full attack with a bludgeoning weapon, each successful hit grants a +1 cumulative hit bonus until the end of your turn.
Source: PHII
Category: Combat (Melee)

Name: DEFENSIVE SWEEP
You sweep your weapon through the area forcing opponents to move or be hit.
PreReq: Base Attack Bonus +15
Description: If an opponent begins his turn next to you and does not move (not even a 5-foot step), he provokes an attack of opportunity from you at the end of his turn.
Source: PHII
Category: Combat (Melee)

Name: DEFT OPPORTUNIST
You know how to take advantage of unexpected opportunities.
PreReq: Dex 15, Combat Reflexes
Description: When making an attack of opportunity, gain +4 to hit.
Source: CompAdv
Category: Combat (Melee)

Name: EXPERT TACTICIAN
Your tactical skills work to your advantage.
PreReq: Dex 13, Combat Reflexes, Attack bonus +2
Description: If you hit a creature with an attack of opportunity, you and all your allies gain a +2 bonus on melee attack and damage rolls against that creature for one round.
Source: CompAdv
Category: Combat (Melee)

Name: FLAY
When fighting unarmored opponents, you excel at twisting our weapon just before impact to inflict intense pain.
PreReq: Str 13, Power Attack
Description: When you use Power Attack with a slashing or piercing weapon against a foe who lacks an armor bonus to AC, you inflict horrible pain on your target. If you hit, opponent must make Fort save (DC 10 + damage bonus from power attack) or take -2 on attacks for 1 round.
Source: PHII
Category: Combat (Melee)

Name: FLEET OF FOOT
You run nimbly.
PreReq: Dex 15, Run
Description: When running or charging, you may make one 90 degree turn. You cannot use this feat when medium or heavy encumbered.
Source: CompWar
Category: Miscellaneous, Combat (Melee)

Name: FLICK OF THE WRIST
With a single motion, you can draw a light weapon and make a devastating attack.
PreReq: Dex 17, Sleight of Hand 5 ranks, Quick Draw
Description: If you draw a light weapon and make a melee attack with it in the same round, your opponent is considered flat footed for the attack.
Source: CompWar
Category: Combat (Melee)

Name: (FRENZIED BERSERKER) IMPROVED POWER ATTACK
You can put extra power into your attacks.
PreReq: Str 13, Power Attack, Attack Bonus +11
Description: Before you attack, subtract some number from your attack roll. For every 2 subtracted, add 3 to the damage roll (if you hit). If wielding a two handed weapon, the damage bonus is doubled.
Source: CompWar + Tim mod
Category: Combat (Melee)

Name: (FRENZIED BERSERKER) SUPREME POWER ATTACK
You can put extra power into your attacks.
PreReq: Str 13, Power Attack, Frenzied Berserker Improved Power Attack, Attack Bonus +16
Description: Before you attack, subtract some number from your attack roll. For every 1 subtracted, add 2 to the damage roll (if you hit). If wielding a two handed weapon, the damage bonus is doubled.
Source: CompWar + Tim mod
Category: Combat (Melee)

Name: HEAR THE UNSEEN
Your sense of hearing is so acute, you can pinpoint an opponent's location by sound.
PreReq: Listen 5 ranks, Blind-Fight
Description: As a move action, you may make a listen check (DC 25) to pinpoint all foes within 30 feet.
Source: CompAdv
Category: Combat (Melee, Ranged)

Name: HOLD THE LINE
You are trained in techniques against charging opponents.
PreReq: Combat Reflexes, Attack Bonus +2
Description: If an opponent charges you, you may make an attack of opportunity first.
Source: CompWar
Category: Combat (Defensive, Melee)

Name: IMPROVED CRITICAL
You know how to hurt where it hurts with a particular weapon.
PreReq: Proficient with chosen weapon, BAB +8
Description: The critical threat range of a chosen weapon is doubled.
Source: PH
Category: Combat (Melee)

Name: IMPROVED FEINT
You are good at feinting in combat.
PreReq: Int 13, Combat Expertise
Description: You can make a Bluff check to feint in combat as a move action (normally a standard).
Source: PH3.5
Category: Combat (Melee)

Name: INTIMIDATING STRIKE
Your display of combat prowess strikes terror in your foes.
PreReq: Intimidate 4 ranks
Description: As a standard action, make a single melee attack. Subtract any amount up to your base attack bonus. If you hit, make an Intimidate check against your target, with a bonus equal to what you subtracted from the attack roll. If you succeed, your opponent is shaken (-2 attacks and saving throws) for the rest of the encounter.
Source: PHII
Category: Combat (Melee), Skill

Name: KARMIC STRIKE
You have learned to strike the instant an opponent strikes you.
PreReq: Dex 13, Int 13, Combat Expertise, Dodge
Description: On your turn, choose to take a -4 penalty to AC until your next turn. If an opponent hits you while your penalty is active, you may make an immediate attack of opportunity against the opponent.
Source: CompWar
Category: Combat (Defensive, Melee)

Name: LEAP ATTACK
You can combine a powerful charge and a mighty leap into one devastating attack.
PreReq: Jump 8 ranks, Power Attack
Description: You can combine a jump with a charge. If you cover at least 10 feet of horizontal distance with your jump, you can double the extra damage dealt by your use of the Power Attack.
Source: CompAdv
Category: Combat (Melee)

Name: OVERWHELMING ASSAULT
Only a fool ignores the deadly threat you present.
PreReq: Base Attack Bonus +15
Description: Designate a target of this feat. If this foe begins his turn adjacent to you, ends his turn adjacent to you, and does not attack you, target you with a spell, etc, then you gain +4 hit with melee attacks your next turn.
Source: PHII
Category: Combat (Melee)

Name: PIERCE MAGICAL CONCEALMENT
You ignore the miss chance provided by magical effects.
PreReq: Con 13, Blind-Fight, Mage Slayer
Description: You ignore the miss chance granted by spells or spell-like abilities.
Source: CompArc
Category: Combat (Melee, Ranged)

Name: PIERCE MAGICAL PROTECTION
You can overcome the magical protections of your enemies.
PreReq: Con 13, Mage Slayer
Description: You may make a single attack that ignores any bonuses to Armor Class granted by spells. If you deal damage with the attack, all spell effects that grant Armor Class bonuses are dispelled.
Source: CompArc
Category: Combat (Melee, Ranged)

Name: POWER ATTACK
You can put extra power into your attacks.
PreReq: Str 13
Description: Before you attack, subtract some number from your attack roll and add it to your damage roll (if you hit). If wielding a two-handed weapon, the damage bonus is 3 for every 2 subtracted.
Source: PH
Category: Combat (Melee)

Name: POWER CRITICAL
You know how to hit where it hurts with your weapon.
PreReq: Weapon Focus, Attack Bonus +4
Description: Select a weapon you have Weapon Focus with. Gain a +4 bonus on the roll to confirm a critical threat.
Source: CompWar
Category: Combat (Melee, Ranged)

Name: RAPID BLITZ
You combine speed and ability to move and attack with unmatched skill.
PreReq: Dex 13, Bounding Assault, Dodge, Mobility, Spring Attack, Base Attack Bonus +18
Description: When using Spring Attack, designate three foes rather than one. Your movement does not provoke an attack of opportunity from any of the three foes. When using the attack action with a Spring Attack, you may make a third attack at -10. All attacks may be against one of the designated foes or split between them.
Source: PHII
Category: Combat (Defensive, Melee)

Name: ROBILAR'S GAMBIT
You expose yourself to place yourself in an advantageous attack position.
PreReq: Combat Reflexes, Base Attack Bonus +12
Description: At the start of your action, declare the Gambit. Anyone who strikes at you gains a +4 hit and +4 damage. Every attempted strike against you provokes an attack of opportunity from you after your foe's attack.
Source: PHII
Category: Combat (Defensive, Melee)

Name: SENSE WEAKNESS
You can find an opponent's weakness.
PreReq: Int 13, Combat Expertise, Weapon Focus
Description: When using a weapon for which you have weapon focus, ignore 5 points of the target's damage reduction.
Source: Draco
Category: Combat (Melee, Ranged)

Name: SHORT HAFT
You are able to shift your usage of polearms to fight close in opponents.
PreReq: Weapon Focus with a reach weapon, Attack Bonus +3
Description: As a swift action, you can choose to lose the reach benefit of a weapon in order to attack and threaten adjacent spaces. Another swift action is required to switch back again.
Source: PHII
Category: Combat (Melee)

Name: SLASHING FLURRY
You swing your weapon with uncanny speed.
PreReq: Weapon Focus with a slashing weapon, Weapon Mastery (slashing), Weapon Specialization with a slashing weapon, Attack Bonus +14
Description: When using a standard action to attack with a slashing weapon, you get a second attack. The first attack is at -5 and the second is at -10. When making a full attack with a slashing weapon, you get an additional attack at your highest attack bonus but all attacks in the current round are at -5.
Source: PHII
Category: Combat (Melee)

Name: TELLING BLOW
When you strike an opponent's vital areas, you draw on your ability to land crippling blows to make the most of the attack.
PreReq: Skirmish or Sneak Attack ability
Description: When you score a critical hit, you also deal your skirmish or sneak attack damage even if you would not normally qualify to.
Source: PHII
Category: Combat (Melee, Ranged), Rogue

Name: THREE MOUNTAINS
You are a master of fighting with powerful bludgeoning weapons.
PreReq: Str 13, Cleave, Improved Bull Rush, Power Attack, Weapon Focus (heavy mace, morningstar, or great-club)
Description: If you strike the same creature twice in the same round with your weapon, it must make a Fortitude save or be nauseated (no action other than single move) by the pain for 1 round.
Source: CompWar
Category: Combat (Melee)

Name: VEXING FLANKER
You excel at picking apart an opponent's defenses when he's threatened by others.
PreReq: Combat Reflexes.
Description: You gain +4 when flanking.
Source: PHII
Category: Combat (Melee, Ranged)

Name: WEAPON FINESSE
You know how to attack with finesse instead of brute strength.
PreReq: base attack bonus +1
Description: With a light weapon or rapier, you may use your Dex modifier for your attack rolls instead of your Str modifier.
Source: PH3.5
Category: Combat (Melee)

Name: WEAPON FOCUS
You have focused your abilities on a particular weapon.
PreReq: proficiency with weapon chosen, base attack bonus +1
Description: Choose one type of weapon. +1 attack bonus with that weapon. With Tim mod, if you are an 8th level fighter and have this feat, you automatically get Greater Weapon Focus.
Source: PH
Category: Combat (Melee, Ranged)

Name: WHIRLWIND ATTACK
You attack like a whirlwind.
PreReq: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4
Description: When using a full attack action, you can give up all regular attacks (including bonus or extra attacks from any source such as feats, spells, etc) and make one melee attack against each opponent within reach.
Source: PH
Category: Combat (Melee)