| Feat Categories |

Name: DISCIPLE OF THE SUN
You can destroy undead instead of merely turn them.
PreReq: Turn Undead ability
Description: Expend two turn undead attempts and destroy undead instead of turn them.
Source: CompDiv
Category: Cleric, Paladin

Name: DIVINE CLEANSING
You can channel energy to improve your allies' ability to resist attacks against their vitality.
PreReq: Turn Undead ability
Description: Spend one turn undead attempt and grant all allies (including yourself) within a 60 foot burst a +2 bonus on Fortitude saves for a number of rounds equal to your Charisma modifier.
Source: CompWar
Category: Cleric, Paladin

Name: DIVINE METAMAGIC
You can channel energy into your divine spells to make them more powerful.
PreReq: Turn Undead ability
Description: Choose a metamagic feat at the time you take this feat. You may expend a number of turn attempts equal to one plus one per spell level increase to apply the metamagic feat to a spell without actually using a higher level spell slot.
Source: CompDiv
Category: Cleric, Paladin

Name: DIVINE MIGHT
You can channel energy to increase the damage you deal in combat.
PreReq: Str 13, Turn Undead ability, Power Attack
Description: Spend one turn undead attempt to gain your Charisma bonus to your weapon damage for one round.
Source: CompWar
Category: Cleric, Paladin

Name: DIVINE RESISTANCE
You can channel energy to temporarily reduce damage you and your allies take from some sources
PreReq: Turn Undead ability, Divine Cleansing
Description: Spend one turn undead attempt and grant all allies (including yourself) within a 60 foot burst resistance to cold 5, electricity 5, and fire 5 for a number of rounds equal to your Charisma modifier. The resistance does not stack with similar resistances.
Source: CompWar
Category: Cleric, Paladin

Name: DIVINE SHIELD
You can channel energy to make your shield more effective.
PreReq: Turn Undead ability, proficiency with shield
Description: Spend one turn undead attempt and gain your Charisma bonus to your shield AC. Lasts for a number of rounds equal to half your character level.
Source: CompWar
Category: Cleric, Paladin

Name: DIVINE VIGOR
You can channel energy to increase your speed and durability.
PreReq: Turn Undead ability
Description: Spend one turn undead attempt and increase your speed by 10 and gain +2 temporary hit points per character level for a number of minutes equal to your Charisma modifier.
Source: CompWar
Category: Cleric, Paladin

Name: DOMAIN SPONTANEITY
You are so familiar with one of your domains, that you can spontaneously cast spells from it even without preparation.
PreReq: Turn Undead ability
Description: Pick a domain. You can spontaneously swap out any prepared spell for a domain spell by expending one turn attempt.
Source: CompDiv
Category: Cleric

Name: EMPOWER TURNING
You can turn more undead than normal
PreReq: Turn Undead ability
Description: After adding your cleric level and Charisma modifier to your turning damage roll, multiply it by 1.5.
Source: CompDiv
Category: Cleric, Paladin

Name: EXTRA TURNING
You can turn creatures more often.
PreReq: Ability to turn or rebuke creatures
Description: Turn or rebuke creatures four more times per day than normal.
Source: PH
Category: Cleric, Paladin

Name: IMPROVED TURNING
You are better than normal at turning creatures.
PreReq: Ability to turn creatures
Description: Turn attempts are at one level higher for all effects.
Source: PH3.5
Category: Cleric, Paladin

Name: QUICKEN TURNING
You can turn undead with a moment's thought.
PreReq: Turn undead ability
Description: You can turn undead as a free action (though still only once per round).
Source: CompDiv
Category: Cleric, Paladin

Name: SACRED HEALING
You can channel energy to allow nearby creatures to recover from their wounds quickly.
PreReq: Heal 8 ranks, Turn Undead ability
Description: You can spend one turn attempt to grant all creatures within 60 feet fast healing 3. The fast healing lasts a number of rounds equal to 1 + Cha mod.
Source: CompDiv
Category: Cleric, Paladin

Name: SACRED VENGEANCE
You can channel energy to deal extra damage to undead in melee.
PreReq: Turn Undead ability
Description: Spend one turn undead attempt and add 2d6 damage to all your successful melee attacks against undead until the end of the current round.
Source: CompWar
Category: Cleric, Paladin