| Feat Categories |

Name: ARCANE THESIS
You have studied a single spell in depth.
PreReq: Knowledge (arcana) 9 ranks, ability to cast arcane spells Description: Pick one spell as your thesis spell. Whenever you cast that spell, you do so at +2 caster level. When applying metamagic, the spell uses one less higher spell slot than normal. You may pick this feat multiple times but must pick a different spell each time.
Source: PHII
Category: Magic (Metamagic, Spell)

Name: BLISTERING SPELL
Your fire spells sear the flesh of your opponents leaving them wracked in pain.
PreReq: None
Description: Metamagic. Can only be applied to spells with the fire type. A blistering spell deals an extra 2 points of damage per level of the spell. Any creature that fails its save against a blistering spell takes a -2 penalty on attack rolls and checks until the beginning of your next turn. A blistering spell uses up a spell slot one level higher than the actual level.
Source: PHII
Category: Magic (Metamagic)

Name: CHAIN SPELL
You can cast spells that arc to other opponents as well as your primary target.
PreReq: Any metamagic feat
Description: Any spell that specifies a single target and is not a touch spell can be chained so as to affect a primary target normally then arc to a number of secondary targets equal to your caster level. Secondary targets either take half normal damage or the save DCs are reduced by 4. A chained spell uses up a spell slot three levels higher than the actual level.
Source: CompArc
Category: Magic (Metamagic)

Name: DELAY SPELL
You can cast spells that take effect after a short delay of your choosing.
PreReq: Any metamagic feat.
Description: When casting a spell, you set a delay of 1 to 5 rounds before it takes effect. The spell activates just before your turn on the round you designated. A delayed spell uses up a spell slot three levels higher than the actual level.
Source: CompArc
Category: Magic (Metamagic)

Name: EARTHBOUND SPELL
You bind a spell into the rock and soil, leaving it there until someone stumbles across it and triggers it.
PreReq: None
Description: Metamagic. When cast, you place it in a square adjacent to you. The next creature to enter the square triggers the spell. The spell remains in place for 1 hour or until triggered. An earthbound spell uses up a spell slot two levels higher than the actual level.
Source: PHII
Category: Magic (Metamagic)

Name: EMPOWER SPELL
You can increase the power of your spells.
PreReq: None
Description: Metamagic. All variable, numeric effects of an empowered spell are increased by one-half. An empowered spell uses up a spell slot two levels higher than the actual level.
Source: PH
Category: Magic (Metamagic)

Name: ENERGY ADMIXTURE
You can modify a spell that uses one type of energy to add an equal amount of another energy type.
PreReq: Energy Substitution
Description: Choose an energy type (acid, cold, electricity, or fire) that matches one chosen with Energy Substitution. When casting an energy spell, you may add the energy type to it; in effect doubling the damage the spell does. An energy admixed spell uses up a spell slot four levels higher than the actual level.
Source: CompArc
Category: Magic (Metamagic)

Name: ENERGY SUBSTITUTION
You can modify an energy-based spell to use another type of energy.
PreReq: Knowledge (arcana) 5 ranks, any metamagic feat
Description: Choose one type of energy (acid, cold, electricity, or fire). You may modify any spell with an energy descriptor to use the chosen type of energy instead. An energy substituted spell uses a spell slot of the spell's normal level.
Source: CompArc
Category: Magic (Metamagic)

Name: ENLARGE SPELL
You can increase the range of your spells.
PreReq: None
Description: Metamagic. The range of an enlarged spell is increased. An enlarged spell uses up a spell slot one level higher than the actual level.
Source: PH
Category: Magic (Metamagic)

Name: EXPLOSIVE SPELL
You can cast spells that blast creatures off their feet.
PreReq: none
Description: On a failed Reflex save, an explosive spell ejects any creature caught in the area dealing additional damage and knocking the creature prone. Can only be applied to spells that allow Reflex saves and affect an area. An explosive spell uses up a spell slot two levels higher than the actual level.
Source: CompArc
Category: Magic (Metamagic)

Name: EXTEND SPELL
You can increase the duration of your spells.
PreReq: None
Description: Metamagic. The duration of an extended spell lasts twice as long as normal. An extended spell uses up a spell slot one level higher than the actual level.
Source: PH
Category: Magic (Metamagic)

Name: FLASH FROST SPELL
Your cold and ice spells leave behind a thin layer of slippery frost.
PreReq: None
Description: Metamagic. Can only be applied to spells with the cold type and that affect an area. A flash frost spell deals an extra 2 points of damage per level of the spell. The area of the spell is covered with a slippery layer of ice for 1 round. Anyone moving through the area must make a Balance check or fall prone. A flash frost spell uses up a spell slot one level higher than the actual level.
Source: PHII
Category: Magic (Metamagic)

Name: FORTIFY SPELL
You can cast spells that more easily penetrate spell resistance.
PreReq: none
Description: A fortified spell is cast using a higher level spell slot than normal. A fortified spell adds a +2 bonus on spell penetration checks for each additional level of the altered spell.
Source: CompArc
Category: Magic (Metamagic)

Name: HEIGHTEN SPELL
You can increase the power of your spells.
PreReq: None
Description: Metamagic. Increases the effective level of the spell such that all effects dependent on spell level (such as saving throw DCs) are calculated according to the heightened level. A heightened spell uses up a spell slot of whatever the desired effective level is.
Source: PH
Category: Magic (Metamagic)

Name: MAXIMIZE SPELL
You can increase the power of your spells.
PreReq: None
Description: Metamagic. All variable, numeric effects of an empowered spell are maximized. A maximized spell uses up a spell slot three levels higher than the actual level.
Source: PH
Category: Magic (Metamagic)

Name: NONLETHAL SUBSTITUTION
You can modify an energy spell to deal nonlethal damage.
PreReq: Knowledge (arcana) 5 ranks, any metamagic feat
Description: Choose any type of energy (acid, cold, electricity, or fire). You can modify any spell that uses the selected energy type to deal nonlethal damage instead. A nonlethal spell uses a spell slot one level higher than the actual level.
Source: CompArc
Category: Magic (Metamagic)

Name: PERSISTENT SPELL
You can make a spell last all day.
PreReq: Extend Spell
Description: Spells with a fixed or personal range can have their duration increased to 24 hours. A persistent spell uses up a spell slot six levels higher than the actual level.
Source: CompArc
Category: Magic (Metamagic)

Name: PIERCING COLD
Your cold spells are so cold they damage creatures normally resistant to cold.
PreReq: None
Description: Can only be applied to cold spells. Creatures hit are damaged normally even if they have resistance to cold. Creatures normally immune to cold (including the cold subtype) take half damage. Creatures with the fire subtype take double damage instead of +50%. A piercing cold spell uses up a spell slot one level higher than the actual level.
Source: Frost + Tim mod
Category: Magic (Metamagic)

Name: QUICKEN SPELL
You can cast a spell quickly.
PreReq: None
Description: Metamagic. Casting a quickened spell is a free action. Only one quickened spell may be cast per round. A quickened spell uses up a spell slot four levels higher than the actual level.
Source: PH
Category: Magic (Metamagic)

Name: REACH SPELL
You can cast touch spells without actually touching the target.
PreReq: none
Description: You may cast a spell that normally has a range of touch out to 30 feet as a ray attack. A reach spell uses up a spell slot two levels higher than the actual level.
Source: CompDiv
Category: Magic (Metamagic)

Name: REPEAT SPELL
You can cast a spell that repeats on the following round.
PreReq: Any metamagic feat
Description: A repeated spell is automatically cast again on the following round. A repeated spell uses up a spell slot three levels higher than the actual level
Source: CompArc
Category: Magic (Metamagic)

Name: SEARING HEAT
Your fire spells are so hot they damage creatures normally resistant to fire.
PreReq: None
Description: Can only be applied to fire spells. Creatures hit are damaged normally even if they have resistance to fire. Creatures normally immune to fire (including creatures with the fire subtype) take half damage. Creatures with the cold subtype take double damage instead of +50%. A searing heat spell uses up a spell slot one level higher than the actual level.
Source: Sand
Category: Magic (Metamagic)

Name: SILENT SPELL
You can cast spells without making any noise.
PreReq: None
Description: Metamagic. Cast a spell with no verbal components. A silent spell uses up a spell slot one level higher than the actual level.
Source: PH
Category: Magic (Metamagic)

Name: SPLIT RAY
Your ray spells can affect an additional target.
PreReq: any metamagic feat
Description: You can cause any ray spell to fire one additional ray at any target (even the original) within 30 feet of the original target. A split ray spell uses a spell slot two levels higher than the actual level.
Source: CompArc
Category: Magic (Metamagic)

Name: STILL SPELL
You can cast spells without making any movement.
PreReq: None
Description: Metamagic. Cast a spell with no somatic components. A still spell uses up a spell slot one level higher than the actual level.
Source: PH
Category: Magic (Metamagic)

Name: TWIN SPELL
You can simultaneously cast a single spell twice.
PreReq: Any metamagic feat
Description: Casting a twinned spell causes the spell to take effect twice in the same area or on the same target simultaneously. A twinned spell uses up a spell slot four levels higher than the actual level.
Source: CompArc
Category: Magic (Metamagic)

Name: WIDEN SPELL
Your spells effect a larger area.
PreReq: None
Description: Metamagic. Any numeric measurements of the spell's area is increased by 100%. A widened spell uses up a spell slot three levels higher than the actual level.
Source: PH
Category: Magic (Metamagic)