Name: ARCANE TOUGHNESS
You can draw upon the power of your magic to sustain yourself.
PreReq: Toughness, Arcane caster level 3rd
Description: When you are reduced to 0 or fewer hit points, you may immediately expend a spell which heals you a number of hit points equal to the spell level.
Source: PHII
Category: Magic (Miscellaneous)
Name: COMBAT CASTING
You are good at casting spells when enemies are attacking you.
PreReq: None
Description: +4 bonus on Concentration checks made to cast a spell while on the defensive (next to an enemy) or when grappled.
Source: PH
Category: Magic (Miscellaneous), Skill, Combat (Defensive)
Name: COMMUNICATOR
You possess a magical understanding of the essence of language.
PreReq: None
Description: Have the following spell-like abilities 1/day: arcane mark, comprehend languages, message.
Source: CompArc
Category: Magic (Miscellaneous)
Name: CRAFT CONTINGENT SPELL
You know how to attach spells to a creature and set them to activate under certain conditions.
PreReq: Caster Level 11
Description: You can make contingent any spell that you know on any person. Triggers can be anything such as having negative hit points, or taking fire damage, etc. When the trigger is met, the spell activates (and is used up). Crafting a contingent spell is similar to crafting a magic item in that it costs money (for materials), time, and experience points. See your DM for further details.
Source: CompArc
Category: Magic (Item Creation, Miscellaneous)
Name: DOUBLE WAND WIELDER
You can activate two wands at the same time.
PreReq: Dex 15, Craft Wand, Two-Weapon Fighting
Description: You can wield a wand in each hand and activate both in a round. The second wand expends 2 charges.
Source: CompArc
Category: Magic (Miscellaneous)
Name: INSIGHTFUL
You possess a magical understanding of the workings of arcane detection.
PreReq: none
Description: Have the following spell-like abilities 1/day: detect magic, detect secret doors, read magic.
Source: CompArc
Category: Magic (Miscellaneous)
Name: MAGICAL APTITUDE
You have a magical aptitude.
PreReq: None
Description: +2 Spellcraft, +2 Use Magic Device
Source: PH3.5
Category: Skill, Magic (Miscellaneous)
Name: NECROPOLIS BORN
You possess a magical understanding of the essence of mortal dread.
PreReq: none
Description: Have the following spell-like abilities 1/day: cause fear, ghost sound, touch of fatigue.
Source: CompArc
Category: Magic (Miscellaneous)
Name: NIGHT HAUNT
You possess a magical understanding of the workings of the unseen.
PreReq: none
Description: Have the following spell-like abilities 1/day: dancing lights, prestidigitation, unseen servant.
Source: CompArc
Category: Magic (Miscellaneous)
Name: RECKLESS WAND WIELDER
You can increase the effectiveness of spells cast from a wand.
PreReq: Use Magic Device 1 rank, Craft Wand
Description: By expending an additional charge, you can use a wand as if its caster level was 2 higher than its normal level.
Source: CompArc
Category: Magic (Miscellaneous)
Name: SOUL OF THE NORTH
You possess a magical understanding of cold.
PreReq: none
Description: Have the following spell-like abilities 1/day: chill touch, ray of frost, resistance
Source: CompArc
Category: Magic (Miscellaneous)
Name: SPELL HAND
You possess a magical understanding of the manipulation of force.
PreReq: none
Description: Have the following spell-like abilities 1/day: mage hand, open/close, Tenser's floating disk
Source: CompArc
Category: Magic (Miscellaneous)
Name: VATIC GAZE
Your arcane studies have brought forth your talent to sense magical auras.
PreReq: Arcane Caster level 9th.
Description: You can use Detect Magic at will. Also, as a swift action, you can attempt to determine an opponent's spellcasting ability. Make a Sense Motive check (DC 5 + target's caster level). If successful, you learn the highest level spells the target is capable of casting.
Source: PHII
Category: Magic (Miscellaneous)