| Feat Categories |

Name: ARCANE THESIS
You have studied a single spell in depth.
PreReq: Knowledge (arcana) 9 ranks, ability to cast arcane spells
Description: Pick one spell as your thesis spell. Whenever you cast that spell, you do so at +2 caster level. When applying metamagic, the spell uses one less higher spell slot than normal. You may pick this feat multiple times but must pick a different spell each time.
Source: PHII
Category: Magic (Metamagic, Spell)

Name: AUGMENT HEALING
Your healing spells are more effective.
PreReq: Heal 4 ranks
Description: Add +2 points per spell level to the amount of damage you heal when you cast a healing/curing spell.
Source: CompDiv
Category: Magic (Spell)

Name: AUGMENT SUMMONING
Creatures you summon are stronger than normal.
PreReq: Spell Focus (conjuration)
Description: Each summoned creature gains +4 enhancement to Strength and Con
Source: PH3.5
Category: Magic (Spell)

Name: BECKON THE FROZEN
Creatures you summon are infused with cold energy.
PreReq: Augment Summoning, Spell Focus (conjuration)
Description: Summoned creatures gain the cold subtype and their natural attacks deal an additional 1d6 cold damage.
Source: Frost
Category: Magic (Spell)

Name: COLD FOCUS
Your cold spells are more potent than normal.
PreReq: None
Description: Add +2 DC for all saving throws against cold spells you cast.
Source: Frost
Category: Magic (Spell)

Name: COLD FOCUS, GREATER
Your cold spells are even more potent
PreReq: Cold Focus
Description: Add +1 to the DC for all saving throws against cold spells you cast. This stacks with the +2 from Cold Focus.
Source: Frost
Category: Magic (Spell)

Name: COLD SPELL SPECIALIZATION
You do additional damage with cold spells.
PreReq: Con 13, Snowcasting, Frozen Magic
Description: Cold spells do +1 bonus per die of damage. In areas of extreme cold (temperature below -20F), damage bonus is +2.
Source: Frost
Category: Magic (Spell)

Name: DAMPEN SPELL You know how to channel energy into a foe's spells to weaken them.
PreReq: Improved Counterspell
Description: If you recognize the spell an opponent casts, you may immediately expend a spell to dampen its effects. Subtract the spell level of the expended spell from the save DC of your opponent's spell.
Source: PHII
Category: Combat (Defensive), Magic (Spell)

Name: (ELVEN) SPELL LORE
You have studied the theory behind spells and magic. And no, it doesn't really have anything to do with Elves.
PreReq: Int 17, Knowledge (arcana) 12 ranks
Description: When casting Dispel Magic or Greater Dispel Magic, gain a +2 bonus to your caster level check. Also, choose a single spell when you take this feat. When preparing that spell, you may alter the damage type it deals to any single other damage type.
Source: PHII
Category: Magic (Spell)

Name: EXTRA SLOT
You can cast an additional spell.
PreReq: Caster level 4
Description: You gain one extra spell slot at any level up to one lower than the highest level of spell you can currently cast.
Source: CompArc
Category: Magic (Spell)

Name: EXTRAORDINARY CONCENTRATION
Your mind is so focused that you can cast spells even when concentrating on another one.
PreReq: Concentration 15 ranks
Description: You can make a concentration check (DC25 + spell level) to maintain concentration with just a move action (allowing you the option to cast another spell or even make an attack). If you fail the check, you lose concentration on the spell.
Source: CompAdv
Category: Magic (Spell)

Name: EXTRAORDINARY SPELL AIM
You can shape a spell's area to exclude one creature from the effects.
PreReq: Spellcraft 15 ranks
Description: Whenever you cast a spell with an area effect, you can make a spellcraft check (DC 25 + spell level) to exclude one creature within the area.
Source: CompAdv
Category: Magic (Spell)

Name: FROSTFELL PRODIGY
You gain additional bonus spells in cold regions.
PreReq: Con 13, Snowcasting, Frozen Magic, Cold Focus
Description: When in cold areas (below 40F), the ability score used to determine how many bonus spells you have is treated as 2 higher. In areas of extreme cold (below -20F) it's 4 higher.
Source: Frost
Category: Magic (Spell)

Name: FROZEN MAGIC
Your cold spells are more powerful.
PreReq: Con 13, Snowcasting
Description: Cold spells are treated as 1 caster level higher. In areas of extreme cold (below -20F), they are 2 caster levels higher.
Source: Frost
Category: Magic (Spell)

Name: IMPROVED COUNTERSPELL
You are good at counterspelling.
PreReq: None
Description: When counterspelling, you may use a spell of the same school that is one or more spell levels higher than the target spell. Normally you may only counterspell with the exact same spell (or a spell specifically designated in the spell description as countering that spell).
Source: PH3.5
Category: Combat (Defensive), Magic (Spell)

Name: INNATE SPELL
You have mastered a spell so thoroughly that you can now use it at will.
PreReq: Quicken Spell, Silent Spell, Still Spell
Description: Choose any spell you can cast. You can now cast that spell once per round. One spell slot 8 levels higher than the spell is permanently used to power it.
Source: CompArc
Category: Magic (Spell)

Name: SNOWCASTING
You can add ice or snow to your spells to make them more powerful.
PreReq: Con 13
Description: If you add a handful of snow or ice as an additional component to a spell, it gains the cold descriptor. If the spell already has the cold descriptor, then increase the effective level of the spell by +1.
Source: Frost
Category: Magic (Spell)

Name: SPELL FOCUS
You have focused your abilities on a particular school of magic.
PreReq: None
Description: Select a school of magic. Add +2 to the DC for all saving throws against spells you cast from this school.
Source: PH
Category: Magic (Spell)

Name: SPELL FOCUS, GREATER
You have focused your abilities on a particular school of magic.
PreReq: Spell Focus in the selected school of magic
Description: Select a school of magic for which you already have the Spell Focus feat. Add +1 to the DC for all saving throws against spells you cast from this school. This stacks with the +2 from Spell Focus.
Source: PH3.5
Category: Magic (Spell)

Name: SPELL PENETRATION
Your spells are more likely to overcome an opponent's spell resistance.
PreReq: None
Description: +2 bonus to caster level checks to overcome a creature's spell resistance.
Source: PH
Category: Magic (Spell)

Name: SPELL PENETRATION, GREATER
Your spells are more likely to overcome an opponent's spell resistance.
PreReq: Spell Penetration
Description: +2 bonus to caster level checks to overcome a creature's spell resistance. Stacks with Spell Penetration.
Source: PH3.5
Category: Magic (Spell)