Name: ACROBATIC
You are acrobatic.
PreReq: None
Description: +2 Jump, +2 Tumble
Source: PH3.5
Category: Skill
Name: AGILE
You are agile.
PreReq: None
Description: +2 Balance, +2 Escape Artist
Source: PH3.5
Category: Skill
Name: ALERTNESS
You are alert.
PreReq: None
Description: +2 Listen, +2 Spot
Source: PH
Category: Skill
Name: ALTITUDE ADAPTATION
Your body adapts quickly to changes in altitude.
PreReq: Base Fortitude +2
Description: Ignore effects of altitude. +2 Survival checks at altitudes above 5000ft.
Source: Frost
Category: Skill, Miscellaneous
Name: ANIMAL AFFINITY
You have an affinity with animals.
PreReq: None
Description: +2 Handle Animal, +2 Ride
Source: PH3.5
Category: Skill
Name: ATHLETIC
You are athletic.
PreReq: None
Description: +2 Climb, +2 Swim
Source: PH3.5
Category: Skill
Name: COMBAT CASTING
You are good at casting spells when enemies are attacking you.
PreReq: None
Description: +4 bonus on Concentration checks made to cast a spell while on the defensive (next to an enemy) or when grappled.
Source: PH
Category: Magic (Miscellaneous), Skill, Combat (Defensive)
Name: DECEITFUL
You are skilled at being deceitful.
PreReq: None
Description: +2 Disguise, +2 Forgery
Source: PH3.5
Category: Skill
Name: DEFT HANDS
You have quick hands.
PreReq: None
Description: +2 Sleight of Hand, +2 Use Rope
Source: PH3.5
Category: Skill
Name: DILIGENT
You know your stuff.
PreReq: None
Description: +2 Appraise, +2 Dechiper Script
Source: PH3.5
Category: Skill
Name: INTIMIDATING STRIKE
Your display of combat prowess strikes terror in your foes.
PreReq: Intimidate 4 ranks
Description: As a standard action, make a single melee attack. Subtract any amount up to your base attack bonus. If you hit, make an Intimidate check against your target, with a bonus equal to what you subtracted from the attack roll. If you succeed, your opponent is shaken (-2 attacks and saving throws) for the rest of the encounter.
Source: PHII
Category: Combat (Melee), Skill
Name: INVESTIGATOR
You are good at discovering information.
PreReq: None
Description: +2 Gather Information, +2 Search
Source: PH3.5
Category: Skill
Name: JACK OF ALL TRADES
You have picked up a smattering of even the most obscure skills.
PreReq: Int 13
Description: You can use any skill as if you had 1 rank in that skill. This benefit allows you to attempt checks with skills that normally don't allow untrained checks. This feat does not substitute for any skill pre-requisites.
Source: CompAdv
Category: Skill
Name: KEEN EARED SCOUT
Your sharp sense of hearing allows you to determine much more about your surroundings.
PreReq: Listen 6 ranks, Alertness or Skill Focus (Listen)
Description: When you make a Listen check, you might learn more than normal about the source of the noise such as size, speed, direction, what it's carrying, type of creature, etc. You also gain +5 bonus on Listen checks to pinpoint invisible creatures.
Source: PHII
Category: Skill
Name: LEAP OF THE HEAVENS
Your excellent athletic ability allow you to make near-superhuman leaps.
PreReq: Jump 4 ranks
Description: When making a jump check, the DC doesn't double if you fail to move 20 feet prior to jumping. If you do move 20 feet in a straight line before jumping, get a +5 bonus.
Source: PHII
Category: Skill
Name: MAGICAL APTITUDE
You have a magical aptitude.
PreReq: None
Description: +2 Spellcraft, +2 Use Magic Device
Source: PH3.5
Category: Skill, Magic (Miscellaneous)
Name: MASTER MANIPULATOR
You confuse others with your speech, luring them into giving up vital secrets.
PreReq: Cha 13, Diplomacy 9 ranks
Description: Two abilities. Must share a language with the target. Captivating Speech: You can distract a creature with your speech. With a successful Diplomacy check vs the targets Diplomacy check or Will save, you can impose a -4 penalty on the targets Listen, Sense Motive, and Spot checks for as long as you continue speaking. Affect up to 1+Cha bonus number of targets if they are all within 20 feet. Trap of Words: If a creature attempts and fails to use Bluff to lie to you, you may engage the target in conversation for at least 1 minute. At the end of this time, make a Diplomacy check vs the target's Bluff check. If you succeed, the target inadvertently reveals the lie and the reason behind it.
Source: PHII
Category: Skill
Name: MOUNTAINEER
You are a gifted explorer and mountain climber.
PreReq: None
Description: +2 Climb, +2 Survival
Source: Frost
Category: Skill
Name: NEGOTIATOR
You are good at negotiation.
PreReq: None
Description: +2 Diplomacy, +2 Sense Motive
Source: PH3.5
Category: Skill
Name: NIMBLE FINGERS
You have nimble fingers.
PreReq: None
Description: +2 Disable Device, +2 Open Locks
Source: PH3.5
Category: Skill
Name: OPEN MINDED
You are a skillful person.
PreReq: none
Description: Gain 5 skill points to spend as normal.
Source: CompAdv
Category: Skill
Name: PERSUASIVE
You are persuasive.
PreReq: None
Description: +2 Bluff, +2 Intimidate
Source: PH3.5
Category: Skill
Name: RUN
You can run quickly.
PreReq: None
Description: When running you move five times your normal speed (if lightly burdened) or four times your speed (if medium or heavy burdened). +4 bonus to Jump when running. Retain Dex bonus to AC when running.
Source: PH
Category: Miscellaneous, Skill, Combat (Defensive)
Name: SAND CAMOUFLAGE
You can hide yourself quickly in sandy conditions.
PreReq: Hide 5 ranks, Sandskimmer
Description: As a standard action, you can hide in ash, dust, loose earth, or sand if it is at least 1 inch deep. If up to 11 inches deep, +4 to Hide check. If 12 inches or more deep, +10 to Hide check.
Source: Sand
Category: Skill
Name: SELF-SUFFICIENT
You are self-sufficient.
PreReq: None
Description: +2 Heal, +2 Survival (was Wilderness Lore)
Source: PH3.5
Category: Skill
Name: SKILL FOCUS
You are extra skilled at something.
PreReq: None
Description: Choose a skill. +3 bonus to all checks involving that skill.
Source: PH3.5
Category: Skill
Name: STEALTHY
You are stealthy.
PreReq: None
Description: +2 Hide, +2 Move Silently
Source: PH3.5
Category: Skill
Name: TACTILE TRAPSMITH
You rely on your sense of touch when searching rooms or disabling traps.
PreReq: None
Description: You add your Dex bonus (instead of your Int bonus) on all Search and Disable Device checks
Source: CompAdv
Category: Skill
Name: TRACK
You know how to track.
PreReq: None
Description: You may track based on your Survival skill.
Source: PH
Category: Miscellaneous, Skill
Name: WANDERER'S DIPLOMACY
You excel in using your words and wit to make your way in the world.
PreReq: 4 ranks in Bluff, Diplomacy, and Sense Motive.
Description: You can make a Diplomacy check to track down an item that is normally too expensive to be located in the settlement you're currently in. When you are faced with a creature whose language you do not understand, you can attempt to communicate with a Sense Motive check. You can temporarily improve the attitude of a creature with a Bluff check.
Source: PHII
Category: Skill