Optional Rules CompendiumThis is a compilation of "house
rules" for the BattleTech gaming system. These rules come
from different sources and might not be used by your GM. If your
gaming group does not use a GM, then rules can be adopted by
general consensus of the players. Please note that some of these
rules may conflict with each other; this list is meant to
complement existing rules. This list is based on FASA's BattleTech, not
the newer version by FanPro (Classic BattleTech). ![]() Actuators* Armour* Critical
Spaces* Conventional Aircraft* Damage and Repair* Endo
Steel* Ferro Fibrous* Hatchets* Heat
Sinks* Misc.* Physical Combat* ProtoMechs* Quads*
Weapons and Equipment ![]() ArmourDeflector ShieldsDouble-Armour(unofficial) External Armour(unofficial) OPTION: External Armour does not offer full protection. It only works on 1-4 on 1d6. This may allow damage to internal structure on one turn but not on another. OPTION: When the armour value of External Armour is depleted, the 'mech takes an additional point of damage to its internal structure (regardless of the state of standard armour) due to the enormous strain caused. OPTION: External Armour, like Hardened Armor, makes a 'mech more difficult to pilot. Add a +1 (penalty) to piloting skill rolls, regardless of locations. Ferro FibrousSee also Critical Spaces Ferro FibrousSee also Ferro Fibrous Ferro Fibrous(unofficial) Ferro Fibrous--Damage(unofficial) Overbuying(unofficial) Patchwork Armour(unofficial) It seems ridiculous to impose the movement penalty on a 'mech that only has Hardened armour on its Head (as in the example in Maximum Tech), since the head normally is not considered to be a moving part. The GM should decide whether the penalty should apply. Hardened armour used on just the arms should apply a penalty to aiming instead of movement, again, at the GM's option. It also seems ridiculous to assign the massive amount of critical space for Hardened armour when most of the 'mech is protected by other types of armour. Using the "even spreading" method (see Critical Spaces, Ferro Fibrous), locations can have an "appropriate" amount of Critical Spaces dedicated to a type of armour. Shields (electro-magnetic)Shields (hand-held)To submit a rule for posting, e-mail Koichi (please include "BattleTech" in the subject line) This list was compiled by Jason Caesar and Koichi Ishitandai
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Copyright © 1997-2007 by Koichi Ishitandai, Kioshi Ishitandai, and Jason Caesar. All rights reserved.