One subject of particular interest to me is the Final Fantasy series of computer role-playing games
from SquareSoft. Some of the content of these games is excellent
fantasy material, so I have adapted it to table-top dice-and-paper role-playing terms for
D&D 3rd Edition and the
d20 system. Before I go into details, however, I should make some
observations on the Final Fantasy worlds in general.
- Final Fantasy games often have a sort of "tech fantasy" feel. Very medieval settings often contain flying
cities, high-tech robots, flying airships, and other works of advanced technology. Usually, either tech or
magic is a relic of the past. The exact balance of tech and magic is up to the people playing and their
referee.
- The unit of currency in all Final Fantasy worlds is the gil. In D&D-based games, accustomed to an
abundance of different coinages, the gil should be equal to a typical silver piece (1 sp) in value. Copper
coins should be one-tenth the value of a gil and used principally for small purchases and change. Electrum
pieces are usually worth 5 gil, gold coins are worth 10 gil and platinum pieces usually have a 50 gil value.
In other games, the gil is a small gold coin with a fairly modest buying power. Electrum coins worth one-fifth
of a gil can be used for small change. Larger coins, generally of the same metals, can be used for higher
denominations.
- Horses are never found in Final Fantasy worlds for some reason. The riding beast of choice in these worlds
is always the chocobo, available for both d20 and
AD&D 2nd edition.
- Final Fantasy stories have a tendency to start small and get bigger. The characters typically start on
some relatively small, personal quest and gradually discover that their personal concerns are somehow tangled
up in a contest for the salvation or destruction of the world. The DM, GM, Narrator or whatever should work
closely with the players during character creation, to plant and gather details which she can use to build a
hidden plot without giving all the details away to all the players at the very beginning.
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