Pokemon Trading Card Game
 

energy card Pikachu card

by
Wizards of the Coast, Inc.
P. O. Box 707
Renton, WA 98057-0707
USA

visit Wizards' Pokemon site!

This Pokemon trading card game was released January 1999. In addition to the 2-Player Starter Set, four Theme Decks and Booster Packs were also released. starter set The Starter Set consists of 60 tradable cards plus a holographic card, 10 damage counters, a starter game guide, and a rule book. With this set, you and a friend can have simple Pokemon Battles.

HOW IS THE GAME PLAYED??? You each start with a 30-card deck. You each have 7 cards to start, and set aside 6 cards from your deck as "prizes". Just like a real Pokemon Trainer, you can have up to six Pokemon ready to battle. Squirtle Card One pokemon is the "Active" (battling) Pokemon, while the others are waiting on the sidelines ("the Bench"). As you accumulate Energy Cards you can attack or build up your Pokemon's abilities. You can have your Pokemon retreat (return to the bench) and send out another one of your Pokemon to battle, but sometimes there's a penalty. There are Trainer Cards Trainer Card which help you with healing potion and other moves. For example, the Trainer Card on the left says Gust of Wind: choose one of your opponent's Benched Pokemon and switch it with his or her Active Pokemon". This can be an extremely useful card to use if your Opponent has a strong Pokemon that has been pulverizing your Pokemon. Switch it with a weak Pokemon that he/she cannot "retreat" and you've just turned the table on them! Sending out a Pokemon that is extra strong (i.e., Water against Fire Pokemon) will do twice the damage, but you need to be careful if your Pokemon is the one with the weakness! Getting the evolved cards are also fun, because those Pokemon can pack quite a punch!

WHO'S THE POKEMON MASTER? For each Pokemon you defeat, you get one of your "Prize" cards. Whoever gets all six of their cards first is the Champ!


Basic Pokemon 
MACHOP needs one Fighting
Energy Card in order to attack with
the "Low Kick". This attack takes away 20 HP from opponent. The lower right corner shows that one Energy card is forfeited if you want to "retreat" your Machop.
Evolved Pokemon
MACHOKE needs two Fighting Energy Cards and one other Energy Card to "Karate Chop". This attack does 50HP damage less 10HP damage per damage counters given to Machoke.
Evolved Pokemon
MACHAMP (holographic card) needs three Fighting Energy Cards and one other Energy Card to "Seismic Toss" an opponent, which takes away 60 HP. 3 Energy cards are needed to "retreat" Machamp.

More about the Card Game!




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