Star Fracas Weapons
    Blastums - These use the Fire Gun skill (of course) and have an unlimited amount of shots unless the Animator says otherwise.  There are many different types of Blastums; the ones used most are:
         - Hold-out Blastum (1d-1 damage with a +1 to your opponent's Prestidigitation [sleight of hand] roll to find it when concealed in a boot or something).  Small, palm-sized blasters see widespread use in weapon-restricted areas.  Most are owned by Outlaws, Gamblers, and other scoundrels, nobles seeking to protect themselves, and even more lethal characters who carry them as back-up fire power.
          - Blastum Pistol (1d damage).  This is carried by military personel and is highly restricted by the Dumbpire.  Hence the reason so many non-Dumbpires use them.
         - Blastum Rifle (1d+1).  Larger Blastums are in use, but they're generally mounted on Vehicles used by the Dumbpire.
    Bow-tie Caster - This looks like a big crossbow with a pink bowtie on it.  It is a combination of the archaic crossbow with hightech destruction.  That explains why it was created by the Dookies!  Bow-tie Casters use the Fire Gun Skill to fire plunger-shaped coils of energy and do 1d+1 Exploding Energy Plunger damage.  After each shot, the Bow-tie Caster must be cocked like a normal crossbow.  This takes 1 Action if your MUSCLE is under 5, otherwise you're strong enough to do it before each shot.
    Brightsabers - Once flashlights were used in peaceful times as sources of light, but once the Jedeyes got a hold of them they modified them into deadly blades of coherent light.  MUSCLE doesn't add to their damage and they don't give +1 for being a weapon, instead they do a base damage of 1d.  Those with Toon-Fu (brightsaber) get the usual damage bonuses from their Toon-Fu Shtick (+1 for having it, and an additional +1 for every skill level above 5 to a max of +5).  On a successful Dodge, a Jedeye wielding a Brightsaber with Toon Fu can reflect a Blastum attack back at the firer instead of letting it richochet.  Characters using Brightsabers without Toon Fu use the Fight Skill instead for the base damage of 1d, but cannot reflect the Blastum shots.
    Grenades - These can be Thrown and explode on impact for 2d damage encompassing a large area.
    Thermos Detonators - Very dangerous, cylindar-shaped bombs containing "baradidoom", a powerful explosive.  These are outlawed by the Dumbpire - primarily because they don't like being blown up.
     They can be used with an Operate Contraption [Set/Disarm Traps] roll in any creative way a player can imagine (which is probably a lot) with any amount of time on the fuse (usually a digital fuse, not a wick).  They do 4d damage!
    Ion Gun - This is very much like a Blastum, except they only deal damage to electronic equipment including Candroids and vehicles.  They come in the same sizes as Blastums.

     Any other type of weapon is possible and is limited only by the players' imaginations and the discretion of the Animator.  Weapons will usually involve Fire Gun, more primitive ones will rely on Fight and Throw.
     Earwaxs weapons include Sharp Sticks (they can poke you with a Fight, or be Thrown like javalins), Hard Rocks (usually dropped on you from above or hurled at your head, either way use Throw/Drop Object), and Name Calling, which, unlike sticks and stones, will never hurt me.
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