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Welcome to Neo 2 Pokemon Translations | |||||||||||||||||
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About the Translation | |||||||||||||||||
I upgraded this neo 2 translation by fixing some of the mistakes on it. I got some of these translations from other sites. I did upgrade it by the names of the pokemon from #152-251 I changed their names to English names. I also changed Metal from Steel, and Darkness from Evil. If you see any other mistakes on this translation, E-Mail me about me | |||||||||||||||||
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Pokemon NEO 2 Translations I. Energy List --------------------------------------------------------------------------------------------- Energy Requirements and Costs have coded references (rather than the symbols printed on the card). Energy will be referenced as: F (Fighting), R (Fire), G (Grass), P (Psychic), W (Water), L (Lighting), D (Darkness), M (Metal), and C (Colorless). --------------------------------------------------------------------------- Note: The Ultra Rare Holo Card Dark Raichu in Japanness POKEMON CARD NEO LIST Total Cards in the Set: 55 --------------------------------- Ultra Rare Holo Cards (URH): 01 Rare Hologram Cards (RH): 19 Uncommon Cards (U): 18 Common Cards (C): 17 Card Name Type Number --------------------------------------------------------------------------------- Caterpie (LV.16) Grass Pokemon No. 010 (C) Metapod (LV.23) Grass Pokemon No. 011 (U) Butterfree (LV.38) Grass Pokemon No. 012 (RH) Kakuna (LV.22) Grass Pokemon No. 014 (U) Beedrill (LV.36) Grass Pokemon No. 015 (RH) Dark Raichu (LV.31) Lightning Pokemon No. 026 (URH) Poliwag (LV.14) Water Pokemon No. 060 (C) Poliwhirl (LV.35) Water Pokemon No. 061 (U) Poliwrath (LV.45) Fighting Pokemon No. 062 (RH) Magnemite (LV.16) Steel Pokemon No. 081 (RH) Scyther (LV.24) Grass Pokemon No. 123 (U) Eevee (LV.14) Colorless Pokemon No. 133 (U) Omanyte (LV.21) Fighting Pokemon No. 138 (C) Omastar (LV.29) Fighting Pokemon No. 139 (U) Kabuto (LV.21) Water Pokemon No. 140 (C) Kabutops (LV.42) Water Pokemon No. 141 (RH) Sentret (LV.18) Colorless Pokemon No. 161 (C) Spinarak (LV.19) Grass Pokemon No. 167 (C) Igglybuff (LV.6) Colorless Pokemon No. 174 (U) Natu (LV.13) Psychic Pokemon No. 177 (C) Xatu (LV.38) Psychic Pokemon No. 178 (U) Mareep (LV.18) Lightning Pokemon No. 179 (C) Politoed (LV.53) Water Pokemon No. 186 (RH) Hoppip (LV.8) Grass Pokemon No. 187 (C) Yanma (LV.32) Grass Pokemon No. 193 (RH) Wooper (LV.17) Water Pokemon No. 194 (C) Espeon (LV.45) Psychic Pokemon No. 196 (RH) Umbreon (LV.40) Evil Pokemon No. 197 (RH) Unown A (LV.15) Psychic Pokemon No. 201 (RH) Unown D (LV.14) Psychic Pokemon No. 201 (U) Unown F (LV.16) Psychic Pokemon No. 201 (U) Unown I (LV.10) Psychic Pokemon No. 201 (C) Unown M (LV.14) Psychic Pokemon No. 201 (U) Unown U (LV.16) Psychic Pokemon No. 201 (U) Woobbuffet (LV.46) Psychic Pokemon No. 202 (RH) Pineco (LV.15) Grass Pokemon No. 204 (C) Forrestress (LV.80) Steel Pokemon No. 205 (RH) Dunsparce (LV.9) Colorless Pokemon No. 206 (C) Scizor (LV.43) metal Pokemon No. 212 (RH) Teddiursa (LV.12) Colorless Pokemon No. 216 (C) Ursaring (LV.47) Colorless Pokemon No. 217 (RH) Corsola (LV.27) Water Pokemon No. 222 (U) Houndour (LV.15) Darkness Pokemon No. 228 (U) Houndour (LV.22) Fire Pokemon No. 228 (RH) Houndoom (LV.37) Darkness Pokemon No. 229 (RH) Smeargle (LV.27) Colorless Pokemon No. 235 (RH) Tyroque (LV.7) Fighting Pokemon No. 236 (U) Hitmontop (LV.31) Fighting Pokemon No. 237 (RH) Lurvitar (LV.10) Fighting Pokemon No. 246 (C) Pupitar (LV.32) Fighting Pokemon No. 247 (U) Tyranitar (LV.54) Darkness Pokemon No. 248 (RH) Ancient Puzzle Trainer No number (C) Energy Arc Trainer No number (C) Evolution Egg Trainer No number (U) Hyper Devolution Spray Trainer No number (U) ----------| POKEMON CARD NEO SPOILERS POKEMON Caterpie Type: Basic Grass Pokemon LV.16, HP 50 C: Smash Tackle: 20 Effect: This Pokemon does 10 damage to itself. -C Retreat R Weakness (No) Resistance No. 010 (Common) Metapod Type: Stage 1 Grass Pokemon (Evolves from Caterpie) LV.23, HP 70 CC: Harden Effect: During your opponent's next turn, whenever 20 or less damage is done to this Pokemon (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) GG: Metamorphosis Effect: Flip a coin. If heads, remove all damage counters from this Pokemon. Afterward, search your deck for an Evolution card that evolve from Metapod, and attach it to this Pokemon. Shuffle your deck afterward. -CC Retreat R Weakness (No) Resistance No. 011 (Uncommon) Butterfree Type: Stage 2 Grass Pokemon (Evolves from Metapod) LV.38, HP 80 GC: Miracle Pollen: 20 Effect: Flip a coin. If heads, choose Asleep, Confused, Paralyzed or Poisoned. The Defending Pokemon now becomes that status ailment. GGC: Hyper Reverse Effect: This attack does 10 damage times the number of Energy attached to the Defending Pokemon. Remove an equal amount of damage counters from this Pokemon. (No) Retreat R Weakness F Resistance (Damage -30) No. 012 (Rare Hologram) Kakuna Type: Stage 1 Grass Pokemon (Evolves from Weedle) LV.22, HP 70 GG: Spread Poison Effect: During your opponent's next turn, if damage is done to this Pokemon by an attack (even if this Pokemon is Knocked Out), the Attacking Pokemon is now Poisoned, and this attack does 10 damage to each of your opponent's Benched Pokemon (Don't apply Weakness and Resistance). -CC Retreat R Weakness (No) Resistance No. 014 (Uncommon) Beedrill Type: Stage 2 Grass Pokemon (Evolves from Kakuna) LV.36, HP 80 G: Cutting Poison: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned. It now takes 30 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). GGC: Pin Missile: 20x Effect: Flip 4 coins. This attack does 20 damage times the number of heads. (No) Retreat R Weakness F Resistance (Damage -30) No. 015 (Rare Hologram) Dark Raichu [Identical to the English Team Rocket version]. No. 026 (Ultra Rare Hologram) Poliwag Type: Basic Water Pokemon LV.14, HP 40 C: Roll: 10 W: Hypnosis Effect: This Defending Pokemon is now Asleep. -C Retreat G Weakness (No) Resistance No. 060 (Common) Poliwhirl Type: Stage 1 Water Pokemon (Evolves from Poliwag) LV.35, HP 70 C: (Haradaiko) Effect: Put 3 damage counters on this Pokemon. Then search your deck for 2 W Energy cards and attached them to this Pokemon. Shuffle your deck afterward. WWC: Water Gun: 30+ Effect: This attack does 10 more damage for each W Energy attached to this Pokemon but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. -C Retreat G Weakness (No) Resistance No. 061 (Uncommon) Poliwrath Type: Stage 2 Fighting Pokemon (Evolves from Poliwhirl) LV.45, HP 90 FC: (Dotsuku): 30 FFCC: Submission: 70 Effect: This Pokemon does 20 damage to itself. -CC Retreat P Weakness (No) Resistance No. 062 (Rare Hologram) Magnemite Type: Basic Steel Pokemon LV.16, HP 40 C: Lock On Effect: During your next turn, if this Pokemon used Thunder Sound, both coins must be tails for the attack to do nothing. LC: Thunder Sound: 50 Effect: The Defending Pokemon is now Paralyzed. Flip 2 coins, if either is tails, this attack does nothing. -C Retreat R Weakness G Resistance (Damage -30) No. 081 (Rare Hologram) Scyther Type: Basic Grass Pokemon LV.24, HP 60 GG: Power Slash: 10+ Effect: Flip 4 coins. If 1 is heads, this attack does 10 more damage; if 2 are heads, this attack does 20 more damage; if 3 are heads, this attack does 40 more damage; if 4 are heads, this attack does 80 more damage. -C Retreat R Weakness F Resistance (Damage -30) No. 123 (Uncommon) Eevee Type: Basic Colorless Pokemon LV.14, HP 50 [Pokemon Power] Energy Evolution Effect: Once during your turn, before your attack, you may flip a coin. If heads, choose 1 type of Energy attached to this Pokemon, and search your deck for an Evolution card of that type that Evolves from this Pokemon. Attach that card to this Pokemon. Shuffle your deck afterward. This power can't be used if this Pokemon is Asleep, Confused or Paralyzed. C: (Ketobasu): 10 -C Retreat F Weakness P Resistance (Damage -30) No. 133 (Uncommon) Omanyte Type: Stage 1 Fighting Pokemon (Evolves from Mysterious Fossil) LV.21, HP 50 [Pokemon Power] Fossil Revival Effect: Once during your turn (before your attack), you may flip a coin. If heads, search your deck for an Evolution card that can be evolved from a Mysterious Fossil, and put it on your Bench. (An evolution card played in this way is considered a Basic Pokemon.) This power can't be used if this Pokemon is Asleep, Confused or Paralyzed, or your Bench is full. W: Wrap: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. -C Retreat G Weakness No. 138 (Common) Omastar Type: Stage 1 Fighting Pokemon (Evolves from Omanyte) LV.29, HP 80 W: (Shimeageru): 10+ Effect: Flip a coin. If heads, this attack does 20 more damage and the Defending Pokemon is now Paralyzed. WWW: Thorn MAX: 20+ Effect: Flip 1 coin for each W Energy attached to this Pokemon. This attack does 20 more damage times the number of heads. -CC Retreat G Weakness (No) Resistance No. 139 (Uncommon) Kabuto Type: Stage 1 Water Pokemon (Evolves from Mysterious Fossil) LV.21, HP 50 [Pokemon Power] Family Revival Effect: Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a card named Kabuto and put it on your Bench. (A Kabuto played in this way is considered a Basic Pokemon). This power can't be used if this Pokemon is Asleep, Confused or Paralyzed, or your Bench is full. FC: Combine Power: 10+ Effect: Flip a coin. If heads, this attack does 10 more damage times the number of Omanyte, Omastar, Kabuto and Kabutops in play. -C Retreat G Weakness (No) Resistance No. 140 (Common) Kabutops Type: Stage 2 Water Pokemon (Evolves from Kabuto) LV.42, HP 90 C: Slash: 20 F: Hydro Cutter: 40x Effect: Flip a coin for each Energy card attached to this Pokemon. This attack does 40 damage times the number of heads. You cannot flip more than 3 coins in this way. -CC Retreat G Weakness (No) Resistance No. 141 (Rare Hologram) Sentret Type: Basic Colorless Pokemon LV.18, HP 50 C: Search Effect: Look at your opponent's hand. CC: Tackle: 20 -C Retreat F Weakness P Resistance (Damage -30) No. 161 (Common) Spinarak Type: Basic Grass Pokemon LV.19, HP 50 GC: Poison Sting: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned. -C Retreat R Weakness (No) Resistance No. 167 (Common) Igglybuff Type: Colorless Baby Pokemon LV.6, HP 30 [Standard Baby Rule.] [Pokemon Power] (Jittomiru) Effect: Choose 1 of your opponent's Benched Pokemon with a Pokemon Power. Until the end of the turn, that Pokemon Power stops working. (No) Retreat (No) Weakness (No) Resistance No. 174 (Uncommon) Natu Type: Basic Psychic Pokemon LV.13, HP 40 P: Confuse Ray: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. -C Retreat P Weakness F Resistance (Damage -30) No. 177 (Common) Xatu Type: Stage 1 Psychic Pokemon (Evolves from Natu) LV.38, HP 70 P: Energy Cycle Effect: You can't use this attack unless your opponent has a Benched Pokemon. Choose 1 Energy card attached to the Defending Pokemon, and attach it to 1 of your opponent's Benched Pokemon. PPC: Super Psy: 50 -C Retreat P Weakness F Resistance (Damage -30) No. 178 (Uncommon) Mareep Type: Basic Lightning Pokemon LV.18, HP 50 LC: Thunder Jolt: 30 Effect: Flip a coin. If tails, this Pokemon does 10 damage to itself. -C Retreat F Weakness (No) Resistance (Damage -30) No. 179 (Common) Politoed Type: Stage 2 Water Pokemon LV.53, HP 100 [Pokemon Power] Call Home Song Effect: You can only use this Power if you have a combination of least 3 Poliwag, Poliwhirl, Poliwrath and Nyorotons in play. This Pokemon's attacks do 40 more damage. This power can't be used if this Pokemon is Asleep, Confused or Paralyzed. WWCC: Double Slap: 40x Effect: Flip 2 coins. This attack does 40 damage times the number of heads. -CCC Retreat G Weakness (No) Resistance No. 186 (Rare Hologram) Hoppip Type: Basic Grass Pokemon LV.8, HP 30 G: Rolling Tackle: 20 -(No) Retreat R Weakness F Resistance (Damage -30) No. 187 (Common) Yanma Type: Basic Grass Pokemon LV.32, HP 60 G: Shockwave Effect: Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon (Don't apply Weakness and Resistance.) Afterward, if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. GGG: Swift: 30 Effect: This damage ignores the Defending Pokemon's Weakness, Resistance, Pokemon Powers and other effects. (No) Retreat R Weakness F Resistance No. 193 (Rare Hologram) Wooper Type: Basic Water Pokemon LV.17, HP 50 W: (Nurunuru) Effect: During your opponent's next turn, if damage is done to this Pokemon by an attack, your opponent flips a coin. If tails, that attack does no damage. (Other effects are unchanged.) CC: Tail Attack: 20 -C Retreat G Weakness L Resistance (Damage -30) No. 194 (Common) Espeon Type: Stage 1 Psychic Pokemon (Evolves from Eevee) LV.45, HP 80 CC: Bite: 20 PPC: Psychic: 30+ Effect: This attack does 10 more damage for each Energy card attached to the Defending Pokemon. (No) Retreat P Weakness (No) Resistance No 196 (Rare Hologram)) Umbreon Type: Stage 1 Darkness Pokemon (Evolves from Eevee) LV.40, HP 80 CC: Bite: 20 DDC: Cheat Effect: Choose 1 of your opponent's Pokemon and this attack does 30 damage to it (don't apply Weakness, Resistance, Pokemon Powers or other effects). (No) Retreat (No) Weakness P Resistance (Damage -30) No. 197 (Rare Hologram) Unown A [You can only have up to 4 Unowns in your deck.] (Im not sure about this rule yet!) Type: Basic Psychic Pokemon LV.15, HP 40 [Pokemon Power] ANGER Effect: You may use this power only when one of your Unown Pokemon uses its Awakening Power. That attack does 10 more damage for each damage counter on this Pokemon. If another Unown A is using ANGER, you cannot use this Power. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Rare Hologram) Unown D [You can only have up to 4 Unowns in your deck.] (Im not sure about this rule yet!) Type: Basic Psychic Pokemon LV.14, HP 40 [Pokemon Power] DARK df Effect: Whenever damage is done to 1 of your Unown Pokemon by an Darkness Pokemon, that damage is reduced by 30. If another Unown Pokemon is using DARK df, you can't use this Power. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Uncommon) Unown F [You can only have up to 4 Unowns in your deck.] (Im not sure about this rule yet!) Type: Basic Psychic Pokemon LV.16, HP 40 [Pokemon Power] FIND Effect: Once during your turn (before your attack), if this Pokemon and Unown Pokemon [I], [N] and [D] are on your Bench, you may search your deck for a Trainer card, show it to your opponent, then put it into your hand. Shuffle your deck afterward. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Uncommon) Unown I [You can only have up to 4 Unowns in your deck.] (Im not sure about this rule yet!) Type: Basic Psychic Pokemon LV.10, HP 40 [Pokemon Power] INCREASE Effect: This Power is used once when this Pokemon is played from your hand. Search your deck for a Pokemon named Unown, and put it on your Bench. Shuffle your deck afterward. If your Bench is full, you can't use this Power. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Common) Unown M [You can only have up to 4 Unowns in your deck.] (Im not sure about this rule yet!) Type: Basic Psychic Pokemon LV.14, HP 40 [Pokemon Power] METAL df Effect: Whenever damage is done to your Unown Pokemon by a Metal Pokemon, that damage is reduced by 30. If another of your Unown M Pokemon is already using METAL df, you can't use this Power. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Common) Unown U [You can only have up to 4 Unowns in your deck.] (Im not sure about this rule yet!) Type: Basic Psychic Pokemon LV.16, HP 40 [Pokemon Power] UNDO Effect: Once per game during your turn (before your attack), if this Pokemon and Unown Pokemon [N], [E] and [O] are on your Bench, return your Active Pokemon and all cards attached to it to your hand. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Uncommon) Woobbuffet Type: Basic Psychic Pokemon LV.46, HP 90 P: Counter Effect: During your opponent's next turn, if damage is done to this Pokemon by an attack, flip a coin. If heads, this attack does the same damage to the Pokemon that did damage to it. (Other effects of that attack don't happen.) -CCC Retreat P Weakness (No) Resistance No. 202 (Rare Hologram) Pineco Type: Basic Grass Pokemon LV.15, HP 40 G: Sudden Explosion: 40 Effect: This Pokemon does 40 damage to itself. This attack does 10 damage to each Pokemon on each player's Bench (Don't apply Weakness and Resistance). Flip a coin. If tails, this attack does nothing. -CC Retreat R Weakness (No) Resistance No. 204 (Common) Forrestress Type: Stage 1 Metal Pokemon (Evolves from Pineco) LV.40, HP 80 [Pokemon Power] (Makibishi) Effect: Whenever your opponent Retreats his or her Active Pokemon, this Power does 10 damage to that Pokemon. This power stops working if this Pokemon is Asleep, Confused or Paralyzed. MCC: High Speed Spin: 50 Effect: If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. If you have any Benched Pokemon, choose 1 of them and switch it with this Pokemon. (Do the damage before switching Pokemon.) -CCC Retreat R Weakness G Resistance No. 205 (Rare Hologram) Dunsparce Type: Basic Colorless Pokemon LV.9, HP 30 C: Snake Charm: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. (No) Retreat F Weakness P Resistance (Damage -30) No. 206 (Common) Scizor Type: Stage 1 Metal Pokemon (Evolves from Scyther) LV.42, HP 80 M: (Mineuchi) Effect: This attack does damage equal to the half of the Defending Pokemon's remaining HP (round up). CCC: Double Claw: 20+ Effect: Flip 2 coins. This attack does 20 more damage for each heads. -CC Retreat R Weakness G Resistance (Damage -30) No. 212 (Rare Hologram) Teddiursa Type: Basic Colorless Pokemon LV.12, HP 40 C: Scratch: 10 CC: Rest Effect: Remove all damage counters from this Pokemon, then this Pokemon is Asleep. -C Retreat F Weakness P Resistance (Damage -30) No. 216 (Common) Ursaring Type: Stage 1 Colorless Pokemon (Evolves from Teddiursa LV.47, HP 80 CC: Head Press: 20 Effect: The Defending Pokemon is now Paralyzed. Flip a coin. If tails, this attack does nothing. CCCC: Double Lariat: 40x Effect: Flip 2 coins. This attack does 40 damage times the number of heads. -CCC Retreat F Weakness P Resistance (Damage -30) No. 217 (Rare Hologram) Corsola Type: Basic Water Pokemon LV.27, HP 50 W: Recover Effect: Discard 1 W Energy card attached to this Pokemon in order to remove all damage counters from it. FF: Thorn Cannon: 30x Effect: Flip 2 coins. This attack does 30 damage times the number of heads. -C Retreat G Weakness (No) Resistance No. 222 (Uncommon) Houndour Type: Basic Darkness Pokemon LV.15, HP 40 C: Bite: 10 DC: (Goudatsu): 20 Effect: Before damage is done, discard all Trainer cards attach to the Defending Pokemon. -C Retreat (No) Weakness P Resistance (Damage -30) No. 228 (Uncommon) Houndour Type: Basic Fire Pokemon LV.22, HP 50 R: Smog: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned. RR: Gather Flames: 20 Effect: Choose 1 R Energy card in your discard pile and attach it to this Pokemon. -C Retreat W Weakness No. 228 (Rare Hologram) Houndour Type: Stage 1 Darkness Pokemon (Evolves from Houndour) LV.37, HP 70 DCC: Jaw Smash: 30 Effect: During your opponent's next turn, and your next turn, damage done by attacks of the Defending Pokemon and this Pokemon are increased by 20. RRC: Flamethrower: 50 Effect: Discard 1 R Energy card attached to this Pokemon in order to use this attack. -C Retreat (No) Weakness P Resistance (Damage -30) No. 229 (Rare Hologram) Smeargle Type: Basic Colorless Pokemon LV.27, HP 50 CC: Sketch Effect: This attack copies the attack that the Defending Pokemon used during your opponent's last turn except for its Energy costs and anything else required in order to that attack, such as discarding Energy cards. (No matter what type that Pokemon is, this Pokemon's type is still Colorless.) If the Defending Pokemon didn't attack during your opponent's last turn, you can't use this attack. -C Retreat F Weakness P Resistance (Damage -30) No. 235 (Rare Hologram) Tyroque Type: Baby Fighting Pokemon (Evolves into Hitmonchan, Hitmonlee, or Hitmontop) LV.7, HP 30 [Standard Baby Rule.] C: Smash Punch: 30 Effect: Flip a coin. If tails, this attack does nothing. (No) Retreat (No) Weakness (No) Resistance No. 236 (Uncommon) Hitmontop Type: Basic Fighting Pokemon LV.31, HP 60 F: Abandonment Effect: Flip a coin. If heads, during your opponent's next turn, prevent all damage and effects by attacks done to this Pokemon. FFF: Triple Kick: 30x Effect: Flip 3 coins. This attack does 30 damage times the number of heads. -C Retreat P Weakness (No) Resistance No. 237 (Rare Hologram) Lurvitar Type: Basic Fighting Pokemon LV.10, HP 40 C: Bite: 10 -C Retreat G Weakness L Resistance (Damage -30) No. 246 (Common) Pupitar Type: Stage 1 Fighting Pokemon (Evolves from Lurvitar) LV.32, HP 70 CC: Rocket Headbutt: 20 FF: Sandstorm Effect: This attack does 10 damage to each Pokemon (yours and your opponent's) that is not a Fighting Pokemon. (Don't apply Weakness and Resistance.) -C Retreat G Weakness L Resistance (Damage -30) No. 247 (Uncommon) Tyranitar Type: Stage 2 Darkness Pokemon (Evolves from Pupitar) LV.54, HP 100 CCC: Slam: 30x Effect: Flip 2 coins. This attack does 30 damage times the number of heads. DDCC: (Nagitaosu): 50 Effect: Flip a coin for each Pokemon on each player's Bench. If heads, this attack does 30 damage to that Pokemon (don't apply Weakness and Resistance). No. 248 (Rare Hologram) TRAINERS Ancient Puzzle Type: Trainer Effect: Search your deck for a Pokemon named Unown, and put it on your Bench. Shuffle your deck afterward. You can't play this card if your Bench is full. No number (Common) Energy Arc Type: Trainer Effect: Flip 2 coins. Search your deck for a number of Basic Energy cards equal to the number of heads, show them to your opponent, then put them into your hand. Shuffle your deck afterward. No number (Common) Evolution Egg Type: Trainer Effect: Flip a coin. If heads, search your deck for an Evolution card that Evolves from a Mysterious Fossil, and put it on your Bench. An Evolution card played in this way is considered a Basic Pokemon. You can't play this card if your Bench is full. No number (Uncommon) Hyper Devolution Spray Type: Trainer Effect: Choose 1 of your Evolved Pokemon and return the top Evolution card to your hand. (You cannot evolve that Pokemon during this turn.) No number (Uncommon) ------------------------------------------------------------------------------------- Fin. |