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Welcome to Neo 3 Pokemon Translations | |||||||||||||||||
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About the Translation | |||||||||||||||||
I upgraded this neo 3 translation by fixing some of the mistakes on it. I got some of these translations from other sites. I did upgrade it by the names of the pokemon from #152-251 I changed their names to English names. I also changed Metal from Steel, and Darkness from Evil. If you see any other mistakes on this translation, E-Mail me about me | |||||||||||||||||
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----------------------------------------------------------------- NEO 3 TRANSLATIONS Pokemon is a trademark of Nintendo, Creatures and Game Freak. ----------------------------------------------------------------- I. What Is It? ----------------------------------------------------------------- This is a set of translations for the third expansion for Pokemon card Neo, called "The Awakening Legend". NOTE: Many of the cards are currently incomplete, and many more will be changed in the near future. II. What To Do With It ----------------------------------------------------------------- This file may be printed out FOR YOUR OWN, PERSONAL USE. That is what it was created for. III. Translation List ----------------------------------------------------------------- NOTE: The "Shining" Pokemon have a rarity scheme far greater than the normal rare hologram cards. Some have given its rarity somewhere between five to ten times harder to get than the previous "White Star" foils in the Team Rocket and Neo 2 sets. However, this truly remains to be seen. Some have also stated that it's rarity is 1 out of 360 packs (i.e., 1 in every ten boxes, or 1 in every 3600 cards). The true rarity has yet to been seen as of yet. Due to the early release of Neo 3, prices are high. These are bound to be reduced as the time for Neo 3 passes, and the demand for the English-language version increases. IV. Energy List --------------------------------------------------------------------------------------------- Energy Requirements and Costs have coded references (rather than the symbols printed on the card). Energy will be referenced as: F (Fighting), R (Fire), G (Grass), P (Psychic), W (Water), L (Lighting), D (Darkness), M (Metal), and C (Colorless). --------------------------------------------------------------------------- -----| Grass Pokemon: Zubat Type: Basic Grass Pokemon LV.12, HP 40 C: Bite: 10 G: Poison Fang Effect: The Defending Pokemon is now Poisoned. (No) Retreat P Weakness F Resistance (Damage -30) No. 041 (Common) Golbat Type: Stage 1 Grass Pokemon (Evolves from Golbat) LV.27, HP 60 C: Weakness Effect: Until the end of your next turn, if damage is done to the Defending Pokemon by an attack, that damage is increased by 20. GC: Drawing Poison: 10 Effect: Is this attack does damage to the Defending Pokemon, remove half the amount of damage done in damage counters from this Pokemon. Then, the Defending Pokemon is now Poisoned. (No) Retreat P Weakness F Resistance (Damage -30) No. 042 (Uncommon) Crobat Type: Stage 2 Grass Pokemon (Evolves from Golbat) LV.51, HP 90 G: Lingering Poison: 20 Effect: During your opponent's next turn, if your opponent attaches an Energy card to the Defending Pokemon, it is now Poisoned. GGC: Cross Attack: 20x Effect: Flip 4 coins. This attack does 20 damage times the number of heads. If 2 or more are heads, the Defending Pokemon is now Confused. (No) Retreat P Weakness F Resistance (Damage -30) No. 169 (Rare Hologram) Paras Type: Basic Grass Pokemon LV.10, HP 40 G: Sleep Emission: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Asleep. CC: Scratch: 20 -C Retreat R Weakness (No) Resistance No. 046 (Common) Parasect Type: Stage 1 Grass Pokemon (Evolves from Paras) LV.30, HP 60 [Pokemon Power] Allergy Emission Effect: Cards in each player's discard piles are not affected by attacks or Pokemon Powers of Pokemon. This power stops working while this Pokemon is Asleep, Confused or Paralyzed. GG: Sleepy Claw: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Asleep. No. 047 (Uncommon) Skiploom Type: Stage 1 Grass Pokemon (Evolves from Hoppip) LV.26, HP 60 C: Seed: 20 G: Mysterious Powder: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. (No) Retreat R Weakness (No) Resistance No. 188 (Common) Jumpluff Type: Stage 2 Grass Pokemon (Evolves from Skiploom) LV.37, HP 70 G: Star of Evolution Effect: Choose as many of your Hoppip and Skiploom in play as you like. Search your deck for the appropriate evolution cards and attach them to those Pokemon. Shuffle your deck afterward. G: Solar Beam: 30 (No) Retreat R Weakness F Resistance (Damage -30) No. 189 (Rare Hologram) -----| Fire Pokemon Slugma Type: Basic Fire Pokemon LV.27, HP 50 R: Flare: 10 RR: Magma Circle: 20 Effect: The Defending Pokemon can't retreat during your opponent's next turn. -CC Retreat W Weakness (No) Resistance No. 218 (Common) Magcargo Type: Stage 1 Fire Pokemon (Evolves from Slugma) LV.48, HP 80 [Pokemon Power] Scalding (Kori) Effect: When this Pokemon is placed on your Bench, choose a R Energy card attached to it, and attach it to your Active Pokemon. RRR: Flame Eruption: 40+ Effect: Discard as many R Energy cards attached to this Pokemon as you like. This attack does 20 more damage for each R Energy card discarded in this way. -CCC Retreat W Weakness (No) Resistance No. 219 (Uncommon) Entei Type: Basic Fire Pokemon LV.38, HP 80 [Pokemon Power] (Otakebi) Effect: When you play this Pokemon from your hand, you may discard the top 5 cards of your deck and your turn is over. If any of those cards are R Energy cards, attach them as you like to your R Pokemon. RRR: Burning Flame Effect: Discard 2 R Energy cards from to this Pokemon in order to use this attack. -C Retreat W Weakness (No) Resistance No. 244 (Rare Hologram) HO-OH Type: Basic Fire Pokemon LV.45, HP 90 R: Gather Fire Effect: Search your deck for an R Energy card and attach it to this Pokemon. Shuffle your deck afterward. RRR: Holy Flame Effect: Flip a coin. If heads, choose 1 of your opponent's Pokemon and do 40 damage to it. (Don't apply Weakness and Resistance.) RRRRR: Dive Bomb: 90 Effect: Flip a coin. If tails, this attack does nothing. -CC Retreat W Weakness F Resistance (Damage -30) No. 250 (Rare Hologram) -----| Water Pokemon Goldeen Type: Basic Water Pokemon LV.14, HP 40 C: Fin Slap: 10x Effect: Flip 2 coins. This attack does 10 damage times the number of heads. (No) Retreat L Weakness (No) Resistance No. 118 (Common) Seaking Type: Stage 1 Water Pokemon (Evolves from Goldeen) LV.29, HP 70 W: Horn Thrust: 10+ Effect: Flip a coin. If heads, this attack does 10 more damage. WW: Final Horn: 20+ Effect: Flip 2 coins. If both are heads, this attack does 40 more damage. -C Retreat L Weakness (No) Resistance No. 119 (Uncommon) Staryu Type: Basic Water Pokemon LV.13, HP 40 C: Tackle: 10 W: Bubblebeam: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. -C Retreat L Weakness (No) Resistance No. 120 (Common) Jynx Type: Basic Water Pokemon LV.20, HP 60 W: Freezing Kiss Effect: The Defending Pokemon is now Asleep. PPC: Suspicious Dance: 20+ Effect: Flip a coin. If heads, this attack does 20 more damage, and the Defending Pokemon is now Confused. -C Retreat P Weakness (No) Resistance No. 124 (Uncommon) Quagsire Type: Stage 1 Water Pokemon (Evolves from Wooper) LV.35, HP 70 FF: Sand Cloud: 30 WWCC: Salt Whirlpool: 40 Effect: Choose 1 Energy card attached to the Defending Pokemon and discard it. -CC Retreat G Weakness L Resistance (Damage -30) No. 195 (Common) Qwilfish Type: Basic Water Pokemon LV.30, HP 60 W: Poison Needle: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned. CC: Needle Ray: 20x Effect: Flip a coin until you flip tails. This attack does 20 damage times the number of heads. -C Retreat L Weakness (No) Resistance No. 211 (Common) Remoraid Type: Basic Water Pokemon LV.15, HP 40 W: Aim Effect: Flip a coin. If heads, choose 1 of your opponent's Pokemon and do 20 damage to it. (Don't apply Weakness and Resistance.) (No) Retreat L Weakness (No) Resistance No. 223 (Common) Octillery Type: Stage 1 Water Pokemon (Evolves from Remoraid) LV.43, HP 80 W: Clamp: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WWW: Okutan (Hou): 40 Effect: Flip a coin. If heads, the next time that the Defending Pokemon flips a coin for an attack, if that flip is tails, that attack does nothing. (Benching the Defending Pokemon ends this effect.) -CC Retreat L Weakness (No) Resistance No. 224 (Uncommon) Kingdra Type: Stage 2 Water Pokemon (Evolves from Seadra) LV.49, HP 90 C: Dragon Gene Effect: Choose 1 attack on a lower stage of evolution of this Pokemon and use it as though it was your attack (You do not need the required Energy attached.) WWCC: Hurricane: 50 Effect: Flip 2 coins. Choose a number of Energy cards attached to the Defending Pokemon equal to the number of heads, and discard them. If both are tails, this attack does nothing. -CC Retreat (No) Weakness (No) Resistance No. 230 (Rare Hologram) Suicune Type: Basic Water Pokemon LV.33, HP 70 [Pokemon Power] Crystal Body Effect: Additional effects of your opponent's attacks are prevented. (The attacks still do damage.) This power stops working while this Pokemon is Asleep, Confused or Paralyzed. WWW: Aurora Wave: 30 Effect: Flip 2 coins. If both are heads, the Defending Pokemon is now Paralyzed; if 1 if heads, the Defending Pokemon is now Asleep. -C Retreat L Weakness (No) Resistance No. 245 (Rare Hologram) "Shining"(Gold) Magikarp Type: Basic Water Pokemon LV.11, HP 30 W: Golden Scale Effect: Each player may draw 2 cards. P: Dragon Bond Effect: Search your deck for a Gyarados, Dark Gyarados or Shining Gyarados, show it to your opponent, then put it into your hand. Shuffle your deck afterward. -C Retreat L Weakness (No) Resistance No. 129 (Ultra Rare Hologram) "Shining"(Red) Gyarados Type: Basic Water Pokemon LV.44, HP 100 WFF: Rage Crash: 30+ Effect: Flip a coin. If tails, this attack does nothing; if heads, this attack does 10 more damage for each damage counter on this Pokemon. WWRR: Fry: 50 Effect: Discard 2 R Energy cards attached to this Pokemon in order to use this attack. This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance.) Flip a coin. If heads, choose 1 Energy card attached to each of your opponent's Pokemon and discard them. No. 130 (Ultra Rare Hologram) NOTE: No, that is not a mistake. The "Shining"(Red) Gyarados is indeed a Basic Pokemon. -----| Lightning Pokemon Raichu Type: Stage 1 Lightning Pokemon (Evolves from Pikachu) LV.39, HP 80 LC: Thundershock: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. LLL: Shockblast: 40 Effect: If you wish, you may discard all L Energy cards attached to this Pokemon. If you do, this attack does 80 damage instead. -C Retreat F Weakness (No) Resistance No. 026 (Uncommon) Chinchou Type: Basic Lightning Pokemon LV.13, HP 50 L: Plus Ion: 10+ Effect: Flip a coin. If heads, this attack does 10 more damage. W: Minus Ion: 10 Effect: During your opponent's next turn, damage done by the Defending Pokemon is reduced by 10. -C Retreat F Weakness (No) Resistance No. 170 (Uncommon) Lanturn Type: Stage 1 Lightning Pokemon (Evolves from Chinchou) LV.31, HP 80 [Pokemon Power] Fountain Effect: Once during your turn (before your attack), you may use this Pokemon Power. Until the end of the turn, this card's type is W. If this Pokemon is Asleep, Confused or Paralyzed, you may still use this Power, and this Pokemon is no longer Asleep, Confused, Paralyzed or Poisoned. LCC: Aqua Flash: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. -CC Retreat F Weakness (No) Resistance No. 171 (Uncommon) Flaaffy Type: Stage 1 Lightning Pokemon (Evolves from Mareep) LV.32, HP 70 L: Spark Punch: 20 LCC: Electail: 30 Effect: Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon (Don't apply Weakness and Resistance.) -C Retreat F Weakness (No) Resistance No. 180 (Uncommon) Amppharos Type: Stage 2 Lightning Pokemon (Evolves from Flaaffy) LV.49, HP 90 L: Gather Electricity: 20 Effect: Flip 3 coins. Search your deck for a number of L Energy cards equal to the number of heads, and attach them as you like to your L Pokemon. Shuffle your deck afterward. LLLC: Giga Bolt: 40+ Effect: Flip a coin. If heads, this attack does 20 more damage; if tails, the Defending Pokemon is now Paralyzed. -CCC Retreat F Weakness (No) Resistance No. 181 (Rare Hologram) Raikou Type: Basic Lightning Pokemon LV.40, HP 80 [Pokemon Power] (Ina) Light Effect: When you attach a L Energy card to this Pokemon from your hand, your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with his or her active Pokemon. This Power stops working if this Pokemon is Asleep, Confused or Paralyzed. LLL: Lightning Tackle: 50 Effect: Flip a coin. If tails, this Pokemon does 20 damage to itself. -C Retreat F Weakness (No) Resistance No. 243 (Rare Hologram) -----| Fighting Pokemon Geodude Type: Basic Fighting Pokemon LV.14, HP 40 F: Boxing: 20 -C Retreat G Weakness (No) Resistance No. 074 (Common) Graveler Type: Stage 1 Fighting Pokemon (Evolves from Geodude) LV.21, HP 70 FC: Earthquake: 40 Effect: This attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance.) FFF: Boulder Throw: 50 Effect: Don't apply Resistance for this attack. -CC Retreat G Weakness (No) Resistance No. 075 (Uncommon) Aerodactyl Type: Stage 1 Fighting Pokemon (Evolves from Mysterious Fossil) LV.27, HP 60 [Pokemon Power] Primeval Memory Effect: Each player's Active Pokemon may use an attack of a previous stage of evolution. (If you don't have the required energy attached, that attack can't be used.) This power stops working while this Pokemon is Asleep, Confused or Paralyzed. CCC: Fly: 30 Effect: Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn; if tails, this attack does nothing. -CC Retreat G Weakness F Resistance (Damage -30) No. 142 (Rare Hologram) Shuckle Type: Basic Fighting Pokemon LV.28, HP 40 [Pokemon Power] Tough Body Effect: Whenever an attack does 40 or less damage to this Pokemon, that damage is reduced to 10. This power stops working if this Pokemon is Asleep, Confused or Paralyzed. GG: Poison Whip Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned. Put 2 damage counters on the Defending Pokemon at the end of every turn instead of 1. -C Retreat G Weakness (No) Resistance No. 213 (Uncommon) Swinub Type: Basic Fighting Pokemon LV.10, HP 40 C: Tackle: 10 FC: Takedown: 30 Effect: This Pokemon does 10 damage to itself. -C Retreat G Weakness L Resistance (Damage -30) No. 220 (Common) Piloswine Type: Stage 1 Fighting Pokemon (Evolves from Swinub) LV.41, HP 90 CC: Nap Effect: Remove 3 damage counters from this Pokemon. FFCC: Massive Tackle: 80 Effect: This Pokemon does 30 damage to itself. During your next turn, this Pokemon cannot use Massive Tackle. -CCC Retreat G Weakness L Resistance (Damage -30) No. 221 (Uncommon) -----| Psychic Pokemon Starmie Type: Stage 1 Psychic Pokemon (Evolves from Staryu) LV.31, HP 70 W: Confuse Ray: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. PPC: Core Stream Effect: Choose an Energy type other than colorless. This attack does 20 damage to each of your opponent's Pokemon that has the chosen Energy attached to it. (Don't apply Weakness and Resistance.) -C Retreat P Weakness (No) Resistance No. 121 (Rare Hologram) Misdreavus Type: Basic Psychic Pokemon LV.25, HP 50 P: Heart of Darkness Effect: The Defending Pokemon is now Asleep. PPP: Song of Annihilation Effect: If the Defending Pokemon is Asleep from an attack called Heart of Darkness from the previous turn, the Defending Pokemon is Knocked Out. -C Retreat (No) Weakness F Resistance (Damage -30) No. 200 (Rare Hologram) Celebi Type: Basic Psychic Pokemon LV.16, HP 50 [Pokemon Power] Time Travel Effect: When an attack from your opponent does damage to this Pokemon and reduces it to 0 HP, you may use this Power. Flip a coin. If heads, shuffle this Pokemon and all cards attached to it into your deck. If this Pokemon is Asleep, Confused or Paralyzed when your opponent attacks, this power can't be used. P: Psychic Damage Effect: Flip 3 coins. Put a number of damage counters on the Defending Pokemon equal to the number of heads. -C Retreat P Weakness (No) Resistance No. 251 (Rare Hologram) Unown B [You can only have up to 4 Unowns in your deck.] (Im not sure about this rule yet!) Type: Basic Psychic Pokemon LV.19, HP 50 [Pokemon Power] BEAR Effect: Once during your turn (before your attack), you may move 1 damage counters from 1 of your other Unown Pokemon to this Pokemon. You can't use this Power if it would Knock Out this Pokemon. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Uncommon) Unown K [You can only have up to 4 Unowns in your deck.] (Im not sure about this rule yet!) Type: Basic Psychic Pokemon LV.14, HP 40 [Pokemon Power] KEEP Effect: All of your opponent's Attacks, Pokemon Powers and Trainer cards that discard Energy cards do not discard any Energy cards from your Unown Pokemon. P: Awakening Power: 10 -C Retreat P Weakness (No) Resistance No. 201 (Common) Unown Y [You can only have up to 4 Unowns in your deck.] (Im not sure about this rule yet!) Type: Basic Psychic Pokemon LV.12, HP 40 [Pokemon Power] YIELD Effect: Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a P Energy card and attach it to 1 of your Unown Pokemon. Shuffle your deck afterward. -C Retreat P Weakness (No) Resistance No. 201 (Uncommon) Smoochum Type: Psychic Baby Pokemon (Evolves into Jynx) LV.4, HP 30 [Standard Baby Rule] C: Psycho Kiss Effect: Flip a coin. If heads, choose 1 Special Energy card attached to 1 of your opponent's Pokemon and shuffle it into his or her deck. (No) Retreat (No) Weakness (No) Resistance No. 238 (Common) -----| Colorless Pokemon Farfetch'd Type: Basic Colorless Pokemon LV.22, HP 50 C: Wind (Okoshi): 10 CCC: Leek Attack: 40 Effect: During your next turn, this Pokemon cannot use Leek Attack. -C Retreat L Weakness F Resistance (Damage -30) No. 083 (Common) Aipom Type: Basic Colorless Pokemon LV.19, HP 40 C: Cancel Effect: Choose 1 Trainer card attached to 1 of your opponent's Pokemon and shuffle it into his or her deck. CC: Tail Punch: 20 (No) Retreat F Weakness P Resistance (Damage -30) No. 190 (Common) Snubbull Type: Basic Colorless Pokemon LV.21, HP 50 C: Bite: 10 CC: Raging Headbutt: 10+ Effect: Flip a coin. If heads, this attack does 10 more damage for each damage counter on this Pokemon. -C Retreat F Weakness P Resistance (Damage -30) No. 209 (Common) Stantler Type: Basic Colorless Pokemon LV.27, HP 60 C: (Ikaku) Effect: If the Defending Pokemon is a Basic Pokemon, choose 1 of the Defending Pokemon's attack. During your opponent's next turn, the chosen attack cannot be used. CCC: Rear Kick: 30 Effect: Flip a coin. If tails, and if you have any Benched Pokemon, choose 1 of them and do 10 damage to it. (Don't apply Weakness and Resistance.) -C Retreat F Weakness P Resistance (Damage -30) No. 234 (Uncommon) Delibird Type: Basic Colorless Pokemon LV.34, HP 60 CC: Present Effect: Flip 3 coins. If all are heads, this attack does 60 damage; if 2 are heads, remove 3 damage counters from the Defending Pokemon; if 1 is heads, this attack does 40 damage; if all are tails, remove all damage counters from the Defending Pokemon. No. 225 (Rare Hologram) Porygon2 Type: Stage 1 Colorless Pokemon (Evolves from Porygon) LV.33, HP 70 [Pokemon Power] Energy Converter Effect: Once during your turn (before your attack), you may choose a Basic Energy card attached to 1 of your Pokemon, and choose a type other than Colorless. The chosen Energy card produces Energy of the chosen type until the end of the turn. If this Pokemon is Asleep, Confused or Paralyzed, this power can't be used. CCC: Delta Beam: 20 Effect: Flip a coin. If heads, choose Asleep, Confused, or Paralyzed. The Defending Pokemon is now affected by that ailment. -C Retreat F Weakness P Resistance (Damage -30) No. 233 (Rare Hologram) Blissey Type: Stage 1 Colorless Pokemon (Evolves from Chansey) LV.62, HP 120 [Pokemon Power] Soft Boiled Effect: When this card is played from your hand, remove 4 damage counters from this Pokemon, then flip a coin. If heads, remove 4 damage counters from this Pokemon. CCCC: Body Slam: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. -CC Retreat F Weakness P Resistance (Damage -30) No. 242 (Rare Hologram) -----| Darkness Pokemon Murkrow Type: Basic Darkness Pokemon LV.21, HP 40 C: Call Family Effect: Search your deck for a Pokemon named Murkrow, and put it onto your Bench. Shuffle your deck afterward. If your Bench is full, you can't use this attack. CC: Group Peck: 10+ Effect: Flip a coin for each Murkrow on your Bench. This attack does 10 more damage times the number of heads. (No) Retreat (No) Weakness P Resistance (Damage -30) No. 198 (Common) Houndoom Type: Stage 1 Darkness Pokemon (Evolves from Houndour) LV.35, HP 70 R: Dark Flame: 20 Effect: Discard 1 R Energy card attached to this Pokemon in order to use this attack. Afterward, if you have any Darkness Energy cards in your discard pile, choose 1 of them and attach it to this Pokemon. ECC: Black Fang: 30+ Effect: Flip a number of coins equal to the number of Darkness Energy attached to this Pokemon. This attack does 10 more damage times the number of heads. -C Retreat (No) Weakness P Resistance (Damage -30) No. 229 (Rare Hologram) -----| Metal Pokemon Magneton Type: Stage 1 Metal Pokemon (Evolves from Magnemite) LV.37, HP 80 [Pokemon Power] Electric Power Effect: As often as you like during your turn (before your attack), you may choose 1 Energy card attached to 1 of your Magnemite, Magneton or Dark Magneton, and attach it to another Magnemite, Magneton or Dark Magneton. This Power can't be used if this Pokemon is Asleep, Confused or Paralyzed. LLC: Plasma: 30 Effect: If you have any L Energy cards in your discard pile, choose 1 of them and attach it to this Pokemon. -CC Retreat R Weakness G Resistance (Damage -30) No. 082 (Rare Hologram) -----| Trainer Cards Fishing Bridge Type: Trainer Card Effect: Flip 2 coins. If both are heads, choose a Pokemon card in your discard pile; if both are tails, choose a Trainer card in your discard pile. Show the chosen card to your opponent, then put it into your hand. Rarity: Common Healing Fields Type: Trainer Card (Stadium Card) Effect: During a player's turn (before his or her attack), he or she may flip a coin. If heads, that player removes 2 damage counters from his or her Active Pokemon. [Standard Stadium Rule.] Rarity: Uncommon Pokemon Day-Care Center Type: Trainer Card Effect: Choose up to 2 of your Basic and/or Stage 1 Pokemon, and flip a coin for each of those Pokemon. If heads, search your deck for the next stage of evolution for that Pokemon, show it your opponent, then put it into your hand. Shuffle your deck afterward. Rarity: Uncommon Team Rocket's Hideout Type: Trainer Card (Stadium Card) Effect: Each Pokemon with "Dark" in its name has its maximum HP increased by 20. [Standard Stadium Rule.] Rarity: Uncommon NOTE: Yes, it's the Pokemon from the Team Rocket expansion. No, it does NOT include Evil/Darkness Pokemon from the Neo expansion. Balloon Nut Type: Trainer Card (Pokemon Item) Effect: [Standard Pokemon Item Text.] The Retreat cost for a Pokemon that this card is attached to is reduced to 0. When the attached Pokemon retreats, discard this card. Rarity: Uncommon V. Pokemon Card Neo Premium File 3 Translations ----------------------------------------------------------------- Sudowoodo Type: Basic Fighting Pokemon LV.27, HP 60 [Pokemon Power]: (Monomane) Effect: If this Pokemon is your Active Pokemon, you may use the attacks of your opponent's Active Pokemon. If you do not have the correct Energy attached to use that attack, or this Pokemon is Asleep, Confused or Paralyzed, you cannot use that that. CC: Slam: 20x Effect: Flip 2 coins. This attack does 20 damage times the number of heads. -CCC Retreat W Weakness (No) Resistance No. 185 (Premium File) Celebi Type: Basic Grass Pokemon LV.14, HP 50 GG: Psyleaf: 10+ Effect: Flip a number of coins equal to the amount of Energy attached to the Defending Pokemon. This attack does 10 more damage times the number of heads. Then, put the same number of damage counters on this Pokemon as were put on the Defending Pokemon. -C Retreat R Weakness (No) Resistance No. 251 (Promo Hologram) Sneasel Type: Basic Evil Pokemon LV.32, HP 60 E: (Damashitoru) Effect: Flip a coin. If heads, discard all Trainer cards attached to all of your opponent's Pokemon. CC: Quick Attack: 10+ Effect: Flip a coin. If heads, this attack does 20 more damage. (No) Retreat (No) Weakness P Resistance (Damage -30) No. 215 (Promo) Raikou Type: Basic Lightning Pokemon LV.26, HP 60 [Pokemon Power] Legendary Body Effect: While this Pokemon is your Active Pokemon, Trainer cards that are not Stadium Cards have no effect. When this Pokemon becomes your Active Pokemon, discard all Trainer cards attached to it. LLL: Lightning Spark: 30 Effect: Flip a coin. If heads and if your opponent has any Benched Pokemon, choose 1 of them and do 20 damage to it. (Don't apply Weakness and Resistance.) (No) Retreat F Weakness (No) Resistance No. 243 (Promo) Entei Type: Basic Fire Pokemon LV.24, HP 60 [Pokemon Power] Legendary Body Effect: (See 'Raikou') RRR: Mega Flame: 50 Effect: Flip 2 coins. Discard a number of R Energy cards from this Pokemon equal to the number of tails. If you can't discard R Energy cards in this way, this attack does nothing. (No) Retreat W Weakness (No) Resistance No. 244 (Promo) Suicune Type: Basic Colorless Pokemon LV.25, HP 60 [Pokemon Power] Legendary Body Effect: (See 'Raikou') WWW: Crystal Wave: 30+ Effect: Flip a coin. If heads, this attack does 10 more damage. If tails and if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching Pokemon.) (No) Retreat L Weakness (No) Resistance No. 245 (Promo) HO-OH Type: Basic Colorless Pokemon LV.44, HP 90 CCCC: Rainbow Burn: 30+ Effect: This attack does 10 more damage for each type of Basic Energy card attached to this Pokemon. If you have two or more Basic Energy cards of 1 type attached to this Pokemon, it only does 10 more damage. -CC Retreat W Weakness R Resistance (Damage -30) No. 250 (Promo) Lugia Type: Basic Psychic Pokemon LV.43, HP 90 CCCC: Arrow Wing: 40 Effect: If you wish, you may flip a coin. If heads, this attack does 80 damage instead. If tails, this attack does nothing. -CC Retreat P Weakness F Resistance (Damage -30) No. 249 (Promo) Skarmory Type: Basic Steel Pokemon LV.29, HP 60 C: Fury Attack: 10x Effect: Flip 2 coins. This attack does 10 damage times the number of heads. SCC: Agility: 20+ Effect: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks (including damage), done to this Pokemon. -CC Retreat R Weakness G Resistance (Damage -30) No. 227 (Promo) ----------------------------------------------------------------- Fin. |