Welcome to Neo 3 Pokemon Translations
About the Translation
I upgraded this neo 3 translation by fixing some of the mistakes on it. I got some of these translations from other sites. I did upgrade it by the names of the pokemon from #152-251 I changed their names to English names. I also changed Metal from Steel, and Darkness from Evil. If you see any other mistakes on this translation, E-Mail me about me
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NEO 3 TRANSLATIONS

Pokemon is a trademark of Nintendo, Creatures and Game Freak.

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I. What Is It?
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This is a set of translations for the third expansion for Pokemon
card Neo, called "The Awakening Legend".

NOTE: Many of the cards are currently incomplete, and many more
will be changed in the near future.


II. What To Do With It
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This file may be printed out FOR YOUR OWN, PERSONAL USE.  That is
what it was created for.


III. Translation List
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NOTE: The "Shining" Pokemon have a rarity scheme far greater than
the normal rare hologram cards.  Some have given its rarity
somewhere between five to ten times harder to get than the
previous "White Star" foils in the Team Rocket and Neo 2 sets.
However, this truly remains to be seen.  Some have also stated
that it's rarity is 1 out of 360 packs (i.e., 1 in every ten
boxes, or 1 in every 3600 cards).  The true rarity has yet to
been seen as of yet.  Due to the early release of Neo 3, prices
are high.  These are bound to be reduced as the time for Neo 3
passes, and the demand for the English-language version
increases.

IV. Energy List
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Energy Requirements and Costs have coded references (rather than
the symbols printed on the card). Energy will be referenced as: 
F (Fighting), R (Fire), G (Grass), P (Psychic), W (Water),
L (Lighting), D (Darkness), M (Metal), and C (Colorless).
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-----| Grass Pokemon:

Zubat
Type: Basic Grass Pokemon
LV.12, HP 40
C: Bite: 10
G: Poison Fang
  Effect: The Defending Pokemon is now Poisoned.
(No) Retreat
P Weakness
F Resistance (Damage -30)
No. 041 (Common)

Golbat
Type: Stage 1 Grass Pokemon (Evolves from Golbat)
LV.27, HP 60
C: Weakness
  Effect: Until the end of your next turn, if damage is done to
    the Defending Pokemon by an attack, that damage is increased
    by 20.
GC: Drawing Poison: 10
  Effect: Is this attack does damage to the Defending Pokemon,
    remove half the amount of damage done in damage counters
    from this Pokemon.  Then, the Defending Pokemon is now
    Poisoned.
(No) Retreat
P Weakness
F Resistance (Damage -30)
No. 042 (Uncommon)

Crobat
Type: Stage 2 Grass Pokemon (Evolves from Golbat)
LV.51, HP 90
G: Lingering Poison: 20
  Effect: During your opponent's next turn, if your opponent
    attaches an Energy card to the Defending Pokemon, it is now
    Poisoned.
GGC: Cross Attack: 20x
  Effect: Flip 4 coins.  This attack does 20 damage times the
    number of heads.  If 2 or more are heads, the Defending
    Pokemon is now Confused.
(No) Retreat
P Weakness
F Resistance (Damage -30)
No. 169 (Rare Hologram)

Paras
Type: Basic Grass Pokemon
LV.10, HP 40
G: Sleep Emission: 10
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Asleep.
CC: Scratch: 20
-C Retreat
R Weakness
(No) Resistance
No. 046 (Common)

Parasect
Type: Stage 1 Grass Pokemon (Evolves from Paras)
LV.30, HP 60
[Pokemon Power] Allergy Emission
  Effect: Cards in each player's discard piles are not affected
    by attacks or Pokemon Powers of Pokemon.  This power stops
    working while this Pokemon is Asleep, Confused or Paralyzed.
GG: Sleepy Claw: 30
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Asleep.
No. 047 (Uncommon)

Skiploom
Type: Stage 1 Grass Pokemon (Evolves from Hoppip)
LV.26, HP 60
C: Seed: 20
G: Mysterious Powder: 10
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Confused.
(No) Retreat
R Weakness
(No) Resistance
No. 188 (Common)

Jumpluff
Type: Stage 2 Grass Pokemon (Evolves from Skiploom)
LV.37, HP 70
G: Star of Evolution
  Effect: Choose as many of your Hoppip and Skiploom in play as
    you like.  Search your deck for the appropriate evolution
    cards and attach them to those Pokemon.  Shuffle your deck
    afterward.
G: Solar Beam: 30
(No) Retreat
R Weakness
F Resistance (Damage -30)
No. 189 (Rare Hologram)

-----| Fire Pokemon

Slugma
Type: Basic Fire Pokemon
LV.27, HP 50
R: Flare: 10
RR: Magma Circle: 20
  Effect: The Defending Pokemon can't retreat during your
    opponent's next turn.
-CC Retreat
W Weakness
(No) Resistance
No. 218 (Common)

Magcargo
Type: Stage 1 Fire Pokemon (Evolves from Slugma)
LV.48, HP 80
[Pokemon Power] Scalding (Kori)
  Effect: When this Pokemon is placed on your Bench, choose a R
    Energy card attached to it, and attach it to your Active
    Pokemon.
RRR: Flame Eruption: 40+
  Effect: Discard as many R Energy cards attached to this Pokemon
    as you like.  This attack does 20 more damage for each R
    Energy card discarded in this way.
-CCC Retreat
W Weakness
(No) Resistance
No. 219 (Uncommon)

Entei
Type: Basic Fire Pokemon
LV.38, HP 80
[Pokemon Power] (Otakebi)
  Effect: When you play this Pokemon from your hand, you may
    discard the top 5 cards of your deck and your turn is over.
    If any of those cards are R Energy cards, attach them as you
    like to your R Pokemon.
RRR: Burning Flame
  Effect: Discard 2 R Energy cards from to this Pokemon in order
    to use this attack.
-C Retreat
W Weakness
(No) Resistance
No. 244 (Rare Hologram)

HO-OH
Type: Basic Fire Pokemon
LV.45, HP 90
R: Gather Fire
  Effect: Search your deck for an R Energy card and attach it to
    this Pokemon.  Shuffle your deck afterward.
RRR: Holy Flame
  Effect: Flip a coin.  If heads, choose 1 of your opponent's
    Pokemon and do 40 damage to it. (Don't apply Weakness and
    Resistance.)
RRRRR: Dive Bomb: 90
  Effect: Flip a coin.  If tails, this attack does nothing.
-CC Retreat
W Weakness
F Resistance (Damage -30)
No. 250 (Rare Hologram)

-----| Water Pokemon

Goldeen
Type: Basic Water Pokemon
LV.14, HP 40
C: Fin Slap: 10x
  Effect: Flip 2 coins.  This attack does 10 damage times the
    number of heads.
(No) Retreat
L Weakness
(No) Resistance
No. 118 (Common)

Seaking
Type: Stage 1 Water Pokemon (Evolves from Goldeen)
LV.29, HP 70
W: Horn Thrust: 10+
  Effect: Flip a coin.  If heads, this attack does 10 more
    damage.
WW: Final Horn: 20+
  Effect: Flip 2 coins.  If both are heads, this attack does 40
    more damage.
-C Retreat
L Weakness
(No) Resistance
No. 119 (Uncommon)

Staryu
Type: Basic Water Pokemon
LV.13, HP 40
C: Tackle: 10
W: Bubblebeam: 10
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Paralyzed.
-C Retreat
L Weakness
(No) Resistance
No. 120 (Common)

Jynx
Type: Basic Water Pokemon
LV.20, HP 60
W: Freezing Kiss
  Effect: The Defending Pokemon is now Asleep.
PPC: Suspicious Dance: 20+
  Effect: Flip a coin.  If heads, this attack does 20 more
    damage, and the Defending Pokemon is now Confused.
-C Retreat
P Weakness
(No) Resistance
No. 124 (Uncommon)

Quagsire
Type: Stage 1 Water Pokemon (Evolves from Wooper)
LV.35, HP 70
FF: Sand Cloud: 30
WWCC: Salt Whirlpool: 40
  Effect: Choose 1 Energy card attached to the Defending Pokemon
    and discard it.
-CC Retreat
G Weakness
L Resistance (Damage -30)
No. 195 (Common)

Qwilfish
Type: Basic Water Pokemon
LV.30, HP 60
W: Poison Needle: 10
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Poisoned.
CC: Needle Ray: 20x
  Effect: Flip a coin until you flip tails.  This attack does 20
    damage times the number of heads.
-C Retreat
L Weakness
(No) Resistance
No. 211 (Common)

Remoraid
Type: Basic Water Pokemon
LV.15, HP 40
W: Aim
  Effect: Flip a coin.  If heads, choose 1 of your opponent's
    Pokemon and do 20 damage to it.  (Don't apply Weakness and
    Resistance.)
(No) Retreat
L Weakness
(No) Resistance
No. 223 (Common)

Octillery
Type: Stage 1 Water Pokemon (Evolves from Remoraid)
LV.43, HP 80
W: Clamp: 10
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Paralyzed.
WWW: Okutan (Hou): 40
  Effect: Flip a coin.  If heads, the next time that the
    Defending Pokemon flips a coin for an attack, if that flip
    is tails, that attack does nothing. (Benching the Defending
    Pokemon ends this effect.)
-CC Retreat
L Weakness
(No) Resistance
No. 224 (Uncommon)

Kingdra
Type: Stage 2 Water Pokemon (Evolves from Seadra)
LV.49, HP 90
C: Dragon Gene
  Effect: Choose 1 attack on a lower stage of evolution of this
    Pokemon and use it as though it was your attack (You do not
    need the required Energy attached.)
WWCC: Hurricane: 50
  Effect: Flip 2 coins.  Choose a number of Energy cards attached
    to the Defending Pokemon equal to the number of heads, and
    discard them.  If both are tails, this attack does nothing.
-CC Retreat
(No) Weakness
(No) Resistance
No. 230 (Rare Hologram)

Suicune
Type: Basic Water Pokemon
LV.33, HP 70
[Pokemon Power] Crystal Body
  Effect: Additional effects of your opponent's attacks are
    prevented. (The attacks still do damage.)  This power stops
    working while this Pokemon is Asleep, Confused or Paralyzed.
WWW: Aurora Wave: 30
  Effect: Flip 2 coins.  If both are heads, the Defending Pokemon
    is now Paralyzed; if 1 if heads, the Defending Pokemon is now
    Asleep.
-C Retreat
L Weakness
(No) Resistance
No. 245 (Rare Hologram)

"Shining"(Gold) Magikarp
Type: Basic Water Pokemon
LV.11, HP 30
W: Golden Scale
  Effect: Each player may draw 2 cards.
P: Dragon Bond
  Effect: Search your deck for a Gyarados, Dark Gyarados or
    Shining Gyarados, show it to your opponent, then put it into
    your hand.  Shuffle your deck afterward.
-C Retreat
L Weakness
(No) Resistance
No. 129 (Ultra Rare Hologram)

"Shining"(Red) Gyarados
Type: Basic Water Pokemon
LV.44, HP 100
WFF: Rage Crash: 30+
  Effect: Flip a coin.  If tails, this attack does nothing; if
    heads, this attack does 10 more damage for each damage
    counter on this Pokemon.
WWRR: Fry: 50
  Effect: Discard 2 R Energy cards attached to this Pokemon in
    order to use this attack.  This attack does 10 damage to each
    of your opponent's Benched Pokemon.  (Don't apply Weakness
    and Resistance.)  Flip a coin.  If heads, choose 1 Energy
    card attached to each of your opponent's Pokemon and discard
    them.
No. 130 (Ultra Rare Hologram)
NOTE: No, that is not a mistake.  The "Shining"(Red) Gyarados is
indeed a Basic Pokemon.

-----| Lightning Pokemon

Raichu
Type: Stage 1 Lightning Pokemon (Evolves from Pikachu)
LV.39, HP 80
LC: Thundershock: 20
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Paralyzed.
LLL: Shockblast: 40
  Effect: If you wish, you may discard all L Energy cards
    attached to this Pokemon.  If you do, this attack does 80
    damage instead.
-C Retreat
F Weakness
(No) Resistance
No. 026 (Uncommon)

Chinchou
Type: Basic Lightning Pokemon
LV.13, HP 50
L: Plus Ion: 10+
  Effect: Flip a coin.  If heads, this attack does 10 more
    damage.
W: Minus Ion: 10
  Effect: During your opponent's next turn, damage done by the
    Defending Pokemon is reduced by 10.
-C Retreat
F Weakness
(No) Resistance
No. 170 (Uncommon)

Lanturn
Type: Stage 1 Lightning Pokemon (Evolves from Chinchou)
LV.31, HP 80
[Pokemon Power] Fountain
  Effect: Once during your turn (before your attack), you may use
    this Pokemon Power.  Until the end of the turn, this card's
    type is W.  If this Pokemon is Asleep, Confused or Paralyzed,
    you may still use this Power, and this Pokemon is no longer
    Asleep, Confused, Paralyzed or Poisoned.
LCC: Aqua Flash: 30
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Confused.
-CC Retreat
F Weakness
(No) Resistance
No. 171 (Uncommon)

Flaaffy
Type: Stage 1 Lightning Pokemon (Evolves from Mareep)
LV.32, HP 70
L: Spark Punch: 20
LCC: Electail: 30
  Effect: Flip a coin.  If heads, this attack does 10 damage to
    each of your opponent's Benched Pokemon (Don't apply Weakness
    and Resistance.)
-C Retreat
F Weakness
(No) Resistance
No. 180 (Uncommon)

Amppharos
Type: Stage 2 Lightning Pokemon (Evolves from Flaaffy)
LV.49, HP 90
L: Gather Electricity: 20
  Effect: Flip 3 coins.  Search your deck for a number of L
    Energy cards equal to the number of heads, and attach them as
    you like to your L Pokemon.  Shuffle your deck afterward.
LLLC: Giga Bolt: 40+
  Effect: Flip a coin.  If heads, this attack does 20 more
    damage; if tails, the Defending Pokemon is now Paralyzed.
-CCC Retreat
F Weakness
(No) Resistance
No. 181 (Rare Hologram)

Raikou
Type: Basic Lightning Pokemon
LV.40, HP 80
[Pokemon Power] (Ina) Light
  Effect: When you attach a L Energy card to this Pokemon from
    your hand, your opponent has any Benched Pokemon, he or she
    chooses 1 of them and switches it with his or her active
    Pokemon.  This Power stops working if this Pokemon is Asleep,
    Confused or Paralyzed.
LLL: Lightning Tackle: 50
  Effect: Flip a coin.  If tails, this Pokemon does 20 damage to
    itself.
-C Retreat
F Weakness
(No) Resistance
No. 243 (Rare Hologram)

-----| Fighting Pokemon

Geodude
Type: Basic Fighting Pokemon
LV.14, HP 40
F: Boxing: 20
-C Retreat
G Weakness
(No) Resistance
No. 074 (Common)

Graveler
Type: Stage 1 Fighting Pokemon (Evolves from Geodude)
LV.21, HP 70
FC: Earthquake: 40
  Effect: This attack does 10 damage to each of your Benched
    Pokemon.  (Don't apply Weakness and Resistance.)
FFF: Boulder Throw: 50
  Effect: Don't apply Resistance for this attack.
-CC Retreat
G Weakness
(No) Resistance
No. 075 (Uncommon)

Aerodactyl
Type: Stage 1 Fighting Pokemon (Evolves from Mysterious Fossil)
LV.27, HP 60
[Pokemon Power] Primeval Memory
  Effect: Each player's Active Pokemon may use an attack of a
    previous stage of evolution.  (If you don't have the required
    energy attached, that attack can't be used.)  This power
    stops working while this Pokemon is Asleep, Confused or
    Paralyzed.
CCC: Fly: 30
  Effect: Flip a coin.  If heads, prevent all effects of attacks,
    including damage, done to this Pokemon during your opponent's
    next turn; if tails, this attack does nothing.
-CC Retreat
G Weakness
F Resistance (Damage -30)
No. 142 (Rare Hologram)

Shuckle
Type: Basic Fighting Pokemon
LV.28, HP 40
[Pokemon Power] Tough Body
  Effect: Whenever an attack does 40 or less damage to this
    Pokemon, that damage is reduced to 10.  This power stops
    working if this Pokemon is Asleep, Confused or Paralyzed.
GG: Poison Whip
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Poisoned.  Put 2 damage counters on the Defending Pokemon at
    the end of every turn instead of 1.
-C Retreat
G Weakness
(No) Resistance
No. 213 (Uncommon)

Swinub
Type: Basic Fighting Pokemon
LV.10, HP 40
C: Tackle: 10
FC: Takedown: 30
  Effect: This Pokemon does 10 damage to itself.
-C Retreat
G Weakness
L Resistance (Damage -30)
No. 220 (Common)

Piloswine
Type: Stage 1 Fighting Pokemon (Evolves from Swinub)
LV.41, HP 90
CC: Nap
  Effect: Remove 3 damage counters from this Pokemon.
FFCC: Massive Tackle: 80
  Effect: This Pokemon does 30 damage to itself.  During your
    next turn, this Pokemon cannot use Massive Tackle.
-CCC Retreat
G Weakness
L Resistance (Damage -30)
No. 221 (Uncommon)

-----| Psychic Pokemon

Starmie
Type: Stage 1 Psychic Pokemon (Evolves from Staryu)
LV.31, HP 70
W: Confuse Ray: 10
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Confused.
PPC: Core Stream
  Effect: Choose an Energy type other than colorless.  This
    attack does 20 damage to each of your opponent's Pokemon
    that has the chosen Energy attached to it.  (Don't apply
    Weakness and Resistance.)
-C Retreat
P Weakness
(No) Resistance
No. 121 (Rare Hologram)

Misdreavus
Type: Basic Psychic Pokemon
LV.25, HP 50
P: Heart of Darkness
  Effect: The Defending Pokemon is now Asleep.
PPP: Song of Annihilation
  Effect: If the Defending Pokemon is Asleep from an attack
    called Heart of Darkness from the previous turn, the
    Defending Pokemon is Knocked Out.
-C Retreat
(No) Weakness
F Resistance (Damage -30)
No. 200 (Rare Hologram)

Celebi
Type: Basic Psychic Pokemon
LV.16, HP 50
[Pokemon Power] Time Travel
  Effect: When an attack from your opponent does damage to this
    Pokemon and reduces it to 0 HP, you may use this Power.  Flip
    a coin.  If heads, shuffle this Pokemon and all cards
    attached to it into your deck.  If this Pokemon is Asleep,
    Confused or Paralyzed when your opponent attacks, this power
    can't be used.
P: Psychic Damage
  Effect: Flip 3 coins.  Put a number of damage counters on the
    Defending Pokemon equal to the number of heads.
-C Retreat
P Weakness
(No) Resistance
No. 251 (Rare Hologram)

Unown B
[You can only have up to 4 Unowns in your deck.]
(Im not sure about this rule yet!)
Type: Basic Psychic Pokemon
LV.19, HP 50
[Pokemon Power] BEAR
  Effect: Once during your turn (before your attack), you may
    move 1 damage counters from 1 of your other Unown Pokemon to
    this Pokemon.  You can't use this Power if it would Knock
    Out this Pokemon.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Uncommon)

Unown K
[You can only have up to 4 Unowns in your deck.]
(Im not sure about this rule yet!)
Type: Basic Psychic Pokemon
LV.14, HP 40
[Pokemon Power] KEEP
  Effect: All of your opponent's Attacks, Pokemon Powers and
    Trainer cards that discard Energy cards do not discard any
    Energy cards from your Unown Pokemon.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Common)

Unown Y
[You can only have up to 4 Unowns in your deck.]
(Im not sure about this rule yet!)
Type: Basic Psychic Pokemon
LV.12, HP 40
[Pokemon Power] YIELD
  Effect: Once during your turn (before your attack), you may
    flip a coin.  If heads, search your deck for a P Energy card
    and attach it to 1 of your Unown Pokemon.  Shuffle your deck
    afterward.
-C Retreat
P Weakness
(No) Resistance
No. 201 (Uncommon)

Smoochum
Type: Psychic Baby Pokemon (Evolves into Jynx)
LV.4, HP 30
[Standard Baby Rule]
C: Psycho Kiss
  Effect: Flip a coin.  If heads, choose 1 Special Energy card
    attached to 1 of your opponent's Pokemon and shuffle it into
    his or her deck.
(No) Retreat
(No) Weakness
(No) Resistance
No. 238 (Common)

-----| Colorless Pokemon

Farfetch'd
Type: Basic Colorless Pokemon
LV.22, HP 50
C: Wind (Okoshi): 10
CCC: Leek Attack: 40
  Effect: During your next turn, this Pokemon cannot use
    Leek Attack.
-C Retreat
L Weakness
F Resistance (Damage -30)
No. 083 (Common)

Aipom
Type: Basic Colorless Pokemon
LV.19, HP 40
C: Cancel
  Effect: Choose 1 Trainer card attached to 1 of your opponent's
    Pokemon and shuffle it into his or her deck.
CC: Tail Punch: 20
(No) Retreat
F Weakness
P Resistance (Damage -30)
No. 190 (Common)

Snubbull
Type: Basic Colorless Pokemon
LV.21, HP 50
C: Bite: 10
CC: Raging Headbutt: 10+
  Effect: Flip a coin.  If heads, this attack does 10 more damage
    for each damage counter on this Pokemon.
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 209 (Common)

Stantler
Type: Basic Colorless Pokemon
LV.27, HP 60
C: (Ikaku)
  Effect: If the Defending Pokemon is a Basic Pokemon, choose 1
    of the Defending Pokemon's attack.  During your opponent's
    next turn, the chosen attack cannot be used.
CCC: Rear Kick: 30
  Effect: Flip a coin.  If tails, and if you have any Benched
    Pokemon, choose 1 of them and do 10 damage to it. (Don't
    apply Weakness and Resistance.)
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 234 (Uncommon)

Delibird
Type: Basic Colorless Pokemon
LV.34, HP 60
CC: Present
  Effect: Flip 3 coins.  If all are heads, this attack does 60
    damage; if 2 are heads, remove 3 damage counters from the
    Defending Pokemon; if 1 is heads, this attack does 40 damage;
    if all are tails, remove all damage counters from the
    Defending Pokemon.
No. 225 (Rare Hologram)

Porygon2
Type: Stage 1 Colorless Pokemon (Evolves from Porygon)
LV.33, HP 70
[Pokemon Power] Energy Converter
  Effect: Once during your turn (before your attack), you may
    choose a Basic Energy card attached to 1 of your Pokemon,
    and choose a type other than Colorless.  The chosen Energy
    card produces Energy of the chosen type until the end of the
    turn.  If this Pokemon is Asleep, Confused or Paralyzed, this
    power can't be used.
CCC: Delta Beam: 20
  Effect: Flip a coin.  If heads, choose Asleep, Confused,
    or Paralyzed.  The Defending Pokemon is now affected by that
    ailment.
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 233 (Rare Hologram)

Blissey
Type: Stage 1 Colorless Pokemon (Evolves from Chansey)
LV.62, HP 120
[Pokemon Power] Soft Boiled
  Effect: When this card is played from your hand, remove 4
    damage counters from this Pokemon, then flip a coin.  If
    heads, remove 4 damage counters from this Pokemon.
CCCC: Body Slam: 30
  Effect: Flip a coin.  If heads, the Defending Pokemon is now
    Paralyzed.
-CC Retreat
F Weakness
P Resistance (Damage -30)
No. 242 (Rare Hologram)

-----| Darkness Pokemon

Murkrow
Type: Basic Darkness Pokemon
LV.21, HP 40
C: Call Family
  Effect: Search your deck for a Pokemon named Murkrow, and
    put it onto your Bench.  Shuffle your deck afterward.  If
    your Bench is full, you can't use this attack.
CC: Group Peck: 10+
  Effect: Flip a coin for each Murkrow on your Bench.  This
    attack does 10 more damage times the number of heads.
(No) Retreat
(No) Weakness
P Resistance (Damage -30)
No. 198 (Common)

Houndoom
Type: Stage 1 Darkness Pokemon (Evolves from Houndour)
LV.35, HP 70
R: Dark Flame: 20
  Effect: Discard 1 R Energy card attached to this Pokemon in
    order to use this attack.  Afterward, if you have any Darkness
    Energy cards in your discard pile, choose 1 of them and
    attach it to this Pokemon.
ECC: Black Fang: 30+
  Effect: Flip a number of coins equal to the number of Darkness
    Energy attached to this Pokemon.  This attack does 10 more
    damage times the number of heads.
-C Retreat
(No) Weakness
P Resistance (Damage -30)
No. 229 (Rare Hologram)

-----| Metal Pokemon

Magneton
Type: Stage 1 Metal Pokemon (Evolves from Magnemite)
LV.37, HP 80
[Pokemon Power] Electric Power
  Effect: As often as you like during your turn (before your
    attack), you may choose 1 Energy card attached to 1 of your
    Magnemite, Magneton or Dark Magneton, and attach it to
    another Magnemite, Magneton or Dark Magneton.  This Power
    can't be used if this Pokemon is Asleep, Confused or
    Paralyzed.
LLC: Plasma: 30
  Effect: If you have any L Energy cards in your discard pile,
    choose 1 of them and attach it to this Pokemon.
-CC Retreat
R Weakness
G Resistance (Damage -30)
No. 082 (Rare Hologram)

-----| Trainer Cards

Fishing Bridge
Type: Trainer Card
Effect: Flip 2 coins.  If both are heads, choose a Pokemon card
  in your discard pile; if both are tails, choose a Trainer card
  in your discard pile.  Show the chosen card to your opponent,
  then put it into your hand.
Rarity: Common

Healing Fields
Type: Trainer Card (Stadium Card)
Effect: During a player's turn (before his or her attack), he or
  she may flip a coin.  If heads, that player removes 2 damage
  counters from his or her Active Pokemon.
  [Standard Stadium Rule.]
Rarity: Uncommon

Pokemon Day-Care Center
Type: Trainer Card
Effect: Choose up to 2 of your Basic and/or Stage 1 Pokemon, and
  flip a coin for each of those Pokemon.
  If heads, search your deck for the next stage of evolution for
  that Pokemon, show it your opponent, then put it into your
  hand.  Shuffle your deck afterward.
Rarity: Uncommon

Team Rocket's Hideout
Type: Trainer Card (Stadium Card)
Effect: Each Pokemon with "Dark" in its name has its maximum HP
  increased by 20.
  [Standard Stadium Rule.]
Rarity: Uncommon
NOTE: Yes, it's the Pokemon from the Team Rocket expansion.  No,
  it does NOT include Evil/Darkness Pokemon from the Neo
  expansion.

Balloon Nut
Type: Trainer Card (Pokemon Item)
Effect: [Standard Pokemon Item Text.]
  The Retreat cost for a Pokemon that this card is attached to is
  reduced to 0.  When the attached Pokemon retreats, discard this
  card.
Rarity: Uncommon


V. Pokemon Card Neo Premium File 3 Translations
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Sudowoodo
Type: Basic Fighting Pokemon
LV.27, HP 60
[Pokemon Power]: (Monomane)
   Effect: If this Pokemon is your Active Pokemon, you may use
   the attacks of your opponent's Active Pokemon.  If you do not
   have the correct Energy attached to use that attack, or this
   Pokemon is Asleep, Confused or Paralyzed, you cannot use that
   that.
CC: Slam: 20x
  Effect: Flip 2 coins.  This attack does 20 damage times the
    number of heads.
-CCC Retreat
W Weakness
(No) Resistance
No. 185 (Premium File)

Celebi
Type: Basic Grass Pokemon
LV.14, HP 50
GG: Psyleaf: 10+
  Effect: Flip a number of coins equal to the amount of Energy
    attached to the Defending Pokemon.  This attack does 10
    more damage times the number of heads.  Then, put the same
    number of damage counters on this Pokemon as were put on the
    Defending Pokemon.
-C Retreat
R Weakness
(No) Resistance
No. 251 (Promo Hologram)

Sneasel
Type: Basic Evil Pokemon
LV.32, HP 60
E: (Damashitoru)
  Effect: Flip a coin.  If heads, discard all Trainer cards
    attached to all of your opponent's Pokemon.
CC: Quick Attack: 10+
  Effect: Flip a coin.  If heads, this attack does 20 more
    damage.
(No) Retreat
(No) Weakness
P Resistance (Damage -30)
No. 215 (Promo)

Raikou
Type: Basic Lightning Pokemon
LV.26, HP 60
[Pokemon Power] Legendary Body
  Effect: While this Pokemon is your Active Pokemon, Trainer
    cards that are not Stadium Cards have no effect.  When this
    Pokemon becomes your Active Pokemon, discard all Trainer
    cards attached to it.
LLL: Lightning Spark: 30
  Effect: Flip a coin.  If heads and if your opponent has any
    Benched Pokemon, choose 1 of them and do 20 damage to it.
    (Don't apply Weakness and Resistance.)
(No) Retreat
F Weakness
(No) Resistance
No. 243 (Promo)

Entei
Type: Basic Fire Pokemon
LV.24, HP 60
[Pokemon Power] Legendary Body
  Effect: (See 'Raikou')
RRR: Mega Flame: 50
  Effect: Flip 2 coins.  Discard a number of R Energy cards from
    this Pokemon equal to the number of tails.  If you can't
    discard R Energy cards in this way, this attack does nothing.
(No) Retreat
W Weakness
(No) Resistance
No. 244 (Promo)

Suicune
Type: Basic Colorless Pokemon
LV.25, HP 60
[Pokemon Power] Legendary Body
  Effect: (See 'Raikou')
WWW: Crystal Wave: 30+
  Effect: Flip a coin.  If heads, this attack does 10 more
    damage.  If tails and if your opponent has any Benched
    Pokemon, he or she chooses 1 of them and switches it with
    the Defending Pokemon. (Do the damage before switching
    Pokemon.)
(No) Retreat
L Weakness
(No) Resistance
No. 245 (Promo)

HO-OH
Type: Basic Colorless Pokemon
LV.44, HP 90
CCCC: Rainbow Burn: 30+
  Effect: This attack does 10 more damage for each type of Basic
    Energy card attached to this Pokemon.  If you have two or
    more Basic Energy cards of 1 type attached to this Pokemon,
    it only does 10 more damage.
-CC Retreat
W Weakness
R Resistance (Damage -30)
No. 250 (Promo)

Lugia
Type: Basic Psychic Pokemon
LV.43, HP 90
CCCC: Arrow Wing: 40
  Effect: If you wish, you may flip a coin.  If heads, this
    attack does 80 damage instead.  If tails, this attack does
    nothing.
-CC Retreat
P Weakness
F Resistance (Damage -30)
No. 249 (Promo)

Skarmory
Type: Basic Steel Pokemon
LV.29, HP 60
C: Fury Attack: 10x
  Effect: Flip 2 coins.  This attack does 10 damage times the
    number of heads.
SCC: Agility: 20+
  Effect: Flip a coin.  If heads, during your opponent's next
    turn, prevent all effects of attacks (including damage),
    done to this Pokemon.
-CC Retreat
R Weakness
G Resistance (Damage -30)
No. 227 (Promo)

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Fin.