Strategier

Undead

Merciless Undead

1.03 - May be valid in higher versions

Rush hard with ghouls/DK as well as tech to anything of your choice and also upgrade at your graveyard at the same time to maximum efficiency. Your money should be constantly hitting 0.



This strategy is for people who understand the medium concepts of Micromanagement,
Micromanagement, and Efficiency in terms of game play. For seasoned Brood War players, this strategy should be easy to pull off. 



Start off by queuing two Acolytes, then quickly micro your four Acolytes to your mine and your ghoul to a tree. Immediately pull an Acolyte off the mine and pop down a crypt, a ziggurat, and then bring the Acolyte back to mining. Rally your townhall onto your mine, and wait until 260ish gold. Then grab an Acolyte and pop another crypt. As soon as ziggurat finishes, queue your DK hero, and plant a ziggurat and a graveyard. When 1st Crypt finishes, you'll be at around 120ish gold (if you were
competent and microed well in the beginning). Wait until 150 and research cannibalize. When second crypt comes up, queue up a ghoul, and rally both Crypts onto your DK. As soon as the ghoul pops out, queue up another and grab your ghoul mining trees and bring them together with the DK. Now send those two ghouls and the DK you have toward some experiences, and rally your 2nd crypt to a tree. As soon as that ghoul pops out, it should automatically start chopping, and you should then rally both crypts onto your DK once again. Your DK should be near
leveling now, and cannibalize should be done. Produce ghouls from both crypts, and heal up your ghouls with cannibalize. Research unholy might (or armor, I used to go armor but then went might because it worked better for me), and upgrade your townhall if you wish*. Wander around the landscape, and grab death coil as soon as you can. Once you have death coil and cannibalize with your DK+4(or more) ghouls, you're nearly unstoppable as an early game force (you'll kill anyone with their own 4 units and hero). This can really catch people with their pants down, and is unusually effective against those stupidly aggressive players that don't micro. Sometimes you may wish to hold off on the attack, as they may have home turf advantage and have 6 units + hero to your 4 ghouls + DK. In this instance, hold off and wait for the two additional ghouls that you obviously did not forget to queue (bringing you to 25/30). If you must wait for 2 more ghouls, try to bring your DK up to level 3. At level 3 once you get second level death coil the opponent will feel the result more immediately. If you have a level 2 death coil and hit an enemy hero with it, they will feel it. With proper micro, 6 ghouls + DK will kill any 8 unit + hero
combination early game if they do not bring defensive structures into the equation. Do not hit them with your 4 + DK to their 6 + hero. You will most likely get rolled. 



By the time I have my DK at level 3 (or like a centimeter away from level 3) and 6 ghouls (with 2 more coming), I start hitting the opponent. Do not use death coil to do damage. Rather, use it to heal your ghouls. As soon as his forces start to die, micro your ghouls to cannibalize the corpses. Basically what you want to do is to concentrate on healing with the DK (and attacking with his melee), and just overwhelming them with pure deathcoil(healing)/cannibalizing cheapness. If you upgraded unholy armor (and maybe unholy might) as I said earlier, you'll have the armor upgrade by the time you hit their base. 



I've tried this on NE's going treant rush. It just kills them before they can summon in enough. A reminder: Treants, when killed, leave behind tree corpses. Use this to your ghouls' advantage. 



Additional tactics: 



While you should NEVER use deathcoil as an offensive weapon (just heal with it), if you catch the enemy hero at low life, do use it. The benefits are obvious. 



If your opponent for some reason turtled in (with defensive structures etc) like crazy, ignore him, and go
leveling. This is containment 101. 



Later game: 



As soon as you upgrade your townhall, get ghoul melee attack speed upgrade. Continually upgrade unholy strength and armor. Armor is your priority. Nothing sucks more when their early game units lose their attacking power by 10%, 20%, or even 30% 



Do not utilize crypt fiends too much. Some people talk about how you should rush to crypt fiends as a tactic. I once came in against a guy with 6 fiends + hero to my 10 ghouls + DK (he still had slightly more unit gold/wood value than me). He even microed his fiends to my ghouls, and I still won. Going ghouls/cannibalize/deathcoil is a cheap and effective way to stomp people out. I could be wrong on this, as I've only encounter a fiend rusher three times in my games. 



Contingencies: 



When attacking early against a ranged army, you'll sometimes see opponents concentrating fire on a single ghoul while microing the ranged units you're hitting to the back. This is an excellent tactical blunder on their part. While this works against other races that
don't have an early healer, your DK's role in this battle is the simple healing of that one
targeted unit while your other ghouls start flanking the missile units. 



In the event that his ranged units go for your DK, simply pull your DK out of their range. Your melee is given time for closing in and free shots if he targets your hero, which is all the better for you. You may sometimes even want to lure them by dashing in, healing a ghoul, getting a few hits off, and then dashing off again while they hesitate on whether or not to aim for your hero. 



Questions: 



Email me at necro31599@hotmail.com or IM me on AIM at necro31590. 





In addition: 



This strategy is in no way complete, and was written while I had been playing War3 for 2 days only. However, my past experience as a decent Brood Wars player has lent itself to my rapid learning of War3. I have only played undead up to this point, so some of my strategic insights may be flawed. I have only gone through about 30 or so games with this strat and winning all of them, but in my opinion they were against mediocre to poor players who didn't know what they were doing (or didn't know how to macro/micro). I hope those people I played were not what is deemed "pro," because if they were I think I could become a god playing War3. 



*When you decide to upgrade your townhall, try to have at least 6 ghouls running with your DK. I am usually at 8 ghouls + DK, 6 acolytes, and 1 ghoul on wood at 29/30 supply with my graveyard getting ups before I hit the townhall upgrade.

Tilbage