|
Weapons
Unreal Championship has come packed with 11 weapons; some old faithfuls, others brand new and ready to kill
Shieldgun
Primary Fire: Close combat plasma wave (chargeable)
Secondary Fire: Plasma Shield
The Kemphler DD280 Riot Control Device has the ability to resist and reflect
incoming projectiles and energy beams. The plasma wave inflicts massive damage,
rupturing tissue, pulverizing organs, and flooding the bloodstream with
dangerous gas bubbles. This weapon may be intended for combat at close range,
but when wielded properly should be considered as dangerous as any other
armament in your arsenal.
Assault
Rifle
Primary Fire: 5.56mm shell
Secondary Fire: M355 Grenade Launcher (chargeable)
Inexpensive and easily produced, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is best suited as a light support weapon. The M355 Grenade launcher provides the punch that makes this weapon effective against heavily armored targets.
Minigun
Primary Fire: Narrow-band armor-piercing shells
Secondary Fire: Dispersed explosive shells
With an unloaded weight of only 8 kilograms, the Schultz-Metzger T23-A 23mm rotary cannon is portable and
manoeuvrable, easily worn across the back when employing the optional carrying strap. The T23-A is the rotary cannon of choice for the discerning soldier.
Flak Cannon 3.0
Primary Fire: Ionized Flechettes
Secondary Fire: Fragmentation Grenade
Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the Mk3 “Negotiator.” The ionized flechettes are capable of delivering second and third-degree burns to organic tissue, cauterizing the wound instantly. Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel; or via fragmentation grenades that explode on impact, radiating flechettes in all directions.
BioRifle 2.0
Primary Fire: Rapid toxic bio-sludge deployment
Secondary Fire: Single-shot, variable payload (chargeable)
Loved by some, loathed by others, the BioRifle has long been the subject of debate over its usefulness. Some Tournament purists argue that the delayed detonation of the mutagenic sludge, coupled with the ability to quickly carpet an area with the highly toxic substance, has reduced the weapon to the equivalent of a minefield. Proponents of the weapon argue that it enhances the tactical capabilities of defensive combatants, allowing participants to cover multiple choke points more efficiently.
The Link
Primary Fire: Rapid-fire charged plasma
Secondary Fire: Charged plasma beam
The Link looks like a high-tech laser and is similar to a Shock Rifle in its functionality, but delivers less damage. This is more of a team weapon and its real power comes when used in a team. If this weapon is fired at a teammate, it creates a link between the two players for as long as the firing player presses their fire button and as long as a direct line of sight is maintained between the players. This link will allow the linked player’s weapon to do extra damage, with a faster rate of fire. If another player is added to the link, the firing rate will increase again, and the beam will deliver a devastating blow.
Shock Rifle
Primary Fire: Photon Beam
Secondary Fire: Plasma charge
Combo: Shooting the projectile from the secondary fire, with a blast from the primary fire, will result in a large blast with an explosive force.
The ASMD Shock Rifle has changed little and sports two firing modes capable of acting in concert to neutralize opponents in a devastating shockwave. This combination attack is achieved when the weapon operator utilizes the secondary fire mode to deliver a charge of seeded plasma to the target. Once the slow-moving plasma charge is within range of the target, the weapon operator may fire the photon beam into the plasma core, releasing the explosive energy of the antiphotons contained within the plasma’s EM field.
Rocket Launcher
Primary Fire: Single ‘dumbfire’ warhead
Secondary Fire: Multi warhead launch (chargeable)
The Trident Tri-barrel Rocket Launcher is extremely popular among competitors who enjoy more bang for their buck. The rotating rear-loading barrel design allows for both single- and multi-warhead launches, letting you place up to three dumbfire rockets on target. The warheads are designed to deliver maximum concussive force to the target and surrounding area upon detonation.
Lightning Gun
Primary Fire: Ultra-High voltage electrical discharge
Secondary Fire: Targeted UHV electrical discharge
The Lightning Gun is a high-power energy rifle capable of ablating even the heaviest carapace armor. Acquisition of a target at long range requires a steady hand, but the anti-jitter effect of the optical system reduces the weapon’s learning curve significantly. Once the target has been acquired, the operator squeezes the trigger, painting a proton “patch” on the target. Milliseconds later, the rifle emits a high-voltage arc of electricity, which seeks out the charge differential and annihilates the target.
T.A.G. Rifle
Primary Fire: Low-power laser target beam
Secondary Fire: Targeted low-power laser target beam
The T.A.G. Rifle seems innocuous enough at first glance, emitting a harmless low-power laser beam when the primary firing mode is engaged. When it hits, a small glow will appear for a brief period, “painting” the target. If there is a direct line of sight to the orbiting Ion Cannon satellite, the Cannon will orient itself to the target. Several seconds later the multi-gigawatt orbital ion cannon fires on the target, neutralizing any combatants in the vicinity. The T.A.G. Rifle offers increased targeting accuracy via its telescopic sight, easily activated by the secondary fire mode of the weapon.
Ion Cannon
Primary Fire: 2 terawatt ionized plasma stream
Secondary Fire: N/A
The highly effective Variable Altitude Phased Output Remote Weapons Platform (VAPOR WeP) led to a dramatic decrease in incidents of mob violence within colonial boundaries. Hovering high above the terrain, the VAPOR scans the visible countryside for the activation of rifle-mounted targeting lasers. When a beam is located, the platform moves into position and unleashes two terawatts of ionized plasma streams directly onto the target, vaporizing any agitators and bystanders within fifty meters. This weapon can only be used in large spaces where an Ion Cannon Satellite exists.
|
|