Welcome To DragonBall Quest
//An All Anime RPG With DBZ Roots//
Since 1999
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AFTERLIFE MASTERS


KING YAMMA


Yamma Lock: You put your opponent in a submission move in order to get them to forfeit the fight and give you there winnings. Can only be use once per day. Your opponent can only break out if they are 2x your pl. Takes 13 days to learn and gives you a 300 pl boost.

Judgement - you raise your hand in the air and a giant hammer appears above your enemy, then you smack your hand down forcing the energy hammer into your enemy knocking them out for one turn, it is blockable but blocks don't nullify the moves affects. Takes 8 days to learn and gives a 750 pl boost