New ADVANCED Combat Training Bonuses for the VF-2JA and the VF-2SS

  • 3 attacks per melee (plus those of the pilot).
  • Add one additional attack/action at levels 3, 6, 11, and 15
  • +2 on initiative
  • +2 to strike
  • +3 to parry
  • +2 to dodge in Soldier mode, +4 in Gerwalk, +6 in Jet mode
  • +3 to roll with punch, fall, or impact, reducing damage by half
  • +2 to leap dodge. This causes no loss of attacks per melee.
  • Critical Strike same as pilot's Hand-to-hand
  • Body Block/Tackle/Ram - 1d6 MD plus a 60% chance of knocking opponent down, causing him to lose initiative and 1 attack that round.


    New ADVANCED Combat Training Bonuses for the VF-XX

  • 4 attacks per melee (plus those of the pilot).
  • Add one additional attack/action at levels 3, 7, 11, and 15
  • +3 on initiative
  • +3 to strike
  • +3 to parry
  • +3 to dodge in Soldier mode, +7 in Jet mode
  • +3 to roll with punch, fall, or impact, reducing damage by half
  • +3 to leap dodge. This causes no loss of attacks per melee.
  • Critical Strike same as pilot's Hand-to-hand
  • Body Block/Tackle/Ram - 1d6 MD plus a 60% chance of knocking opponent down, causing him to lose initiative and 1 attack that round.


    New ADVANCED Combat Training Bonuses for the VF-1MS

  • 5 attacks per melee (plus those of the pilot).
  • Add one additional attack/action at levels 2, 5, 7, and 10
  • +5 on initiative
  • +5 to strike
  • +6 to parry
  • +5 to dodge in Soldier mode, +7 in Gerwalk, +9 in Jet mode
  • +7 to roll with punch, fall, or impact, reducing damage by half
  • +6 to leap dodge. This causes no loss of attacks per melee.
  • Critical Strike same as pilot's Hand-to-hand
  • Body Block/Tackle/Ram - 2d4 MD plus a 60% chance of knocking opponent down, causing him to lose initiative and 1 attack that round.


    Back to the Table of Contents

    This page hosted by Get your own Free Home Page