Information
News
Forge Details
Forge Infos
Forge FAQs
Forge Materials
Items I Buy
Overupgrader
Links
Guestbook
Price Listing
*****NOTE*****
1.Very(x3) strong (no element) weapons are
the same cost
as Very(x1) strong (+elem) weapons
2.If u provide materials, there will be a charge for success forges as follows
Level 1:50k
Level 2:150k
Level 3:300k
No charge for failed forge if you provide items
*Note: For Lv3 fists, charge is 150k instead
of 300k*
3.Different
element weapons actually will be different in price due to the ores, these
are estimated prices so price might be adjusted (usually I dun) up or down
due to price of elemental ores
**********
Visits Counter
**********
Project Infos
Click above to see brief info on
the projects listed below
|
Forge Information
So what are the factors that affects your chance for a successful
forge/refine? The answer is here. I have split the calculations into 5
parts, namely (Base Chances,
Equipments, Anvils&Skills, Forging and Refining)
so that it can be more easily understood. Examples are at the bottom to
help you understand better.
- Forging % will use 4 of the below parts (Base
Chances, Equipments, Anvils&Skills and Forging)
to calculate
- Refining % will use 3 of the below
parts (Base
Chances, Equipments, and Refining) to
calculate
Some things to note on forging
1. For
Forging, To be able to forge a weapon of a particular Level, e.g. Claymore
is Level 3, your Skill Level (In this case 2 handed Sword) in that weapon
type must be
at least equal or higher.
2. The hammer that you are using
must also be of equal or higher level which means:
Oridecon Hammer:
Level 3 Weapon and below
Golden Hammer:
Level 2 Weapon and below
Iron Hammer:
Level 1 Weapon only
Exception: If you have invested any
points in the skill Oridecon Research, you will be able to use any hammer
for any level weapons you wish to forge.
3. All the materials needed for the
weapon must be in your inventory and not in your cart. If there is not
enough materials, the weapon will not appear as 1 of your choice after you
click the hammer (To activate the Forge Process) For a list of materials
required for a particular weapon, please visit my Forge Materials Link
Base Chances
Job Level = 0.2% per level
Dex = 0.1% per level
Luck = 0.1% per level
*Base level doesn't 'help' so who
cares about 99? *
Also there is a 20%
Base Chance given by the game which
is added to your basic chance base on the above.
Base Chance % = JobLv*0.2 + DEX*0.1
+ LUK*0.1 + 20%
Equipments
For equipments, just add 0.1%
per Luck or Dex added by the
equipment.
Anvils & Skills
Anvils = 0/0/3/5/10% (None/Anvil/Oridecon/Golden/Emperium
Respectively)
Weapon Research = 1% per Level (Max
10% at Level 10)
Forging
For Forging,
things that influences it are
Weapon Level = no penalty for Level
1, minus 20% for Level 2 and minus 30% for Level 3
Weapon Skill Level = 25% + 5% per
level (Skill max level is 3 therefore max = 40%)
Elemental Stone = minus 20%(You can
only put 1 element stone max)
Star Crumb = minus 15% per Crumb
(max of 3 without element or 2 with element)
Refining
For Refining,
the respective skill will add a certain percentage to your Base Chance
above. The below percentage shown is from Level 1 to Level 5 respectively
Iron = 26/32/38/44/50
Steel = 15/20/25/30/35
Elemental Stone = -5/0/5/10/15
Example for refining chance (Base
Chance + Equipments + Refining)
My job level is 50, dex is 84 + 12 (Job Bonus) and Luck is 84 + 2 (Job
Bonus)
Base Chance
is = 50
* 0.2 + 84 (+12 from job bonus) * 0.1 + 84(+2 from job bonus) * 0.1 + 20 =
48.2%
I am using AOA (+3 dex),
LuckySaintRobe (+2Luck), FortuneSword (+5Luck), Crystal Pump (+5Luck),
NimbleClipX2 (+6Dex total), total of 2.1%
chance.
Chance
= 48.2% (From Base Chance) + 2.1% =
50.3%
Level 5 Steel
gives me a 35% chance
to be added to my chance
Chance to make Steel =
50.3% + 35% =
85.3%
*Although Iron can reach
100% I seem to get failures once in a blue moon so there is probably
a max cap at 99%*
Example for weapon forge
chance (Base Chance + Equipments +
Anvils&Skills + Forging)
My job level is 50, dex is 84 + 12
(Job Bonus) and Luck is 84 + 2 (Job Bonus)
Base Chance
is = 50
* 0.2 + 84 (+12 from job bonus) * 0.1 + 84(+2 from job bonus) * 0.1 + 20 =
48.2%
I am using AOA (+3 dex),
LuckySaintRobe (+2Luck), FortuneSword (+5Luck), Crystal Pump (+5Luck),
NimbleClipX2 (+6Dex total), total of 2.1%
chance.
Chance
= 48.2% (From Base Chance) + 2.1% =
50.3%
Emperium Anvil (+10%
Chance) and Level 10 Weapon Research
Skill (+10% Chance)
gives me 20%
chance
Chance
= 50.2% + 20% =
70.3%
Let's say I am going to make a Very
Very Strong (2 Star Crumb)
Fire (Element Stone)
Fist
For my case, my Skill Level is maxed (Level
3 so + 40%) for all forgeable
weapons so I will have the 30% for my Skill Level, I am using 1
Element Stone (minus
20%) and 2
Star Crumb (minus
30%) and it's a Level
3 Weapon (minus
30%)
Chance to Forge =
70.3% + 40% - 20% - 30% - 30% =
30.3%
*Note the Japanese calculator gives
0.1% lesser chance than my result as it treat poring card in an Armour as
1 Luck not 2*
|
- Voice your thoughts
here!
ShoutBox
**********
Forge Generator
Test your forge luck!
*Above Success % include
Gloria + Lvl 10 Bless*
VS means very strong
VVS means veryX2 strong
VVVS means veryX3 strong
Ele means elemental
* On your speakers to hear the
forge sound *
*How to use the
Forge Generator*
1. Select a choice from the Drop
Down list
2. Click Gamble Button (Yes it's so easy to use)
**********
|