OOC "rules" stuff: First.. These aren't really "Rules" persay, more like guidelines, and little hints about how I am or something like that. There's not many.

I AM NOT AN ELITIST!! ::Cough:: Sorry.
I don't expect you to be perfect.
I don't expect you to be able to type a novel.
I DO expect effort.
I would LIKE to have at least a full entry to my many, please no one liner stuff. I beg you.
Yes, I'm legal.
Yes, I've RPed off and online years.
No, I'm not looking to cyber like bunnies.
No, I'm not looking for an offline relationship.
No, I won't change my font. :)
This is a AD&D, D&D type of character.
NO modern, at all.
If your character is looking for a quick lay, or a relationship, look elsewhere.
I don't mind IM RP, ONLY if I'm NOT in a room.
If I'm in a room all IMs are OOC unless your character is whispering within his ear.
Yes, he can sometimes be completely impassive, other times highly volitile.
He's Neutral-Evil, completely unpredictable (even to the mun), and is prone to sudden changes.
I ROLE-play, not ROLL-play.
I am looking for other Drow to RP with. And please.. if you're going to play one, at least play it correctly.
Oh, and mun bites (not in a good way) if provoked :)

Random Stats: His true name is Istovir T’sarran Claddath though this is something he never, ever gives out. The names he does give out are usually with a house and rank. If checked these names do exist. He's very, very meticulous when it comes to keeping his identity a secret. This has been done through years of role-play. He's average height for a Drow. Just how many languages he knows its hard to tell. He obviously knows Drow and Common. Eye color is normally a dark crimson, like spilled blood. It grows darker when he's angry. His skin tone is dark. Black with a purple undertone. No one knows exactly of his age. By the way he acts he is definitely not young. Those that know him has thought him to be between four and five hundred years of age.

Personality: Venorik is a rather stoic person. Ever distrustful, ever wary. It's said that it's hard to sneak up on a Drow because they're constantly paranoid. It's twice as much with him, or so it seems. While he might be Evil, he doesn't go around killing everything that moves. That's a misconception of that alignment. It simply means he'll do things that aren't "honor worthy" to get what he wants, and when he wants it. Lie, cheat, steal, murder, he's above none of these things. Because of Vhaerun he is more tolerant of Surface Dwellers than the common Drow. He tolerates Surface Elves, only because of Vhaerun. That god believes that all Elves should come together and be the dominant race in the Realm. That's slowly changing, though. There are times when he is more hunter than Drow, this is from living on the outskirts of cities in the wilds of the Underdark. He had to become more primal to survive.

Training: "Venorik" has had extensive training over his life time. Mainly as an assassin, though other "rogue" abilities as well. He can literally disappear from senses, or simply back tracking and end up behind someone. Think of those highly trained military Rangers, then multiply that several times and you have something close to how he is. When I use the term Ranger I do not mean like Drizzt. Don't think of Goodie two-shoes animal lover. Think of someone that knows his surroundings in the forests and Underdark. A Ranger knows of the wilds. It's very nearly impossible to sneak up on him, his hearing is much too keen as well as his sense of smell and sight. Not to mention, he's damn paranoid. He's good at handling animals, mainly the riding type, and he's highly skilled at defending himself, though would rather not soil his blade with the blood of unworthy foes. No.. he's not a pacifist. I'd rather role-play then try to get into a roll-play fight with someone else. If you want to fight him, cool. We'll role-play it out fairly. He's tolerant to sleeping toxins due to subjecting himself to them time and time again. Thinking about poisoning him with regular poisons? Good luck.

Multi-Class: Fighter, Rogue, ...Ranger and Barbarian? Sure thing. Let me explain. Fighter is easy, so I'm going to skip that. Rogue, easy as well. Once he began learning how to pick locks, detect and disable traps, things of that nature, his class of Rogue began. Ranger, ah Ranger. I had people tell me that all Rangers are of a Good alignment. Wrong. Those who know Artemis Entreri that man had a low level Ranger class. Rangers are those that know the lay out of wilderness areas. He knows the layout of the rarely explored areas of the Underdark. Barbarian, this one is a bit more difficult. As much as I try not to "pull a Drizzt" sometimes things in RP happen that causes a switch in class. With him being a very low level Barbarian the only thing he really has is the rage.

Weapons: (Current as of 12/7) Garrote. Stiletto. Two Throwing Daggers. Four posioned throwing darts. Two flash globes.

Equipment: (Current as of 12/7) Dark brown tunic - cloth. Black breeches - cloth. Knee high hide boots, soft soled. Belt. Weapon belt. Two pouches, one of coin that he carries around his neck. Piwafwi. Two rings (see below). Earring(see below). Fine elven chain mail. Gloves. Bracers. Healing Potions: 0. Antidotes: 3.

Current Coin (on him):
Platinum:   1
Gold:   1
Silver:   5
Copper:   10


Current Coin (banked):
Platinum:   285
Gold:   1,638
Silver:   562
Copper:   201


Platinum Gold Silver Copper
Platinum 1 100 10,000 1,000,000
Gold .01 1 100 10,000
Silver .0001 .01 1 100
Copper .0000001 .0001 .01 1



Enchanted Things:
To find out what these do, watch the RP. Some of them I'll list what they do. He doesn't wear all of these at the same time. These are just what he owns. Some are scattered here and there within secret storage places. Yes, he does have a lot of stuff. He's an assassin and theif. He pilfers from the dead bodies. Most of this stuff was gained during table top and online campaigns. Thanks for saving my list Bri!

On Him: (Current as of 12/7) Ring of Regeneration. Ring of Arachnid Control (allows the control of spiders and spider crawl). Earring amulet of Bats Hearing (small onyx ring in his left ear). Belt of Holding (treat like Bag of Holding). "Sure Striker" his stiletto, a life stealer. A piwafwi (conceals heat patterns, improved invisibility).

In Storage: (Current as of 12/7)
Jewelery: Amulet of Weapons Expertise. Ring of Silent Shroud (casts a globe of silence twice per day). Ring of Anti Venom. Ring of Return (In tune to two mithril daggers).

Clothing: Boots of Cats Grace. Boots of Elven Kind. Cloak of Displacement. Piwafwi (2).

Armor: Elven Chainmail.

Weaponry: Sure Shot Short Bow. Modified Hand Cross Bow (2). Dagger (3). Throwing Knife (6). Jeweled Dagger. Iilezzeran and Narezzelii are his scimitars. One is a "cutter" which can basically slice through anything. The other no one has seen it magically used yet for good reason. Mithril Daggers (2 - in tune to Ring of Return).

Missiles: Dispelling Arrows (20). Arrows (44). Reloading Mod. Hand Crossbow cartridges (4).

Misc.: Wand of Endless Missiles. Bag of Holding (2). Scroll Cases (2 - holds 30 each) Two flash globes. House insignia that changes when he needs it to be.

Scrolls (none of which he can use): Protection from Acid (2). Protection from Cold. Protection from Electricity. Protection from Fire (4). Protection from Poison (3). Clairvoyance. Dispell Magic (2). Fireball. Lightening Bolt. Haste (2). Slow. Confusion (2). Animate Dead (2). Cloudkill. Remove Curse. Feeblemind (3). Grease. Armor. Cure Lesser Wounds. Cure Greater Wounds. Charm. Burning Hands. Identify (4). Melf's Acid Arrow. Mirror Image (2). Web (6). Stone to Flesh (3)

Poisons Carried:
     Khaless
     Velkyn Ogglin
     Golhyrr del'Ilharess
     Belbol d'Elghinn
     Rathrae Dos

Automatic Feats: Drow sign language. Locate secret compartments and doors. Prowl. Recognize precious metals and stones. Blind fighting. Stalking. Concealment.

Natural Abilities: Drow eyes can see heat patterns in air and rock thanks to their 120’ range infravision. Against a dim gray “cold” stone backdrop, progressively warmer hues show as subtle blue, purple, red, and warm yellow. The warmth comes from hot springs, magma, seeping water, and fissure-breezes. Infravision does NOT allow depth perception. Darksight allows the same distance, but only in black, gray and white. At times I use both infravision and darkvision for him. Faerie fire. Create a 15' globe of darkness, impenetrable by normal, and dark sight. Dancing Lights. Levitation.

Drow learn to use the "shadows" of these varying hues for concealment when stalking, in much the same way as a surface creature uses the shadows produced by the sun, moon, and other light sources. Like surface dwellers, drow must learn to "read" heat-hues; the meanings of various shades and patterns become known to drow only through teachings or experience "in the field."

Drow hearing is highly developed. In the Underdark, one learns to find water by timing the echoes of dripping or running water, and to detect coming rock shifts or collapses by listening for the natural grating and groaning sounds of unshaped rock.

Drow have long, slender, sensitive fingers, and a highly-developed tactile sense. In addition to their silent language of gestures, stances, and expressions, they are able to read subtle, braille-like "secret signs" left on rock walls, message stones, and other places by fellow drow.

The drow sense of smell, however, is not so acute. The all-pervasive smell of the rock and damp air all around, tainted by ever-present mold and fungus spores and the scent of drow and slave bodies, is a strong background. Most drow have been exposed to strong incense and offering-burnings since infancy, which further serves to dull the olfactory sense. Drow still enjoy perfume, incense, and the like, but their smell is only about as acute as that of most humans -- far less than that of many native inhabitants of the Underdark.





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Drow Information
Information gathered from WoTC and TSR
Names    Poisons     Role-playing    Fighting Styles    Pets