HH-65A Dolphin
![]() An HH-65A Dolphin |
Fuselage- Cockpit- Air Intakes (2)- Thruster No Grav Pod- | 2ØØ 15Ø 1ØØ each 1ØØ each 15Ø | Pilots Doors (2)- Passengers Doors (2)- Weapons Pylons (2)- Tail Boom- Tail Rudder- | 15Ø each 15Ø each 1ØØ each 15Ø 15Ø |
Speed and Statistical Data: Weapons Systems: 2. Wing Mounted Weapons Systems: The Dolphin can carry up to 4 pods on its 2 wing pylons. 3. Door Gunners: Crewmen can literally stick their guns out the doors. Any type can be used, though heavy energy weapons are preferred for these positions. Generally used for anti-power armor work. An E-cable provides unlimited capacity to the gun. A couple of popular choices are the TM-5 plasma launcher and the TM-9 Fixed Autocannon a 3-point sling system. Features:In the air: 165 knots
Range in the air: 1,ØØØ miles
On the water: 2Ø Knots
Range on the water: 2ØØ miles; Can be refueled while floating.
On the ground: 1Ø MPH
Range on the ground: 5 miles.
Length: 44 feet, 5 inches
Width: feetHeight: 13 feet
Cargo: Pilot and crews emergence supplies and about 5Ø lbs can be carried.
Power System: Twin LRS-75ØB Hydro-cell Jet Engines.
Flight Systems: Grav Pods and Hydro-Cell Jets.
Cost and Availability: 2Ø,ØØØ credits new and unarmed; Every 3 months another batch of 1Ø becomes available.
Black Market Cost and Availability: An equivalent system would cost between 2,ØØØ and 25,ØØØ credits, depending on buyer and seller; Not very common at all.1. TM-5 Plasma Launcher: A basic, ball-turret mounted plasma launcher. The weapon itself is base on the M-21 plasma launcher, but has FAR superior range (due to a greater number or primer rings). The weapon is mounted on the nose.
Purpose: Defense/Anti-Infantry/Power Armor
MD: 5D6
Rate of Fire: Standard; Pilot or copilot can automatically use this weapon.
Range: 6,ØØØ feet
Payload: Unlimited7 Rocket Launcher: 24 2-inch rocket tubes in 12 rows of 4 each. Each rocket tube has 4 rockets.
Purpose: Heavy Assault
MD: Each rocket does 2D6 MD
Rate of Fire: Volleys of 6 or 12 times pilots attacks per melee.
Range: 12,ØØØ feet
Payload: 96 per pod. Up to 4 pods can be carried.
MD: 1D4×1Ø per 4Ø round burst (can only fire bursts).
Rate of Fire: Per Gunner’s attacks per melee.
Range: 9,ØØØ feet
Payload: 6ØØ per pod.
Purpose: Offensive/Anti-Ship
MD: 4D6×1Ø per torpedo
Blast Radius: 4Ø feet
Maximum Range: 8Ø miles
Minimum Range: 5 miles
Rate of Fire: 1 torpedo per pilots attacks per melee.
Payload: Each pod holds 3 Mk-82’s.
Duration: 1D4 melee rounds. Payload: 6Ø chaff/flares. Each time the system is engaged, the system fires off Ø4 chaff/flares. |