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S/CH-7 Skymaster


An S/CH-7 Skymaster

The S/CH-7 Skymaster, which is based on the RDF-Era Sea Sergeant assault helicopter, is the one of two types of helicopters designed SPECIFICALLY for space combat; It the case of the Skymaster, to ferry Spacy Special Forces to enemy vessels to take them from enemy forces. (Spacy SpecFor take enemy vessels, Marines re-take Spacy vessels that enemy forces have taken.) Lightly armed, the crafts main purpose is to deliver troops. The Skymaster can also be used for space Search And Rescue (such use was seen on the SDF-1).
Name: Skymaster
Model Type: Assault Helicopter
Crew: 2.
Passengers: Up to 24 troops can be carried if necessary.
MDC By Location:
Fuselage-
Cockpit-
Thruster Nozzles (2)-
Grav Pod-
Side Passengers Doors (2)-
25赤
2赤赤
2赤赤 each
5赤
15赤 each
Rear Assault Door-
Weapons Pylons (2)-
Tail Boom-
Tail Rudder-

2赤赤
1赤赤 each
2赤赤
2赤赤

Speed and Statistical Data:

Max Speed: 3赤赤 knots
Range: 5,赤赤赤 miles
On the ground: 1赤 MPH
Range on the ground: 5 miles.
Length: 6赤 feet (3 feet longer than original specs).
Width: 1赤 feet
Height: 1赤 feet
Weight: 4,9赤赤 lbs.
Cargo: Passengers and their equipment.
Power System: Twin SRK-415赤 Hydro-cell Engines.
Flight Systems: Grav Pods and Hydro-Cell Jets.
Cost: 25,赤赤赤 credits new and unarmed.
Availability: Every 4 months another batch of 1赤 becomes available.
Black Market Cost and Availability: An equivalent system would cost between 2赤,赤赤赤 and 25赤,赤赤赤 credits, depending on buyer and seller; Fairly common.

Weapons Systems:

1. TM-5 Plasma Launcher: A basic, ball-turret mounted plasma launcher. The weapon itself is base on the M-21 plasma launcher, but has FAR superior range (due to a greater number or primer rings). The weapon is mounted on the nose.
Purpose: Defense/Anti-Infantry/Power Armor
MD: 5D6
Rate of Fire: Standard; Pilot or copilot can automatically use this weapon.
Range: 6,赤赤赤 feet
Payload: Unlimited

2. Wing Mounted Weapons Systems: The Skymaster can carry up to 4 pods on its 2 wing pylons.

A) TM-7 Rocket Launcher: 24 2-inch rocket tubes in 12 rows of 4 each. Each rocket tube has 4 rockets.
Purpose: Heavy Assault
MD: Each rocket does 2D6 MD
Rate of Fire: Volleys of 6 or 12 times pilots attacks per melee.
Range: 12,赤赤赤 feet
Payload: 96 per pod. Up to 4 pods can be carried.
B) TM-9 Fixed Autocannon: A pair of fixed-forward autocannons; Most helicopters carry these units in pairs on the ends of their weapons pylons. Some pilots elect to use only this weapon, carrying up to 6; Others only carry 1, and use their remaining mounts for rockets and other weapons.
MD: 1D4▼1赤 per 4赤 round burst (can only fire bursts).
Rate of Fire: Per Gunner*s attacks per melee.
Range: 9,赤赤赤 feet
Payload: 6赤赤 per pod.
C) A-11 Tracker Pod: This simple 6昆 pod is an expanded version of the XTNDR RADAR/Radio Antenna Extender used on almost all UGC Destroids; The A-11 is a 25 lb. pod, released to fly independently within a 1赤赤 feet of the EC-66. A laser communications system relays the data collected from the A-11 Pod to the EC-66 computers. Because it is so much larger than the XTNDR Pod it can have a grav pod without interfering with sensors.
    MDC By Location:
    Pod: 7
    Full-Force Barrier Field: 1赤赤
    Grav Pod: 5赤
Effect: Effectively serves as a second EC-66, giving a second viewing area, doubling or tripling sensor area 3 to 4 times (or defeats other penalties in a 5 mile area). The A-11 has all the same sensors as the EC-66, except MRI and radar; The radar is a combat grade radar, with a range of 2赤 miles and tracking ability of 5赤 targets and an 8赤% reliability (1赤% against unfriendly stealthed vehicles). This system also gives the EC-66 a second view angle, so unfriendly stealthed vehicles can*t hide AS easily (roll against the plane AND any pods in the air at +1赤% each). Due to the proximity of grav pods, MRI could not be installed.
D) A-11/a Anti-Radiation Pod: A radar and other detection system jammer.
Effect: While active, enemy radar will have a ※wash§ effect, where a large, highly unstable cloud of radar paint will appear. An experienced (5th level and above) radar operator can SOMETIMES use the flow of the wash to narrow down the source of the jamming, but typically this does little good. NOTE: This IS a form of radar signal, and can therefore by tracked by some ESM systems (-1赤%).
E) A-11/v Radiation Detector Pod: This pod passively detects various types of radiation, most importantly radio signals (for eavesdropping).
F) C-441 Canister Pod: Basically a hollowed out version of the TM-7 pod, used to drop highly sensitive and extensive messages. A nose-mounted device using GPS or laser detection guides the pod to within 叔th of an inch of the intended target.
G) TM-12 Fuel Pod: Essentially a modified version of the TM-11 Torpedo Pod. In this case, however, it is used as a fuel pod to double the normal range of the craft.



Features:

  • ESM: Radar Detector. Passively detects other radars being operated.
  • Radar: Combat grade radar. Range 1赤赤 miles, can track up to 5赤 individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
  • AJP: Active Jamming Pod. Causes-25% to detection but when it is active, other vehicles/bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a-4 penalty to all radar guided weapons. The jamming pod is only mounted inside the port taileron.
  • AMC/FD (2): Anti-Missile Chaff/Flare Dispensers. Actually launches a glob of burning magnesium/aluminum alloy to confuse both radar AND heat sensory systems. Fires off 赤4 chaff/flares each time it is activated. The system is KNOWN to work on all KNOWN radar and infrared systems, but concerns continue that somewhere out there their MIGHT be a system that will be totally unaffected by the system. Reduce effects by 2赤% against smart missiles (add +2赤% to rolls for smart missiles.)
    Effect:
    赤1-5赤 Enemy missile or missile volley detonates in chaff cloud- Missiles are all destroyed.
    51-75 Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target).
    76-赤赤 No effect, missile is still on target.
    Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half.
    Duration: 1D4 melee rounds.
    Payload: 6赤 chaff/flares. Each time the system is engaged, the system fires off 赤4 chaff/flares.

  • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • GPS: Standard tracking device. Ties into the Blue Force Tracker.
  • Anti-Jamming System: Reduces Electronics Countermeasure by 3/4 (decrease skill level appropriately).
  • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user.
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
  • Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Takes data from and gives data to other friendly units in the area. Effective land navigation of 85% as updates come. Good to 5赤赤 miles. Specific range can be adjusted in 1 mile increments.
  • Loudspeaker: Amplifies voice 1 to 1赤赤 times. 1赤赤 feet in normal crowds.
  • Video Camera: Records from the HUD. 5赤 hours of recording available.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2赤赤 miles for MOST sensors.
  • Survival Pack: A pack of simpler emergency survival supplies: Pup tent, sleeping bag, black light, GPS, first aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), plasma torch (for small repairs and starting fires), repair kit (with MDC Repair Spray), sewing kit (a small spool of thread and 5 needles), 7 star flares (25赤 foot apogee), 1赤赤 feet of black or brown parachute cord (15赤 lbs tensile strength; This is in addition to several hundred feet from their parachute itself), 2-5 days rations, 2 gallons water, water purification kit (good for about 1赤 gallons), manual-inflating liferaft (for at-sea abandonment), self-inflating lifevest (15# buoyancy). The liferaft can also double as a Pup Tent if so desired (though most pilots prefer to use a parachute for that, if anything, due to the fact that it is easier to hide). NOTE: Because the craft does not have rotors, it can not auto rotate for a crash landing.
  • Smoke dispensers (8): Throws out smoke flares capable of covering a 5赤昆 foot area. Special chemicals in the smoke obscures IR and heat sensors, and defeats visual tracking of the vehicle. Note that it DOESN*T make the vehicle invisible, but simply negates ALL bonuses to strike.
  • Combat Bonuses from S/CH-7 Skymaster Helicopter Combat Elite:
  • 1 additional attack per melee.
  • One additional Attack Per melee at levels 3, 6, and 9 with any additional bonuses for the pilot.
  • +2 Initiative.
  • +2 Strike.
  • +4 Dodge.

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