Civilian Lear Jet


A civilian Lear Jet.

The Lear Jet was THE standard in luxury executive transport before the Global Civil War, and infact was largely the model for the Presdential-Class Executive Transport; It became so again after the wars, when a Tiresian firm, with perhaps less than brilliant ingenuity, formed under the name Lear Intergalactic; As the Lear Corporation was destroyed during the Global Civil War, there was no one to object. (It didn't hurt that one of the first members of the Tiresian firm was a Lear Corp engineer; As she was the last known survivor of Lear Corp, control of the company fell to her by default.)
Since Lear Intergalactic’s forming, Lear Jet has once again become noted for it's obsessive attention to personal luxury for those who can afford these fabulous machines; It doesn't hurt that the Rutan Group was contracted to re-develop the flagship product, the Lear itself, into a fully trans-atmospheric craft. Small "timesharing" companies have actually been formed SPECIFICALLY to maintain these craft one behalf of as few as two or as many as 2Ø companies, getting even MORE executives into the Lear. Lears are also presented to each Chairman of the UGC, and planetary Governorships as they enter the UGC. (System Administrators usually take a Presidential-Class instead of a Lear.) These craft are so popular that they are even found on Garudan worlds.
Name: Lear Intergalactic Executive Transport
Model Type: Executive Transport
Crew:
Flight Command Crew: 2 minimum.
Flight Comfort Crew: Up to 1Ø
Passengers: Up to 2Ø.
MDC By Location:
Fuselage-
Cockpit-
5ØØ
1ØØ
Landing Gears (3)-

1Ø each

Speed and Statistical Data:
Driving on the Ground: Ø.5 MPH
Range On Land: Ø.5 Miles
Flying: Mach 1
Maximum Height: 25Ø,ØØØ feet
Range In The Air: 6Ø,ØØØ miles
Height: 2Ø feet
Wingspan:
Wings Folded Against Fuselage: 25 feet
Wings Extended: 45 feet
Fuselage Width: 2Ø feet
Length: 9Ø feet
Weight: 3Ø tons
Cargo: Limited; These were meant more as passenger craft than as cargo planes, however about 2 to 3 tons of cargo can be accommodated (as baggage).
Power System: A pair of Rolls-Royce 665 Dual-Phase Hydro-Cell Jets.
Flight System:Primary: Grav pods
Secondary: Aero-foil effect.
Cost and Availability: About 2ØØ million credit each; Always
Black Market Cost & Availability: None; It’s legally available. Stolen ones are a rarity.

Weapons Systems: Technically none; These are SUPPOSED to be unarmed civilian craft. However, the following HAVE been seen on captured/stolen units (mostly by Ator Malconts).
1. Autocannon: A modified version has a small auto-cannon in the nose.
Purpose: Assault
MD: 1D6
Rate of Fire: 6 bursts per melee.
Range: 4,ØØØ feet
Payload: Enough for 2Ø attacks
2. Bomb racks: Up to 2 light bombs per wing.
Purpose: Assault
MD: Varies by type used; Equivalent to an SRM.
Rate of Fire: As many as the pilot elects to drop per attacks per melee.
Range: Varies by height.
Payload: 3 per wing (6 total).

Features:
  • ESM: Radar Detector. Passively detects other radars being operated.
  • Radar: Civilian grade radar. Range 1ØØ miles, can track up to 5Ø individual targets. 95% reliability (ØØ% against unfriendly stealthed vehicles).
  • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • GPS: Standard tracking device. Ties into the Blue Force Tracker.
  • AMC/FD (2): Anti-Missile Chaff/Flare Dispensers. Actually launches a glob of burning magnesium/aluminum alloy to confuse both radar AND heat sensory systems. Fires off Ø4 chaff/flares each time it is activated. The system is KNOWN to work on all KNOWN radar and infrared systems, but concerns continue that somewhere out there their MIGHT be a system that will be totally unaffected by the system. Reduce effects by 2Ø% against smart missiles (add +2Ø% to rolls for smart missiles.)
    Effect:
    Ø1-5Ø Enemy missile or missile volley detonates in chaff cloud- Missiles are all destroyed.
    51-75 Enemy missile or missile volley loses track of real target and veers away in wrong
    direction (may lock onto another target).
    76-ØØ No effect, missile is still on target.
    Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half.
    Duration: 1D4 melee rounds.
    Payload: 6Ø chaff/flares. Each time the system is engaged, the system fires off Ø4 chaff/flares.

  • Anti-Jamming System: Reduces Electronics Countermeasure by ¾ (decrease skill level appropriately).
  • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user.
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
  • Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Takes data from and gives data to other friendly units in the area. Effective land navigation of 85% as updates come. Good to 5ØØ miles. Specific range can be adjusted in 1 mile increments.
  • Video Camera: Records from the HUD. 5Ø hours of recording available.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2ØØ miles for MOST sensors.
  • Limousine Docking Collar: Allows smaller limousines (sch as the Sterling Industries EL-71) to be driven right into the fuselage for greater safety of the occupant.
  • Folding Wings: The wings of the Lear Jet cna be swung back, then folded up and against the fuselage for easier storage aboard a Presidential-Class Executive Transport and for re-entry (reduces stress on the wings). While folded, he viewports aft of the wings are obscured, ranging from fully for those closest to only the bottom forward corners for the last ones.
  • Survival Pack: A pack of simpler emergency survival supplies: Pup tent, sleeping bag, black light, GPS, first aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), plasma torch (for small repairs and starting fires), repair kit (with MDC Repair Spray), sewing kit (a small spool of thread and 5 needles), 7 star flares (25Ø foot apogee), 1ØØ feet of black or brown parachute cord (15Ø lbs tensile strength; This is in addition to several hundred feet from their parachute itself), 2-5 days rations, 2 gallons water, water purification kit (good for about 1Ø gallons), manual-inflating liferaft (for at-sea abandonment), self-inflating lifevest (15# buoyancy). The liferaft can also double as a Pup Tent if so desired (though most pilots prefer to use a parachute for that, if anything, due to the fact that it is easier to hide). NOTE: Because the craft does not have rotors, it can not auto rotate for a crash landing.
  • Smoke dispensers (8): Throws out smoke flares capable of covering a 5Ø foot area. Special chemicals in the smoke obscures IR and heat sensors, and defeats visual tracking of the vehicle. Note that it DOESN'T make the vehicle invisible, but simply negates ALL bonuses to strike.
  • Combat Bonuses from Lear Jet Combat Elite:
  • 1 additional attack per melee.
  • +2 Strike.
  • +6 Dodge.