The Traditions
The First Tradition: The Masquerade
Thou shalt not reveal thy true nature to those not of Blood. Doing so shall renounce thy claims of Blood.
The Second Tradition: The Domain
Thy domain is thy concern. All others owe thee respect while in it. none may challenge thy word in thy domain.
The Third Tradition: The Progeny
Thou shalt sire another only with primission of thine elder. If thouh createst another without thine elder's leave, both thou and thy progeny shalt be slain.
The Fourth Tradition: The Accounting
Those thou create are thine own childer. Until thy progeny shall be released, thou shalt command them in all things. Their sins are thine to endure.
The Fifth Tradition: Hospitality
Honor one another's domain. When thou comest to a foreign city, thou shalt present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing.
The Sixth Tradition: Destruction
Thou art forbidden to destroy another of thy kind. The right of destruction belongeth only to thine elder. Only the eldest among thee shall call the blood hunt.
Introduction to a World of Darkness
About the Toreador
About the Camarilla
About the Sabbat
The Traditions
Dictionary
Kindred Language
Toreador Disciplines
The Laws
Legal Stuff
This page is an entirely unofficial use of the Vampire: The Masquarde and A World of Darkness gaming materials published by
White Wolf Game Studios and not intended as an official or profit making venture in any way, shape or form. Although the use of
these concepts, rules, etc., is unauthorized, no infringement is intended. This page is not affiliated with White Wolf Games Studios
in any way and should not be viewed as such. This page are freely available for viewing and personal use, but are, under no
circumstances whatsoever, to be sold for profit.