| (10) Rikishi The big man is quick and effective into getting what he needs, especially early in the game. Most effective Rikishi decks tend to use high-risk maneuvers to increase their Fortitude significantly and they are usually Heel. Therefore, you might want to save your reversals for something that does 4D or more, which is the basic requirement for all high risk maneuvers, and let those 3D or less maneuvers go through. The above, however, conflicts with the rule " Reverse it while you still can!". Therefore, I shall leave it to your jugemental skills to see if that particular maneuver is worth reversing. Bear in mind that Rikishi becomes stale once he reaches a handsize of 3 or less. try to keep his hand at that level. Drive Rikishi Drive is a killer card. Watch out for that too. (11) X-Pac X-Pac. Pretty harmless to the untrained eye. Usually he won't put out that much of a fight but once he gets the momentum going he can become quite deadly. You know he's got no hand, therefore you've got to go and lay him the smackdown as hard as possible. Cause', if you give him time, his handsize is gonna increase rapidly and he would undoubtedly get the cards he needs. watch out for that TTT. It is always used when X-Pac is played. Save your action reversals for later, I can guarantee you 101% that you're gonna need it. Try to finish him as quickly as possible. Do Not delay your onslaught. X-Pac is the master of many comebacks. Don't let him do it to you. (12) The Undertaker The Deadman is quite a hard deck to build efficiently but that doesn't mean you can take him lightly. Usually, Deadman Inc would like let you attack him first, then using his ability, he gets back TTT and the Tombstoner and kills you for the win. Simple yet effective. what you have to look out for is the Undertaker's F level. Never let him get to 15F. That is when every Foil of his would be playable( except the Tombstoner). Also, try to keep his handsize low to disrupt the usage of his ability. The 15F mark for the Undertaker is the level that sets him up for victory. Keep that in mind. Attack him when his hand is minimal but keep in mind that he can take back whatever has been scrapped. (13)The Rock Rocky! The Rock is quite harmless early game, but never underestimate the Great One. Many of the Rock's foils are extremely low-cost, so you have to watch out for them. The Rock is another Comeback King, best late game. You've gotta finish him off at the right time. The Rock is most deadly when his Arsenal is at its lowest. As most Rock decks tend to include many cards which can shuffle his Arsenal, he can hit you real hard late game and would most probably get what he took back. If you drag the game longer, you would be surprised and shocked at how fast the People's Champ stages a full-scale counter-attack. Always try to finish him with simple cards like Dbl Leg Takedown, Backed by Steph or Enter the Stratus-phere. Next Page |