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Human Heroes

Attribute:
Intelligence

HP/MP: 450/285
Armor: 3
Damage: 21-27
Speed: Fast
Range: 60

Archmage
Masters of the mages at Dalaran, the Archmages wield deadly elemental magic. Riding a black steed, he carries a glowing staff and relies heavily on spells that augment the element of water, such as his devestating Blizzard spell or his ability to Summon Water Elementals. His Ultimate Spell allows him to teleport large armies across the battlefield.
500 100 5

Auras:

Brilliance Aura - Increases the mana regeneration rate of all spellcasters around the Archmage.

(Level 1) - Regenerates 0.75 MP of additional mana per second.
(Level 2) - Regenerates 1.5 MP of additional mana per second.
(Level 3) - Regenerates 2.25 MP of additional mana per second.

Spells:

Blizzard - Allows the Archmage to rain down shards of ice on enemy units in an area of effect.
75

(Level 1) - Rains down 6 waves of ice dealing 30 damage.
(Level 2) - Rains down 8 waves of ice dealing 40 damage.
(Level 3) - Rains down 10 waves of ice dealing 50 damage.

Summon Water Elemental - Allows the Archmage to summon a Water Elemental. The Water Elemental has a ranged attack, and increases in size and strength per level of the spell.
125

(Level 1) - Water Elemental summoned with 400 HP and 25 damage.
(Level 2) - Water Elemental summoned with 650 HP and 35 damage.
(Level 3) - Water Elemental summoned with 900 HP and 45 damage.

Ultimate Spell:

Mass Teleport - Allows the Archmage and 24 units around him to teleport to another friendly ground unit. Must be at level 6 to learn.
100

Attribute:
Strength

HP/MP: 700/225
Armor: 3
Damage: 26-36
Speed: Average
Range: Melee

Mountain King
The Mountain Kings, or 'Thanes' in their language, are mighty warriors of Khaz Modan. Wielding an axe and a storm hammer, the Mountain King is a hardcore melee fighter, and uses his Storm Hammer for many of his skills. Thunder Clap and Storm Bolt are both effective spells in battle, and his Ultimate Spell, Avatar, allows the Mountain King to grow to enormous heights, increasing his stats in combat.
500 100 5

Spells:

Storm Bolt - The Mountain King hurls its Stormhammer at an enemy unit, damaging and stunning it.

75

(Level 1) - Deals 100 damage and stuns for 5 seconds.
(Level 2) - Deals 200 damage and stuns for 3 seconds.
(Level 3) - Deals 300 damage and stuns for 9 seconds.

Thunder Clap - The Mountain King slams the ground, sending out a shockwave that damages and stuns nearby enemies.
90

(Level 1) - Deals 70 damage with a short movement and attack rate reduction duration. (25%)
(Level 2) - Deals 110 damage with a medium movement and attack rate reduction duration. (50%)
(Level 3) - Deals 150 damage with a long movement and attack rate reduction duration. (75%)

Bash - Grants the Mountain King a chance to deal 25 bonus damage and stun the opponent for 2 seconds.
(Level 1) - 15% chance per attack to use Bash.
(Level 2) - 25% chance per attack to use Bash.
(Level 3) - 35% chance per attack to use Bash.

Ultimate Spell:

Avatar - Greatly increases the size of the Mountain King, granting him +5 Armor, +500 HP, +20 damage, and spell immunity. Must be at level 6 to learn.
150

Attribute:
Strength

HP/MP: 650/225
Armor: 5
Damage: 24-34
Speed: Average
Range: Melee

Paladin
The pious Paladins of the once proud Order of the Silver Hand are now disbanded after refusing to kill innocent peasants believed to be infested with the undead plague. These Paladins now roam the lands of Azeroth, protecting them from evil and spreading the word of the Holy Light. Wielding great Warhammers in battle, they use holy magic against the minions of evil. Spells like Holy Light can be used not only to heal the wounded, but to smite the Undead. His Ultimate Spell is Resurrection, allowing him to return the fallen from the grave.
500 100 5

Auras:

Devotion Aura - Devotion aura grants an additional armor bonus to all friendly units around the Paladin.
75

(Level 1) - Increases base armor by 1.
(Level 2) - Increases base armor by 2.
(Level 3) - Increases base armor by 3.

Spells:

Divine Shield - Makes the Paladin invulnerable to all damage (physical and magic) for a few seconds.
125

(Level 1) - Spell lasts for 15 seconds.
(Level 2) - Spell lasts for 30 seconds.
(Level 3) - Spell lasts for 45 seconds.

Holy Light - Holy Light heals friendly, organic units. It will also deal half damage to Undead units.
75

(Level 1) - Heals for 200 HP or damages for 100.
(Level 2) - Heals for 400 HP or damages for 200.
(Level 3) - Heals for 600 HP or damages for 300.

Ultimate Spell:

Ressurection - The Paladin can revive 6 friendly units who have recently fallen with Ressurection. The units are revived with full health. Must be at level 6 to learn.
200

©Copyright 2003 Jon Leclerc