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Secrets
I've compiled a list of all the secrets that I know of. If you know of any that are not listed here, I can add it if you would like me to. E-mail it to moi please. Just e-mail me.

Ending bonus Successfully complete the game under the hard difficulty setting to see a 20 second clip of what StarCraft 2 characters would look like under the WarCraft 3 engine after the credits. Note: This movie is in-game, after they play "football" during the ending credits. Also note the Orc in a spacesuit during that sequence.

Additionally, when you click on "Credits" in the main menu, it will detect and display whether if you have completed WarCraft 3 on normal and hard modes. If you have completed the game under the hard difficulty setting, after all the credits there will be another sequence featuring StarCraft 2 Hydralisks attacking the roaming WarCraft 3 characters.

Poem Log into Battle.net, enter any chat room, then immediately press [Ctrl] + [Alt] + [F1] to display an Edgar Allen Poe poem.
Animal Killing Keep clicking the mouse over the deer or other animals and they will eventually explode. Note: The explosion will not hurt anyone else.
Change Background During the Night Elf campaign, while on the join menu (where an archer is standing on the left and missions on the right), press [Alt] + [Tab] to switch to the Windows desktop, then repeat to return to the game. What was once a background during the night has turned into day.
Pirates Play the first mission of the Prologue. Enable the iseedeadpeople code, then look at the island at the top of the map to find some pirates guarding "phat lewt".
Fight Club Reference Play Chapter 1 of the Undead campaign. In the main town area after you get your shade, you can find two civilians named Robert and Tyler fighting against each other with a large crowd watching.
Panda bears Play Chapter 2 of the Undead campaign. Enable the iseedeadpeople code. Look at the left edge of the map until you find a waterfall. Have a unit go to the waterfall. You have to clear a path through the trees by attacking them. When you get to the waterfall, you will find the secret Pandaren relaxation area and see a photo of two panda bears.
Pendent Of Energy Play Chapter 2 of the Undead campaign. After you get the remains of the dead Necromancer and a short intermission sequence plays, enable the iseedeadpeople code. Look for a very big Granite Golem just south of the first river you see. He will drop the Pendent Of Energy when defeated. He is difficult, but it is worth the fight.
Goblin telescope Play Chapter 2 of the Undead campaign. After you get the remains of the dead Necromancer and a short intermission sequence plays, enable the iseedeadpeople code. Look for a very big Granite Golem just south of the first river you see. He will drop the Pendent Of Energy when defeated. He is difficult, but it is worth the fight.
Robe of the Magi In Chapter 5 of the Night Elves campaign, "Brother's By Blood," the first main quest's path has many mushroom trees where the river separates the land masses. In the bottom right of the land you are first on, do "Force Of Nature" on the mushrooms and send them to fight the skeletons. Move on until you see another mushroom group in the bottom right as well. Do the same spell and move onto the small circle. Then, kill the Death Revenant and Skeletons to receive the Robe Of The Magi, which gives a +6 bonus to intelligence.
Shrine of Uberfish In Chapter 5 of the Night Elves campaign, "Brother's By Blood," there are two main quests. The first is awakening the Druids of the Claw. In the second, freeing Illidan Stromrage, is where this secret is located. First, enable the iseedeadpeople code reveal the entire map. In the underground prison compound, you will see two circles of power behind some trees the patrolling guards. Send Whisperwind to the big circle, transporting her to the Shrine of Uberfish, which contains a Mantle Of Intelligence.
Sasquatch Play Chapter 2 of the Undead campaign. Knock down the trees in the curve in the path which leads to the Rogue Wizard. A path to the left will lead to an intermission featuring the Sasquatch and Elder Sasquatch. Note: The Elder Sasquatch will leave behind a Claws Of Attack +6.
Hungry Hungry Hippo Play Chapter 7 of the Orc campaign. Your Tauren units will eventually encounter a large salamander named "Hungry Hungry Lizard". Watch him as he eats the large patch of mushrooms nearby. After he is finished, he will explode, opening a path that leads to the Lion Horn of Stormwind.
Ghosts Play Chapter 1 of the Human campaign. Take Arthas to the graveyard toward the east part of the map at night. Villagers and sheep that you killed will reappear.
Book of Sam When using the Humans in a custom or campaign game, the hero paladin carries a book of spells with him. This is what he looks at as he casts Holy Light. Zoom in fully on the book while performing the spell, and the name "SAM" can be seen. Note: Timing is important, but mainly keep watching the screen.
Timmy the Ghoul In Chapter 1 of the Human campaign, you can save Timmy from gnolls. In Chapter 4 of the Human campaign. after your defeat the first undead town you encounter Kel Thuzad. When the intermission ends, go to the lower path and you will see a cage. Attack the cage and a ghoul will appear, but not attack. Look at the ghouls name to learn that it is the same Timmy that you saved. Kill the ghoul to get a random item.
Talisman Of Evasion Play Chapter 6 of the Human campaign. Find the zoo in the west part of the map. Repeatedly click on the rat with the special name until it explodes.
Largest Pandy Ever Play Chapter 5 of the Night Elf campaign. Go as far right as possible in the cavern when you begin. Search for a group of mushrooms on the right side that have a skull and bone in the ground in front of it. Turn back if you hear the Priestess comment about the demon bile, as you have passed it. Use Force Of Nature on the mushrooms to open a path that is littered with bones. Bring units into the to start an intermission sequence and The Largest Panda Ever will appear and attack. Defeat it to get a Necklace Of Spell Immunity.
Hydralisk When playing as Night Elves on the Daughters Of The Moon mission, just before the Undead base near the last door to the Night Elves base, you will get tree Ballista. Use the Ballista to hit the trees to the north and you will find a powerful Hydralisk (level 7) that will join you against the Undead base. If you cannot find it, enable the iseedeadpeople code to view the entire map.
More units in Undead Campaign Click on an animal until it would normally explode. It will instead turn into a unit.
Build other race's units and buildings as Undead Play the Undead in a custom or multi-player game. Use a Banshee with the Posses ability to take over a Peasant or Wisp. This gives you the ability to build that race's units and construct their buildings. This also gives you access to train their heroes.
Protect your base from ground units as Undead Start off by creating Shades as soon as the game begins. Have them at the entrance to your base and stand their ground. Since they are invisible, no one can kill them and ground units will be able to get by them. This also works with trapping Heroes. Surround a hero and he will be stuck.
Easy find for Undead To find an enemy easily without them knowing, play as the Undead and create a Banshee. Try to find a sheep or a pig. Use Possess and you will have control of the animal. They are slow, but if you walk it into an enemy's base, they will think it is a regular sheep or pig.
Easy Infernal Golem kill In campaign mode, Infernal Golems count as summoned unit (even though they do not die due to time limit). Thus, you can use magic such as Dryad Abolish Magic to kill them easier.
Mind Control There is an item called the Scepter Of Mastery dropped by any level 10 Dragon. Use this to control other races except Heroes andneutral enemies above level 6. Note: It can only be used three times and by Heroes.
Build over Supply Limit as Night Elves When you reach the supply limit (90 food), you cannot build any more units. However, when you build Ancient Buildings, it eliminates 1 food, thus allowing you to build more units. When you cancel your Ancient Building, you will have your 1 food supply back, getting you over the supply limit.
Hiding as Night Elves Note: This trick only works at night and for units with the Hide ability (Priestess of Moon, Archers, Huntress). Use a Ballista (if desired) to knock down trees in a middle of a forest, then place the units with the Hide ability inside the area of trees. Block the entrance with Moon Wells. It is possible use Sentinels and the Scout to see ahead. The forest area should be where the enemy passes. When the enemy appears, they will get killed by the Archers. If they manage to attack, the Moon Wells will heal your units. The Huntresses are used mainly for emergency purposes, such as for units that take down trees and attacks from behind.
Sorceress transformation At the intermission sequence featuring the Archmage and the Prophet, in the background are two sorceresses floating around. One of them will turn the other into a sheep.
Easy experience There are always monsters near your base. Defeat them to gain about 120 experience points.

©Copyright 2003 Jon Leclerc