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Human Units
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HP/MP: 220/200
Armor: 0
Armor Type: Light
Damage: 8-9
Damage Type: Piercing
Speed: Average
Range: 60
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Priest
These Elven males specialize in protective magic, as opposed to the offensive type spells of the Sorceress. They have many healing and restoring spells, insuring the regeneration and safety of your army on the battlefield. They may be built once you have a Mage Tower.
Spells:
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Inner Fire - Increases a unit's attack damage by 10% and armor by 5. Lasts for 60 seconds.[autocast]
40
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Dispel Magic - Dispels negative spell effects on friendly units and positive spell effects on enemy units. Deals 200 damage to summoned units.
75
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Heal - Heal friendly units. Spell heals 25 HP per cast.[autocast]
5
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Upgrades:
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Priest Adept Training - Increases mana capacity by 100, mana regeneration rate by 25%, hit points by 75, minimum and maximum attack, and gives Priests the ability to cast Dispel Magic.
150
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Priest Master Training - Further increases mana capacity by 100, mana regeneration rate by 25%, hit points by 75, minimum and maximum attack, and gives him the ability to cast Inner Fire.
250 100
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HP/MP: 250/200
Armor: 0
Armor Type: Light
Damage: 11-14
Damage Type: Piercing
Speed: Average
Range: 60
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Sorceress
The Sorceri of Daladran join the Allance to offer their aid with many status altering spells. An offensive spell caster, she floats above the ground as she moves around the map causing havoc. Her spells allow her to weaken her oppenents while giving her allies the advantage of her invisibility spell. The Sorceress may be built at the Mage Tower once the Arcane Sanctum is built.
Spells:
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Slow - Slows an enemy unit's attack rate by 25% and movement speed by 60% Lasts for 40 seconds.[autocast]
50
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Invisibility - Makes targeted unit invisible for 120 seconds. If the invisible unit does an action besides moving, the invisibility will be dispelled.
100
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Polymorph - Temporarily turns targeted unit into a sheep. The sheep retains the same stats as the original unit, but cannot attack. The unit turns back to normal after 60 seconds.
220
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Upgrades:
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Sorceress Adept Training - Increases mana capacity by 100, mana regeneration rate by 25%, hit points by 75, minimum and maximum attack, and gives the Sorceress the ability to cast Invisibility.
150
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Sorceress Master Training - Further increases mana capacity by 100, mana regeneration rate by 25%, hit points by 75, minimum and maximum attack, and gives the Sorceress the ability to cast Polymorph.
250 100
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[Summoned]
HP: 450
Armor: 0
Armor Type: Piercing
Damage: 25
Damage Type: Medium
Speed: Slow
Range: 30
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Water Elemental
Used by the Conjerors in the first war to wreak havoic, the Water Elementals have returned and can be summoned by the Arch-Mage. These watery beings can pack quite a punch, and take quite a bit of damage as well. However, as will all summoned creatures, the magic that binds them to this world soon runs out and they are forced to dissolve.
150
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Spell Levels:
(Level 1) - Water Elemental summoned with 450 HP and 25 damage.
(Level 2) - Water Elemental summoned with 675 HP and 35 damage.
(Level 3) - Water Elemental summoned with 900 HP and 45 damage.
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