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Night Elf Heroes
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Attribute:
Agility
HP/MP: 625/240
Armor: 4
Damage: 24-46
Speed: Fast
Range: Melee
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Demon Hunter
Surrendering their souls, the Demon Hunters have vowed to destroy the Burning Legion that they once lured to Azeroth. The Demon Hunters blindfold themselves to develop "spectral sight" to better seek out the Burning Legion and the Scourge. Wielding powerful warblades, they prove to be formidable opponents in battle. They use the Burning Legion's own magic to fight them, although this has caused them to be shunned by the Night Elves. Spells like Immolation and Evasion allow the Demon Hunter to be particularly effective in battle, while their Ultimate Spell, Metamorphosis, allows them to become a Demon themselves.
Auras:
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Evasion - When the Demon Hunter has Evasion, there is a chance that attacks against him will miss.
(Level 1) - 10% chance for an opponent to miss.
(Level 2) - 20% chance for an opponent to miss.
(Level 3) - 30% chance for an opponent to miss.
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Spells:
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Mana Burn - Mana Burn allows the Demon Hunter to siphon mana from another spell caster but not against other units with Mana Burn and does physical damage equal to the amount burned.
50
(Level 1) - Spell drains 100 MP from target.
(Level 2) - Spell drains 125 MP from target.
(Level 3) - Spell drains 150 MP from target.
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Immolation - Immolation sets the Demon Hunter on fire, causing damage to enemy units standing next to the Demon Hunter. Drains mana until decactivated at the rate of 7/sec.
35
(Level 1) - Deals 10 damage per second.
(Level 2) - Deals 15 damage per second.
(Level 3) - Deals 20 damage per second.
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Ultimate Spell:
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Metamorphosis - Metamorphosis turns the Demon Hunter into a Demon for 45 seconds. While in Demon form he gains a ranged chaos attack (range of 60), +500 HP, and +5 HP regeneration/sec. Must be at level 6 to learn.
150
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Attribute:
Intelligence
HP/MP: 500/270
Armor: 3
Damage: 20-26
Speed: Average
Range: 50
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Keeper of the Grove
The Keepers of the Grove are the favored sons of the demigod Cenarius. These half-elf, half-stag creatures usually do not associate with other Night Elves, and desire to remain in their sacred Moon Groves in the Ashenvale forest. Howevern the threat of the Burning Legion has brought them together with the Night Elves to protect their homeland. The Keepers of the Grove are masters at controlling nature. With spells like Entangling Roots, they can trap enemy units and poison them. Force of Nature is a powerful summoning spell which allows them to animate trees, creating powerful Treant creatures. And their Ultimate Spell, Tranquility, allows them to summon a healing rain cloud to restore life to the Night Elf army.
Auras:
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Thorns Aura - Thorns Aura causes enemy units attacking units around the Keeper of the Grove to receive damage for each attack they inflict.
(Level 1) - Deals 10% damage per hit to the attacker.
(Level 2) - Deals 20% damage per hit to the attacker.
(Level 3) - Deals 30% damage per hit to the attacker.
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Spells:
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Entangling Roots - Entangling Roots trap an enemy unit, keeping them from moving. They also deal poison damage for the duration of the spell.
75
(Level 1) - Deals 15 damage per second over 15 seconds.
(Level 2) - Deals 15 damage per second over 30 seconds.
(Level 3) - Deals 15 damage per second over 45 seconds.
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Force of Nature - Force of Nature summons a Treant unit by targeting a group of trees (can also be used to defoilate areas). More Treants are summoned in one casting as the level is increased.
75
(Level 1) - Raises 2 Treants for 60 seconds.
(Level 2) - Raises 3 Treants for 60 seconds.
(Level 3) - Raises 4 Treants for 60 seconds.
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Ultimate Spell:
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Tranquility - Tranquility allows the Keeper of the Grove to summon forth a healing rain cloud, which will rain on the battlefield. Friendly units underneath the cloud will regenerate 20 HP per second, with the spell lasting 30 seconds. Must be at level 6 to learn.
200
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Attribute:
Agility
HP/MP: 550/225
Armor: 4
Damage: 21-31
Speed: Fast
Range: 60
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Priestess of the Moon
Celebrated as the true leaders of the Night Elven army, the Priestesses of the Moon are guardians of a sacred mountain, the place from where the Sentinel army comes. Riding atop a Frostsabre Tiger, her main weapon is a magical energy bow. The Priestess uses several spells in her arsenal to safeguard the lands. Her Trueshot Aura is benefitial to Night Elf ranged units, while her Searing Arrows ability enflames her own arrows. Her Ultimate Spell is Starfall, which allows her to call down a rain of starlight onto the battlefield.
Passive:
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Shadowmeld - Allows the Priestess of the Moon to become invisible at night while standing still. If the Priestess moves or does any action, the invisibility will be dispelled until she stops.
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Auras:
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Trueshot Aura - Trueshot aura increases the damage dealt by ranged units in the aura's area of effect.
(Level 1) - Increases base ranged damage by 10%.
(Level 2) - Increases base ranged damage by 20%.
(Level 3) - Increases base ranged damage by 30%.
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Spells:
Ultimate Spell:
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Starfall - The Priestess of the Moon rains down stars from the heavens, causing massive amounts of damage in a large area. Each wave deals 50 damage/wave for 45 seconds. Must be at level 6 to learn.
200
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