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Orc Heroes

Attribute:
Intelligence

HP/MP: 475/285
Armor: 4
Damage: 21-27
Speed: Fast
Range: 60

Farseer
Farseers are master Shamans, the greatest of their class. Being among Thrall's closest advisors, the Farseers can obtain visions of the future, and are closely in tune to the inner workings of the Horde. Calling apon the Spirits of Wind, Earth, Fire, Water, and the Wilds, Farseers can create great feats, including their Ultimate Spell, Earthquake, which can destroy any building unfortunate enough to be at its epicenter.
500 100 5

Spells:

Chain Lightning - Allows the Farseer to send a chain of electricity across several adjacent targets. Each additional target jumped to receives less damage than the previous one.
120

(Level 1) - Deals 100 damage and jumps over 4 units.
(Level 2) - Deals 140 damage and jumps over 6 units.
(Level 3) - Deals 180 damage and jumps over 8 units.

Far Sight - Reveals a part of the map to the Farseer. Also detects invisible units.
75 / 60 / 50

(Level 1) - Reveals small area of the map and costs 75 mana.
(Level 2) - Reveals large area of the map and costs 60 mana.
(Level 3) - Reveals huge area of the map and costs 50 mana.

Feral Spirit - Summons two spirit wolves to fight for the Farseer.
100

(Level 1) - Two Spirit Wolves created with 200 HP and 12-13 damage.
(Level 2) - Two Spirit Wolves created with 300 HP and 22-23 damage.
(Level 3) - Two Spirit Wolves created with 400 HP and 32-33 damage.

Ultimate Spell:

Earthquake - Allows the Farseer to do 50 points of damage to buildings per second. If the spell is allowed to continue through its full duration, all buildings under it will be destroyed. It also slows all units under it by 75%, and lasts for 20 seconds. Must be at level 6 to learn.
150

Attribute:
Strength

HP/MP: 750/210
Armor: 3
Damage: 27-37
Speed: Average
Range: Melee

Tauren Chieftain
Hoping to guide the Horde's return to a more shamanistic way of life, the Tauren Chieftains have joined their ranks. Given the honor of carrying the totems of their lost tribe on their backs, the Chieftains use their deadly warblades in battle. The Tauren Cheiftain's spells deal with their pure brute strength, including their devastating Shockwave attack. Their Ultimate Spell summons forth all of their spiritual teachings to give them the ability to Reincarnate themselves on the battlefield.
500 100 5

Auras:

Endurance Aura - Endurance Aura increases attack speed and movement speed of units around the Tauren Chieftain.

(Level 1) - +5% attack rate and +10% movement speed.
(Level 2) - +10% attack rate and +20% movement speed.
(Level 3) - +15% attack rate and +30% movement speed.

Spells:

Shockwave - The Tauren Chieftain sends out a Shockwave that damages all in its path.
100

(Level 1) - Deals 75 damage
(Level 2) - Deals 130 damage
(Level 3) - Deals 200 damage

Warstomp - The Tauren Chieftain stamps the ground, damaging and stunning opponents around him.
90

(Level 1) - Deals 25 damage and has a 3 second stun.
(Level 2) - Deals 50 damage and has a 4 second stun.
(Level 3) - Deals 75 damage and has a 5 second stun.

Ultimate Spell:

Reincarnation - Tauren Chieftain will resurrect with full mana and health. Must be at level 6 to learn.[autocast]
100

Attribute:
Strength

HP/MP: 575/240
Armor: 5
Damage: 25-47
Speed: Fast
Range: Melee

Blade Master
Once proud members of the Burning Blade Clan, the Blade Masters now stand disbanded, wandering the land in the hope to free themselves of the Burning Legion's corruption. Skilled swordsmen, the Blade Masters make quick work of any enemies with their katana blades. They also carry Battle Standards on their backs in remeberance of their clan.
500 100 5

Skills:

Critical Strike - Gives the Blademaster a 15% chance to deal extra damage in attacks.

(Level 1) - 2 times normal damage when Critical Striking.
(Level 2) - 3 times normal damage when Critical Striking.
(Level 3) - 4 times normal damage when Critical Striking.

Spells:

Wind Walk - Allows the Blade Master to become invisibile for a brief period of time
100 / 75 / 25

(Level 1) - Spell costs 100 mana and has a 20 seconds.
(Level 2) - Spell costs 75 mana and has a 40 seconds.
(Level 3) - Spell costs 25 mana and has a 60 seconds.

Mirror Image - The Blade Master splits into multiple images. These images decay over a period of time, deal no damage, and take double damage from attacks.
150

(Level 1) - Splits into 1 illusion.
(Level 2) - Splits into 2 illusions.
(Level 3) - Splits into 3 illusions.

Ultimate Spell:

Bladestorm - The Blade Master spins rapidly, damaging any units in his path at the rate of 110 damage per second. Must be at level 6 to learn.
250

©Copyright 2003 Jon Leclerc