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Undead Heroes
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Attribute:
Strength
HP/MP: 675/255
Armor: 4
Damage: 24-35
Speed: Average
Range: Melee
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Death Knight
Once brave Paladins of Lordaeron, the Death Knights now serve the Lich King with strict loyalty. Paladins seeking the source of the vial plague spreading through Lordaeron were soon infested by this very plague as well, corrupting them and tempting them into a dark pact with Ner'zhul. The Death Knights act as the antithesis to the goodly Paladins, wielding similar yet opposite spells to their previous form. Death Coil is similar to Holy Light, however it heals the Undead and harms the living. Death Pact protects like Divine Shield, but at the cost of a friendly unit. Thier Ultimate Spell, Animate Dead, serves as a balance to Ressurection, allowing the Death Knight to raise the dead corpses of the recently fallen to serve him with strict loyalty.
Auras:
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Unholy Aura - Increases the movement speed and hit point regeneration of units around the Death Knight.
(Level 1) - Boosts movement by 10% and hit point regeneration by 50%.
(Level 2) - Boosts movement by 20% and hit point regeneration by 100%.
(Level 3) - Boosts movement by 30% and hit point regeneration by 150%.
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Spells:
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Death Coil - Death Coil restores HP to friendly Undead units and harm living enemy units.
75
(Level 1) - Heals for 200 MP or deals 100 damage.
(Level 2) - Heals for 400 MP or deals 200 damage.
(Level 3) - Heals for 600 MP or deals 300 damage.
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Death Pact - Kills a friendly unit to convert it's HP into HP for the Death Knight.
50
(Level 1) - Shield has 100% of targeted unit's HP.
(Level 2) - Shield has 200% of targeted unit's HP.
(Level 3) - Shield has 300% of targeted unit's HP.
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Ultimate Spell:
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Animate Dead - Animate Dead raises 6 dead units in the selected area. The all units are raised (friendly or enemy), but they cannot use their spells or skills. Animated units will decay after 120 seconds. Must be at level 6 to learn.
250
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Attribute:
Strength
HP/MP: 600/270
Armor: 3
Damage: 22-32
Speed: Average
Range: Melee
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Dread Lord
These demonic heroes were sent by the Burning Legion to watch over Ner'zhul and the Scourge. However, over time their allegence shifted to Ner'zhul, putting them in his command. As masters of darkness and mental domination, the Dread Lords have a great deal of magic in their arsenal. Their ability to summon a Carrion Swarm of bats proves a useful way to deal heavy damage, and their Vampiric Aura allows those around the Dread Lord to sap life from their victims. The Dread Lord's Ultimate Spell is Dark Summoning, which can teleport a large group of units to the Dread Lord.
Auras:
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Vampiric Aura - Units around the Dread Lord will drain HP for themselves with every attack they deal against an enemy.
(Level 1) - 15% of attack damage is converted into HP.
(Level 2) - 30% of attack damage is converted into HP.
(Level 3) - 45% of attack damage is converted into HP.
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Spells:
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Carrion Swarm - The Dread Lord emits a horde of carrion bats that damage all units in their path.
110
(Level 1) - Deals 100 damage per unit, max 300 damage.
(Level 2) - Deals 150 damage per unit, max 300 damage.
(Level 3) - Deals 200 damage per unit, max 300 damage.
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Sleep - Places the targeted unit into a deep sleep. The unit will awaken if attacked or after a short duration.
100 / 75 / 50
(Level 1) - Costs 100 MP and lasts for 20 seconds.
(Level 2) - Costs 75 MP and lasts for 40 seconds.
(Level 3) - Costs 50 MP and lasts for 60 seconds.
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Ultimate Spell:
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Inferno - The Dread Lord summons a massive infernal from the sky stunning units in an area for 4 seconds and doing 50 damage. The Infernal is an incredible melee fighter. Must be at level 6 to learn.
175
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Attribute:
Intelligence
HP/MP: 425/300
Armor: 3
Damage: 22-28
Speed: Average
Range: 60
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Lich
Apon his journey into the Twisting Nether, Ner'zhul brought several orcish Shamen and Warlocks with him. When Kil'jaeden and the Burning Legion captured Ner'zhul, these socerers were twisted and corrupted into the icy Liches that now serve Ner'zhul. Each Lich is granted the power to summon the icy elements of Northrend, granting him several cold and frost related spells. Spells such as Frost Nova chill targets while damaging them, while Frost Armor protects units while also frosting attackers. The Lich's Ultimate Spell is Death & Decay, which summons the terrible Grim Reaper onto the battlefield to utterly destroy any in his path.
Spells:
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Frost Nova - Creates a ring of ice that extends from a targeted unit. This damages and frosts any units within its radius.
125
(Level 1) - Deals 100 damage to target and 50 damage to surrounding units.
(Level 2) - Deals 100 damage to target and 100 damage to surrounding units.
(Level 3) - Deals 100 damage to target and 150 damage to surrounding units.
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Frost Armor - Creates a Frost shield on the selected target. The shield grants additional armor, and causes any attackers to be frosted, slowing their movement speed.
40
(Level 1) - Adds 3 Armor and causes 5 seconds of frost.
(Level 2) - Adds 5 Armor and causes 5 seconds of frost.
(Level 3) - Adds 7 Armor and causes 5 seconds of frost.
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Dark Ritual - Kills a friendly unit and converts its HP into MP for the Lich.
25
(Level 1) - Converts 33% of HP into Mana.
(Level 2) - Converts 66% of HP into Mana.
(Level 3) - Converts 100% of HP into Mana.
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Ultimate Spell:
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Death and Decay - The Grim Reaper decays all units within the targeted area. It damages everything by 4% of its total HP per second, and lasts for 35 seconds. If the spell is allowed to continue for its full duration, nothing underneath can survive. Must be at level 6 to learn.
250
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