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Undead Units

[Undead]

HP: 210
Armor: 0
Damage: 9-10
Speed: Average
Range: Melee

Acolyte
The worker unit of the Scourge, the Acolyte follows the orders of their master with strict loyalty. These zealots are responsible for gold collection and the summoning the Undead structures, serving a vital purpose to the undead cause. They also have the ability to unsummon structures, returning some of the gold used to summon them. Once the Sacrificial Pit is summoned, Acolytes can also be sacrificed to create Shades.
80 1

Abilities:

Repair - Repairs buildings and Mechanical units.[autocast]
Gather - Harvest Gold from a Haunted Gold Mine. Acolytes harvest 10 Gold at a time at No Upkeep.
Summon Building - Construct Undead Buildings. Upgrading your Necropolis allows for construction of more structures.
Unsummon Building - Unsummons a building, destroying it but returning gold back to you. If the building is at full health, you will receive 50% of the resources used to summon it..
Sacrifice - Sends the Acolyte to the nearest Sacrifical Pit to become a Shade. Must have the Sacrificial Pit to use this.

[Undead]

HP: 380
Armor: 0
Damage: 11-12
Harvest: 2-2
Speed: Average
Range: Melee

Ghoul
Ghouls are formed from the corpses of what were once Zombies. As the most basic unit of the Scourge, they serve as a useful melee unit in groups. They can also feed on the bones of fallen units to help regenerate hit points, and serve a vital function to the Scourge as their lumber harvester.
130 2

Abilities:

Canabalize - Allows the Ghoul to eat a corpse, recovering 5 HP per second.
150
Gather - Harvest Lumber. Ghouls harvest 20 Lumber per trip.

Upgrades:

Unholy Strength - Increases the Ghoul's attack damage to 12-14.
175 25
Improved Unholy Strength - Increases the Ghoul's attack damage to 13-16.
225 50
Advanced Unholy Strength - Increases the Ghoul's attack damage to 14-18.
275 75

Unholy Armor - Increases the Ghoul's armor to 2.
150 50
Improved Unholy Armor - Increases the Ghoul's armor to 4.
200 100
Advanced Unholy Armor - Increases the Ghoul's armor to 6.
250 150

[Undead]

HP: 460
Armor: 0
Damage: 27-32
Speed: Average
Range: 70

Crypt Fiend
This arachnid-bodied males were once part of the great kingdom of Azjol-Nerub before it was destroyed by the Lich King Ner'zhul. They now serve him with strict loyalty. Crypt Fiends attack with several spiderlings that can attach to enemy units and drain life to restore the Crypt Fiend. While they cannot target aerial units or structures, they make up for it with their large attack damage. They're also useful as one of the Undead's main anti-air tactics, their Web ability which can ensnare aerial targets.
250 40 3

Attack:

Attack (Spiderlings) - Sends out a wave of small spider hatchlings which drain life from the target and return it to the Crypt Fiend.

Abilities:

Web - Immobolizes and grounds aerial units, allowing melee attackers to damage them. Lasts for 20 seconds.[autocast]
200 50

Upgrades:

Creature Attack - Increases the Crypt Fiend's attack damage to 28-38.
200 50
Improved Creature Attack - Increases the Crypt Fiend's attack damage to 29-44.
250 75
Advanced Creature Attack - Increases the Crypt Fiend's attack damage to 30-50.
300 100

Creature Carapace - Increases Huntress' armor to 3.
150 100
Improved Creature Carapace - Increases Huntress' armor to 5.
200 125
Advanced Creature Carapace - Increases Huntress' armor to 7.
250 150

[Mechanical]

HP: 320
Armor: 2
Damage: 108-146
Speed: Slow
Range: 100

Meat Wagon
Feared by many due to its grotesque appearance, the Meat Wagon is one of the Scorge's most unusual contraptions. The Meat Wagon can collect corpses from the battlefield, saving them for later use by the Necromancer or Ghouls. The Wagon can store 8 corpses for an unlimited amount of time, and also comes with a Meat-A-Pult™ siege weapon. Once Plague Cloud is learned, this attack works particularly well on large groups of units.
280 70 4

Attacks:

Attack (Meat-A-Pult) *Not mine! - Main attack of the Meat Wagon. Trees can be destroyed with it if targeted.
Target Ground - Attack a specific location on the ground repeatedly.

Abilities:

Get Corpse - Collect a Corpse. The Meat Wagon can hold 8 corpses.
Unload All Corpses - Unload all corpses being held.

Upgrades:

Plague Cloud - Creates a lasting poison cloud with each attack of the Meat Wagon. The cloud deals 1 HP of damage per second, for 180 seconds. It can also be created with target ground, poisoning those who pass through it.
250 100

[Undead]

HP/MP: 230/200
Armor: 0
Damage: 9-125
Speed: Average
Range: 60

Necromancer
Once great spellcasters and admired by the Magocracy of Dalaran, Necromancers delve into dark magik and made a pact with death to retain their Humanity at the cost of their souls. They now serve the Lich King Ner'zhul in conjuring up Undead minions to do his bidding.
250 2

Spells:

Raise Dead - Raises Skeleton Warriors from corpses. Each cast raises two Skeletons at a time.[autocast]
75
Unholy Frenzy - Increases the attack rate of the targeted unit by 75%, at the cost of draining 4 HP per second from the unit. Lasts for 45 seconds.
50
Cripple - Severely hinders a unit, reducing his movement speed by 75%, attack rate by 50%, and damage by 50%.
250

Upgrades:

Necromancer Adept Training - Increases the Necromancer's HP to 305, damage to 10-16, MP to 300 and his mana regeneration. Also teaches him Unholy Frenzy.
200
Necromancer Master Training - Further increases the Necromancer's HP to 380, damage to 11-20, MP to 400 and his mana regeneration. Also teaches him Cripple.
300 100

[Undead]

HP/MP: 210/200
Armor: 0
Damage: 11-15
Speed: Average
Range: 50

Banshee
While once female Night Elves, the Banshees were slain by the Burning Legion during their initial attack upon Kalimdor, and their restless spirits were forced to roam the lands. Tortured and full of anguish, Banshees despise the living, and joined Ner'zhul to seek vengenance upon them. Their terrible screams strike fear in the very souls of their victims, and their terrible magiks make them all the more deadly. Their most powerful ability is that to possess a living body, displacing its soul.
260 2

Spells:

Curse - Causes the targeted unit to miss 25% of the time when attacking. Lasts 45 seconds.[autocast]
50
Anti-Magic Shell - Casts a shield on the targeted unit to prevent any magic spells from effecting it for 60 seconds.
100
Possession - Allows the player to perminately control a unit, at the cost of loosing the Banshee in the process. Does not work on Heroes or Creeps level 6 and over.
250

Upgrades:

Banshee Adept Training - Increases the Banshee's HP to 285, damage to 12-20, MP to 300 and his mana regeneration. Also teaches her Anti-Magic Shell.
200
Banshee Master Training - Further increases the Banshee's HP to 360, damage to 13-25, MP to 400 and his mana regeneration. Also teaches her Possession.
300 100

[Undead]

HP: 950
Armor: 1
Damage: 29-35
Speed: Average
Range: Melee

Abomination
An Abomination is a zombie-like unit, with innards spilling out his grotesque body. As a heavy melee-fighting unit, he wields both a cleaver and long hooks. In addition to his pure brute force, he may also learn Plague Cloud which can create a lasting poison effect on those he attacks.
280 50 4

Upgrades:

Plague Cloud - Creates a lasting poison cloud with each attack of the Abomination. The cloud deals 1 HP of damage per second, for 180 seconds. Upon death the Abomination also emits this cloud, poisoning those that pass through.
250 100

Unholy Strength - Increases the Abomination's attack damage to 30-42.
175 25
Improved Unholy Strength - Increases the Abomination's attack damage to 31-49.
225 50
Advanced Unholy Strength - Increases the Abomination's attack damage to 32-56.
275 75

Unholy Armor - Increases the Abomination's armor to 3.
150 50
Improved Unholy Armor - Increases the Abomination's armor to 5.
200 100
Advanced Unholy Armor - Increases the Abomination's armor to 7.
250 150

[Undead]

HP: 570
Armor: 4
Grd Damage: 14-16
Air Damage: 23-27
Speed: Average
Grd Range: 40
Air Range: Melee

[Stone Form]

HP: 570
Armor: 10

Gargoyle
Terrors of Northrend, the Gargoyles have thick crystaline hides which protect them from attackers. These hideous creatures enjoy ripping apart the flesh of the living and, as one of the Scourge's best anti-air units, delight in combat with air and ground attackers alike. They also have the added ability to become stone, gaining a significant armor bonus and HP regeneration, but sacrificing mobility, attack, and flight. While in stone form the Gargoyles are susceptable to melee attackers.
240 10 2

Spells:

Stone Form - The Gargoyle becomes a statue, sacrificing mobility, attack, and flight for armor and HP regeneration. A Stone Form Gargoyle has an armor rating of 10 (plus upgrades) and a regeneration rate of 8 HP per second.
150 100

Upgrades:

Creature Attack - Increases the Gargoyle's attack damage to 24-32 against air and 15-19 against ground.
200 50
Improved Creature Attack - Increases the Gargoyle's attack damage to 25-37 against air and 16-22 against ground.
250 75
Advanced Creature Attack - Increases the Gargoyle's attack damage to 26-42 against air and 17-25 against ground.
300 100

Creature Carapace - Increases the Gargoyle's armor to 6.
150 100
Improved Creature Carapace - Increases the Gargoyle's armor to 8.
200 125
Advanced Creature Carapace - Increases the Gargoyle's armor to 10.
250 150

[Undead]

HP: 1000
Armor: 2
Damage: 78-97
Speed: Slow
Range: 30

Frost Wyrm
Upon death, Dragons often flew to Northrend to die. Seeing the boneyards created over the years, Ner'zhul had these terrible creatures resurrected to fight for the Scourge and spread terror once again. Adept in cold magic, Frost Wyrms breath an icy breath attack upon their foes. They also have Freezing Breath, a nasty attack which can completely freeze a building, suspending its functions until the spell wears off.
600 150 8

Abilities:

Freezing Breath - Casting Freezing Breath on an enemy structure will suspend all functions of it until the spell wears off. This includes tower attacks and unit production. Lasts for 15 seconds.
250 200

Upgrades:

Creature Attack - Increases the Frost Wyrm's attack damage to 79-117.
200 50
Improved Creature Attack - Increases the Frost Wyrm's attack damage to 80-137.
250 75
Advanced Creature Attack - Increases the Frost Wyrm's attack damage to 81-157.
300 100

Creature Carapace - Increases the Frost Wyrm's armor to 4.
150 100
Improved Creature Carapace - Increases the Frost Wyrm's armor to 6.
200 125
Advanced Creature Carapace - Increases the Frost Wyrm's armor to 8.
250 150

[Undead]

HP: 250
Armor: 0
Speed: Average

Shade
Sacrificing their flesh, Acolytes can toss themselves into the Sacrificial Pit to destroy their bodies and become Shades. These dis-embodied ghosts can not be seen by the living, and thus serve as excellent spies. Shades cannot attack, but they can reveal invisible units and keep tabs on an enemy or path.
1 Acolyte

[Summoned]

HP: 180
Armor: 1
Damage: 14-15
Speed: Average
Range: Melee

Skeleton Warrior
Raised by the Necromancer from fallen corpses, Skeleton Warriors serve as a great means for the Scourge to quickly boost its army. While not as physically strong as other Scourge attackers, they are best used with strength in numbers. As enemy or friendly units fall, the Necromancer can raise their corpses to increase your army and tip the battle in your favor. The Necromancer can summon two Skeleton Warriors per cast.
75 for two
Abilities:

Skeleton Longevity - Increases the length of time Skeleton Warriors are summoned by 20 seconds.
100 100

Unholy Strength - Increases the Skeleton Warrior's attack damage to 15-17.
175 25
Improved Unholy Strength - Increases the Skeleton Warrior's attack damage to 16-19.
225 50
Advanced Unholy Strength - Increases the Skeleton Warrior's attack damage to 17-21.
275 75

Unholy Armor - Increases the Skeleton Warrior's armor to 3.
150 50
Improved Unholy Armor - Increases the Skeleton Warrior's armor to 5.
200 100
Advanced Unholy Armor - Increases the Skeleton Warrior's armor to 7.
250 150

©Copyright 2003 Jon Leclerc