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Undead Units
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[Mechanical]
HP: 320
Armor: 2
Damage: 108-146
Speed: Slow
Range: 100
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Meat Wagon
Feared by many due to its grotesque appearance, the Meat Wagon is one of the Scorge's most unusual contraptions. The Meat Wagon can collect corpses from the battlefield, saving them for later use by the Necromancer or Ghouls. The Wagon can store 8 corpses for an unlimited amount of time, and also comes with a Meat-A-Pult™ siege weapon. Once Plague Cloud is learned, this attack works particularly well on large groups of units.
Attacks:
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Attack (Meat-A-Pult) *Not mine! - Main attack of the Meat Wagon. Trees can be destroyed with it if targeted.
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Target Ground - Attack a specific location on the ground repeatedly.
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Abilities:
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Get Corpse - Collect a Corpse. The Meat Wagon can hold 8 corpses.
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Unload All Corpses - Unload all corpses being held.
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Upgrades:
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Plague Cloud - Creates a lasting poison cloud with each attack of the Meat Wagon. The cloud deals 1 HP of damage per second, for 180 seconds. It can also be created with target ground, poisoning those who pass through it.
250 100
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[Undead]
HP/MP: 210/200
Armor: 0
Damage: 11-15
Speed: Average
Range: 50
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Banshee
While once female Night Elves, the Banshees were slain by the Burning Legion during their initial attack upon Kalimdor, and their restless spirits were forced to roam the lands. Tortured and full of anguish, Banshees despise the living, and joined Ner'zhul to seek vengenance upon them. Their terrible screams strike fear in the very souls of their victims, and their terrible magiks make them all the more deadly. Their most powerful ability is that to possess a living body, displacing its soul.
260 |
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Spells:
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Curse - Causes the targeted unit to miss 25% of the time when attacking. Lasts 45 seconds.[autocast]
50
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Anti-Magic Shell - Casts a shield on the targeted unit to prevent any magic spells from effecting it for 60 seconds.
100
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Possession - Allows the player to perminately control a unit, at the cost of loosing the Banshee in the process. Does not work on Heroes or Creeps level 6 and over.
250
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Upgrades:
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Banshee Adept Training - Increases the Banshee's HP to 285, damage to 12-20, MP to 300 and his mana regeneration. Also teaches her Anti-Magic Shell.
200
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Banshee Master Training - Further increases the Banshee's HP to 360, damage to 13-25, MP to 400 and his mana regeneration. Also teaches her Possession.
300 100
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[Undead]
HP: 570
Armor: 4
Grd Damage: 14-16
Air Damage: 23-27
Speed: Average
Grd Range: 40
Air Range: Melee
[Stone Form]
HP: 570
Armor: 10
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Gargoyle
Terrors of Northrend, the Gargoyles have thick crystaline hides which protect them from attackers. These hideous creatures enjoy ripping apart the flesh of the living and, as one of the Scourge's best anti-air units, delight in combat with air and ground attackers alike. They also have the added ability to become stone, gaining a significant armor bonus and HP regeneration, but sacrificing mobility, attack, and flight. While in stone form the Gargoyles are susceptable to melee attackers.
Spells:
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Stone Form - The Gargoyle becomes a statue, sacrificing mobility, attack, and flight for armor and HP regeneration. A Stone Form Gargoyle has an armor rating of 10 (plus upgrades) and a regeneration rate of 8 HP per second.
150 100
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Upgrades:
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Creature Attack - Increases the Gargoyle's attack damage to 24-32 against air and 15-19 against ground.
200 50
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Improved Creature Attack - Increases the Gargoyle's attack damage to 25-37 against air and 16-22 against ground.
250 75
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Advanced Creature Attack - Increases the Gargoyle's attack damage to 26-42 against air and 17-25 against ground.
300 100
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Creature Carapace - Increases the Gargoyle's armor to 6.
150 100
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Improved Creature Carapace - Increases the Gargoyle's armor to 8.
200 125
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Advanced Creature Carapace - Increases the Gargoyle's armor to 10.
250 150
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[Undead]
HP: 250
Armor: 0
Speed: Average
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Shade
Sacrificing their flesh, Acolytes can toss themselves into the Sacrificial Pit to destroy their bodies and become Shades. These dis-embodied ghosts can not be seen by the living, and thus serve as excellent spies. Shades cannot attack, but they can reveal invisible units and keep tabs on an enemy or path.
1 Acolyte |
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