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| Blind-Man's Bluff was quite a difficult game, Sarkon couldn't avoid thinking - particularly when one was trying to find something that couldn't be touched. He was playing with cookie, and in spite of the harlequin's hints, he wandered clumsily to and fro, blinded by the bandage that protected his eyes. This didn't prevent the game from being fun. Throw a die* to know what you will find while playing Blind Man's Bluff with Sarkon and cookie. If you roll a 6, you discover something very light at 12. If the result is 4 or 5, you stumble upon a person who roams just like you at 3. If the die stops on 1, 2 or 3, you don't find anything: go to 11. *If you don't have any, or if you are tired of rolling always the same numbers, you may also choose your result. |