3
Sarkon the Prophet soon reached the first mists of the cloud and pierced them light-heartedly, eager to go through what he was convinced to be but a camouflage for something secret - something to discover.

Alas, the camouflage seemed to be efficient, for Sarkon couldn't see further than his own nose once he was in it, and there wasn't even a path on which to put his feet. Now he would have needed McIllroy & Leavingstone's exploring talents.

Unfortunately, he was far from mastering them, and he soon got lost.


And you with him. To know where you will land, roll a 6-faced die and move forward of as many units.
If the result is a 1, go to
4.
If the result is a 2, go to
5.
If the result is a 3, go to
6.
If the result is a 4, go to
7.
If the result is a 5, go to
8.
If the result is a 6, go to
9.