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WFL RULES


WELCOME TO THE SWAMMP CAMMP!!! This league is about fun, friendship, and good ole-fashion football! We keep the league small to en-Joi the Madden experience without the hassle of  “Cheeze Play”, unsportmanship, and no-shows. We represent respect for one another, good sportsmenship and most of all friendship! Good “Smacke-Talke” is not only encouraged, but mandatory. With a small group of owners, it is up to US to keep the excitement going.  Please visit the web-site daily to keep up with the happenings of the WFL, but most importantly let’s have some fun. “ARE YOU READY FOR SOME FOOTBALL?!!!”

GAME PLAY & RULES

1) WE WILL USE THE NFL EUROPE ROSTERS AND LOGOS FROM M2K4.  EACH TEAM WILL RECEIVE 6 ADDITIONAL PLAYERS (2 NFL Rookies, 2 NFL Free Agents, and 2 NFL Recruits from sponsor team). ALL THESE PLAYERS RANKINGS MUST BE RATED 75 OR BELOW. THE NFL ROOKIES AND FREE AGENTS WILL BE IN FORM OF A DRAFT. NO TRADING OR FREE AGENCY PICK UPS WILL BE PERMITTED DURING THE SEASON DUE TO THE LACK OF THE FRANCHISE OPTION.

ANY PLAYER AND POINTS MAY BE TRADED DURING THE OFF SEASON. HOWEVER, BONUS POINTS CAN NOT BE USED ON ANY NFL SPONSOR RECRUIT OR FREE AGENT UNTIL AFTER THEY HAVE PLAYED ONE FULL SEASON WITH THEIR RESPECTIVE TEAM. ANY OTHER NFL EUROPE CORE PLAYER CAN UTILIZE THE BONUS POINTS.

2) THERE WILL BE ANOTHER NFL ROOKIE AND FREE AGENT DRAFT AT THE END OF EACH SEASON. IF AN OWNER PARTICIPATES IN THE PLAYERS DRAFT, THE RESPECTIVE TEAM MUST RELEASE THE PLAYER (S) THAT WERE DRAFTED FROM THE PREVIOUS SEASON.

AT END OF THE SEASON EACH  GM CAN ALSO RECRUIT ANOTHER PLAYER FROM THEIR RESPECTIVE SPONSOR TEAM. IF A RECRUIT IS BROUGHT INTO THE WFL FROM THE NFL, THEN ANOTHER RECRUIT MUST BE GIVEN BACK TO THE SPONSOR TEAM.

ADDENDUMS FOR WFL XI:

ALL FREE AGENTS, SPONSOR TEAM PLAYERS, AND ROOKIES JOINING THE WFL TEAM MUST BE RATED 79 OR BELOW.

THERE WILL BE A 4 ROUND ROOKIE DRAFT AT THE END OF THE RESPECTIVE SEASON. 2 OF THE ROOKIES CAN IMMEDIATELY JOIN THEIR WFL TEAM AND THE OTHER 2 JOIN THEIR RESPECTIVE DFW FARM TEAM.

AT MID SEASON EACH GM WILL HAVE THE OPPORTUNITY TO REPLACE A SPONSOR TEAM PLAYER OR ROOKIE (1 FOR 1).

AT THE BEGINING, MID, AND END OF THE SEASON, EACH WFL TEAM WILL HAVE THE FOLLOWING ADDITIONAL PLAYERS: (6 NFL Rookies, 2 NFL Free Agents, and 2 NFL Recruits from sponsor team).

AT THE END OF THE SEASON EACH GM WILL HAVE THE OPPORTUNITY TO INCREASE ONLY 2 OF THEIR ROOKIES WITH THE 3 BONUS POINTS. THE ROOKIES MUST FINISH THE SEASON WITH THEIR RESPECTIVE WFL TEAM.

WARNING!!! EACH SPONSOR TEAM WILL BE SIMULATED IN THEIR OWN SEASON BY VIA CPU FRANCHISE (the idea is that your DFW Team will be playing in their season). THEREFORE PLAYERS MAY RETIRE, DECREASE OVERALL, OR INCREASE OVERALL.

3) AT THE END OF THE SEASON EACH OWNER WILL HAVE AN OPPORTUNITY TO IMPROVE ANY OF THEIR RESPECTIVE PLAYERS. YOU WILL BE ABLE TO INCREASE THE SIGNIFICANT CATAGORIES OF THAT POSITION (i.e. If you improve a QB, you may increase Throwing Accuracy, but can not increase Kicking Accruracy). A PLAYER MAY INCREASE A TOTAL OF 3 OVERALL POINTS PER THEIR CAREER.

EVERY GM WILL HAVE AN OPPORTUNITY TO IMPROVE THEIR ROOKIES BY AN OVERALL 3 POINTS FOR THEIR FIRST 2 SEASONS.

4) AT THE BEGINNING OF EACH SEASON, THERE WILL BE A PRE-SEASON TRADING PERIOD. AT THIS TIME EACH GM WILL HAVE AN OPPORTUNITY TO TRADE WITH OTHER GM's: THE TRADE CAN BE FOR ANY POSITIONS OR AMOUNT OF PLAYERS, REGARDLESS OF SALARY CAP.

ALL TRADE PROPOSALS MUST BE POSTED UNDER THE "WFL TRADES" LINK ON THE MESSAGE BOARD (only up during trading period). IF THE TRADE PROPOSAL IS BETWEEN TWO GM's, THEN ONE GM MUST PROPOSE THE TRADE AND THE 2nd GM MUST COMFIRM THE TRADE WITHIN 12 HOURS.

5) THE PRE-SEASON TRADES IS AN OPPORTUNITY FOR A GM TO PERSONALIZE THEIR TEAMS, HOWEVER, THE WFL DOES NOT WANT TO SEE LOPSIDED TRADES OR TEAMS. WFL HEADQUARTERS WILL EITHER "ACCEPT" OR "REJECT" PROPOSED TRADE (S).

WITHIN 24 HOURS, THE WFL HEADQUARTERS WILL EITHER "ACCEPT" OR "REJECT" THE PROPOSAL. THE WFL'S HEADQUARTERS GOAL IS BALANCE AND FAIRNESS. IF A TRADE IS ACCEPTED, THEN THE TRADED PERSONNEL, WILL BECOME PERMANENT MEMBERS ON THAT TEAM. A GM CAN TRADE ANY OF THE PLAYERS ON THEIR TEAM. ALL VERDICTS FROM WFL HEADQUARTERS ARE FINAL AND WILL ALWAYS ACT IN A NON-BIAS AND IMPARTIAL MANNER!

6) NO ON SIDE KICKS UNLESS: THERE IS LESS THAN 2 MINUTES IN THE GAME (team must be losing) OR TEAM IS DOWN BY 21+ POINTS.

7) YOU MUST PLAY 1 GAME A WEEK. FORFEITS WILL BE GIVEN TO TEAMS WHO DO NOT COMMUNICATE TO WFL HEADQUARTERS OF GAME DELAYS OR REQUESTS FOR EXTENSIONS. THE WFL WEBSITE (ticker on Home page) WILL ANNOUNCE THAT WEEK’S DUE DATE.

IF ALL GAMES ARE PLAYED EARLY, THEN THE LEAGUE WILL ADVANCE TO THE NEXT WEEK. WHEN POSSIBLE THE WFL WILL PLAY 2 GAMES A WEEK, BUT THIS IS NOT A REQUIREMENT.

8) WE WILL PLAY 7 MINUTE QUARTERS. THE GAMES WILL BE PLAYED ON ALL-PRO LEVEL WITH ADJUSTMENTS TO SLIDERS TO ENSURE REALISTIC GAME PLAY.  AFTER EACH SEASON, THE COMMISH WILL HOLD A CAUCUS WITH TEAM GM's AND GET SUGGESTIONS ON NEXT SEASON’S SETTINGS. WFL HEADQUARTERS WILL MAKE THE FINAL DECISION ON SLIDERS.

9) YOU ARE NOT ALLOWED TO CHANGE ANY PLAYER RATINGS OR CREATE ANY OTHER PLAYERS. EACH GAME WILL BE PLAYED WITH THE WFL ROSTER.

THE “NEION DEION” RULE IS BACK IN EFFECT. ONE PLAYER MAY PLAY BOTH OFFENSE AND DEFENSE.

Interchangeable Positions

QB - none

*FB/RB – interchangeable

*FB/TE – interchangeable

*WR – TE

OL- none

*DT/DE - interchangeable

LB - DT/DE/SS

CB/FS/SS - interchangeable

*RB: If a team calls an audible, and a WR goes into the RB spot, the WR is ineligible to catch or run.

*FB/TE: If a team calls an audible, and a WR goes into the TE spot, the WR is ineligible to catch pass.

*WR: Can only play a WR position. If he is placed in any other position, he is ineligible to receive the ball.

*WR: A RB may play in the 5 th WR spot in the Shotgun 5 Wide WR and Shotgun 2 HB set (FB spot).

*DT/DE: A team may call an audible, and the LB may go into the DL spot (DT/DE).

(i.e. start in 3-4 formation and audible to a 4-3 formation).

 

10) SAVE THE GAME AT HALFTIME AND IN THE CLOSING MINUTES IN CASE OF DISCONNECTS. IF ANY DISPUTES, CALL ONE OF THE COMMISHES IMMEDIATELY FOR RESOLUTION.

 

A FAIR RESOLUTION WILL BE MADE. IF NECESSARY, TEAMS MAY HAVE TO FINISH THE GAME WITH A SIMULATED SITUATION.

Example: Game disconnects in 3 rd quarter Home-16 & Visitor-10, with 3 minutes left and the Visitor has the ball on Home’s 27 yd line and its 3 rd and 4. Ownders will set-up the scenario as described and play a total of 13 minutes [last 3 minutes, plus 10 minute 4 th quarter]. Winner of game will report score to the Commish.

 

11) DEFENSIVE LINEMEN CAN NOT BE MOVED BEYOND A LINE SHIFT UNLESS YOU HAVE CONTROL OF THE LINEMAN WHEN THE BALL IS SNAPPED. YOU CAN MOVE LB'S AND/OR DB'S ANYWHERE YOU PLEASE.

 

12) BLOCKING OF FG'S, EP´S OR PUNTS IS NOT ALLOWED USING A GOALINE FORMATION OR ANY OTHER FORMATIONS THAN SPECIAL TEAMS. IF YOU ARE FAKING A PUNT OR FIELD GOAL, THIS IS ALLOWED DURING THE WHOLE GAME.

 

IF A PUNT OR FG IS BLOCKED USING ANOTHER FORMATION, THEN THE TEAM WILL PUNT THE BALL BACK TO THE TEAM, TO THE SPOT WHERE THE ILLEGAL BLOCK OCCURRED. THE TEAM WILL LOSE POSSESSION OF THE BALL DUE TO ILLEGAL BLOCK.

 

13)  YOU MAY BLOCK A FG'S AND EP's USING ANY OF THE FG BLOCK FORMATIONS, HOWEVER YOU MAY NOT TAKE CONTROL OF ANY PLAYER AND POSITION HIM TO RUN THROUGH THE GAPS OF THE OFFENSIVE LINE. DEPENDING ON THE FORMATION YOU CHOOSE THE AI ALREADY DOES THIS FOR CERTAIN POSITIONS. YOU MAY TAKE CONTROL OF THE PLAYER AFTER THE BALL IS SNAPPED.

 

THIS RULE IS TO PREVENT LB's AND DB's FROM GOING IN UNTOUCHED TO BLOCK FG's.

 

14) THE “NO HUDDLE” IS ALLOWED AT ANYTIME, HOWEVER DON’T ABUSE IT! REMEMBER THE SLOGAN “NO CHEEZE”, LET’S KEEP IT AS REAL AS POSSIBLE.

 

THIS WILL NOT BE AN ABUSED PLAY ON EVERY DOWN OR SERIES. IF IT BECOMES AN ISSUE, THEN WFL HEADQUARTERS WILL MAKE AN APPROPRIATE RULING.

 

15) THERE WILL BE NO TIE GAMES. IN A REGULATION GAME, THERE IS ONE OVERTIME, THE WINNER IS WHO SCORES FIRST. IF AFTER THE REGULATION OVERTIME, THERE IS STILL A TIE, THE TEAMS WILL START ANOTHER GAME AND PLAY UNTIL A TEAM SCORES. THE COACHES WILL ADD THE REGULATION SCORE + THE OVERTIME SCORE.

 

THE HOST TEAM WILL BE REQUIRED TO SEND BOTH STAT LOGS TO THE CO-COMMISH.

 

16) BEFORE THE GAME'S OPENING KICK-OFF, EACH COACH MAY TAKE A FEW MINUTES TO PERFORM SUBS, AUDIBLES, ETC. AFTER THAT THE GAME IS IN PROGRESS. IF A COACH PAUSES THE GAME, THEN THE COACH MUST USE A TIME-OUT. ONCE THE OTHER COACH RESUMES THE GAME, THEN THE 45 SECOND CLOCK WILL START TICKING, THAT IS HOW MUCH TIME THE COACH WILL HAVE LEFT TO PERFORM ANY OTHER ACTIONS. IF A TIMEOUT IS NOT USED OR THE COACH HAS UTILIZED ALL THEIR TIMEOUTS, THEN A LOST OF DOWN WILL OCCUR ON OFFENSE OR A 10 YD PENALTY WILL BE ASSESSED ON DEFENSE. CONTACT A COMMISH IMMEDIATELY IF THE VIOLATION IS NOT RESOLVED OR IF PROBLEM PERSISTS.

 

BASIC COMMUNICATION AMONGST COACHES IS ALLOWED, WITHOUT USING A TIME OUT (i.e. to discuss lag conditions etc.). IF AN EMERGENCY OCCURS THEN THE COACH MUST COMMUNICATE WITH THE OTHER COACH IMMEDIATELY. THE WFL HEADQUARTERS WILL REVIEW THE SITUATION AND GIVE A FINAL VERDICT TO THE VIOLATION (S). THE VERDICTS COULD BE, BUT NOT LIMITED TO: 1) A FORFIET OF THAT WEEKS GAME OR 2) A REPLAY OF THAT WEEKS GAME.

 

PLAYOFF BERTHS

 

1) THE WFL WILL USE A PLAYOFF SYSTEM. 4 TEAMS WILL BE SEEDED BY THE WAY THEY FINISHED THE SEASON. EACH TEAM WILL PLAY 10 GAMES (every team plays each team twice, 1 Home game and one Vistor game). NO TIES!

 

PLAYOFFS: #1 (Home) WILL PLAY #4 (Visitor) AND #2 (Home) WILL PLAY #3 (Visitor) IN THE 1ST ROUND. THE WINNERS OF THE 1st ROUND WILL PARTICIPATE IN THE WFL BOWL!

 

2) IN CASE OF TEAMS FINISHING WITH THE SAME RECORDS, THE TIE BREAKERS WILL BE 1) THE HEAD-TO-HEAD MATCHUP OF THE REGULAR SEASON VERSUSES THE TIED TEAMS & 2) THE DIFFERENTIAL OF THE POINTS SCORED “FOR” AND SCORED “AGAINST” EACH TEAM.

TEAM BONUS BANK POINTS

1) EACH TEAM CAN ACCUMATLATE POSTSEASON POINTS. #1 SEED-4 pts, #2 SEED-3 pts, #3 SEED-2 pts, and #4 SEED-1 pt. THE "WFL CHAMPION" WILL RECIEVE AN ADDITIONAL 2 POINTS, AND THE “RUNNER-UP” WILL RECEIVE 1 POINTS.

2) AS YOU CAN SEE A TEAM CAN GAIN A MAXIMUM OF 6 POINTS AT THE END OF THE SEASON. THESE POINTS WILL BE USED TO INCREASE THE OVERALL ATTRIBUTES OF YOUR PLAYERS.

 

A TEAM MAY ONLY INCREASE ANY PLAYER BY 3 OVERALL POINTS FOR THEIR ENTIRE CAREER.

 

3) A GM MAY USE THEIR POINTS IN THE FOLLOWING WAYS: 1) USE THE POINTS AT THE END OF THE SEASON 2) SAVE THEIR POINTS FOR ANOTHER SEASON, OR 3) TRADE THE POINTS TO ANOTHER TEAM.

 

THE WFL HEADQUARTERS WILL MONITOR AND APPROVE ALL TRANSACTIONS AND DISTRIBUTION OF POINTS.

 

RULES FOR PRE-GAME & POST GAME

 

1) AT THE START OF EACH ACTIVE GAME WEEK, GM's SHOULD BEGIN TO ARRANGE THAT WEEK'S GAME. EACH GM MUST POST THEIR AVAILABLE TIMES ON THE MESSAGE BOARD UNDER "WEEKLY GAME SET-UP" LINK.

 

IF A GM DOES NOT POST WITHIN 24 HOURS OF THE ADVANCED DAY AND CONTINUE TO COORDINATE TIMES WITH RESPECTIVE TEAM THROUGH THE MESSAGE BOARD, THEN THAT GM CAN RECIEVE A FORFIET FOR THAT PARTICULAR WEEK.

 

2) OTHER ATTEMPTS TO ARRANGE THE GAMES SHOULD BE MADE VIA E-MAIL, ICQ, AND PHONE. ALWAYS GIVE COURTESY PHONE CALL WHEN EVER POSSIBLE.

 

PLEASE DO NOT WAIT UNTIL THE LAST DAY TO PLAY, UNLESS THAT IS THE ONLY EXHAUSTED OPTION. WAITING TO THE LAST MINUTE TO PLAN A GAME IS NOT BEING COURTEOUS TO THE LEAGUE OR THE OTHER GM's. PLEASE BE RESPONSIBLE.

 

3) IF YOU DO NOT RECIEVE A REPLY OR ANY CONTACT FROM YOUR OPPONENT FOR THAT WEEK, NOTIFY THE COMMISSIONERS (save all messages for proof). IF IT IS FOUND THAT A GM DID NOT RESPOND, THEN THEY WILL RECIEVE A FORFEIT.

 

FORFIETS ARE A VIOLATION TO THE WFL PLAY POLICY AND THE OWNER WILL BE PUT ON PROBATION. THE COMMSSIONERS HAVE THE RIGHT AT ANY TIME TO REMOVE A GM FROM THE WFL.

 

4) ANY PROBLEMS SETTING UP A GAME SHOULD BE DIRECTED TO THE WFL HEADQUARTERS SO THAT A PROPER RULING MAY BE MADE.

 

THE WFL IS ABOUT FLEXIBILITY AND COMMUNICATION. PLEASE DON’T ABUSE, BUT MAKE SURE THE COMMISSIONER IS AWARE OF OCCURRING ISSUES. EXTENTIONS MAY BE GRANTED.

 

5) THE WINNER MUST POST THE RESULTS OF THE GAME. THE POST MUST CONTAIN THE FINAL SCORE (that is the only stat being kept by WFL Headquarters). ANY OTHER HIGHLIGHTS, SCOUTING REPORTS, OR JUST PLAIN "SMACKE TALKE" IS ENCOURAGED!

 

6) THE HOST (HOME) TEAM MUST SEND IN THE GAME STAT LOG TO THE CO-COMMISH. SINCE THE JOINING (VISITOR) TEAM CAN NOT REVIEW THE SETTINGS BEFORE THE GAME, THE HOST IS TOTALLY RESPONSIBLE (win, lose, or draw) FOR THE PROPER SET-UP OF THE GAME (i.e. time, settings, etc.) AND SENDING IN THE GAME STAT LOG.

 

IF A VIOLATION HAS OCCURRED DUE TO IMPROPER SET-UP OR NOT SENDING IN THE GAME STAT LOG , THE WFL HEADQUARTERS WILL REVIEW THE SITUATION AND GIVE A FINAL VERDICT TO THE VIOLATION (S). THE VERDICTS COULD BE, BUT NOT LIMITED TO: 1) A FORFIET OF THAT WEEKS GAME OR 2) A REPLAY OF THAT WEEKS GAME.

 

7) THE FINAL SETTINGS ARE SET AT DEFAULT.


 *THE WFL HEADQUARTERS RESERVE THE RIGHT TO AMEND RULES AT ANYTIME

*ADEQUATE CONNECTIONS MUST BE APPARENT WITH ALL OWNERS TO PARTICIAPATE IN THE WFL.


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