WELCOME TO THE SWAMMP CAMMP!!! This league is about
fun, friendship, and good ole-fashion football! We keep the league small to
en-Joi the Madden experience without the hassle of “Cheeze Play”,
unsportmanship, and no-shows. We represent respect for one another, good
sportsmenship and most of all friendship! Good “Smacke-Talke” is not only
encouraged, but mandatory. With a small group of owners, it is up to US to keep
the excitement going. Please visit the web-site daily to keep up with the
happenings of the WFL, but most importantly let’s have some fun. “ARE YOU READY
FOR SOME FOOTBALL?!!!”
GAME PLAY & RULES
1) WE WILL USE THE NFL EUROPE ROSTERS AND LOGOS FROM M2K4. EACH
TEAM WILL RECEIVE 6 ADDITIONAL
PLAYERS (2 NFL Rookies, 2 NFL Free Agents, and 2 NFL Recruits from sponsor team).
ALL THESE PLAYERS RANKINGS MUST BE RATED
75 OR BELOW. THE NFL ROOKIES AND FREE AGENTS WILL BE IN FORM OF A DRAFT.
NO TRADING OR FREE AGENCY PICK UPS WILL BE PERMITTED
DURING THE SEASON DUE TO THE LACK OF THE FRANCHISE OPTION.
ANY
PLAYER AND POINTS MAY BE TRADED DURING THE OFF SEASON. HOWEVER, BONUS POINTS CAN
NOT BE USED ON ANY NFL SPONSOR RECRUIT OR FREE AGENT UNTIL AFTER THEY HAVE PLAYED
ONE FULL SEASON WITH THEIR RESPECTIVE TEAM. ANY OTHER NFL EUROPE CORE PLAYER
CAN UTILIZE THE BONUS POINTS.
2)
THERE WILL BE ANOTHER NFL ROOKIE AND FREE AGENT DRAFT AT THE END OF
EACH SEASON. IF AN OWNER PARTICIPATES IN THE PLAYERS DRAFT, THE RESPECTIVE TEAM
MUST RELEASE THE PLAYER (S) THAT WERE DRAFTED FROM THE PREVIOUS SEASON.
AT
END OF THE SEASON EACH GM CAN ALSO RECRUIT ANOTHER
PLAYER FROM THEIR
RESPECTIVE SPONSOR TEAM. IF A RECRUIT IS BROUGHT INTO THE WFL FROM THE NFL,
THEN ANOTHER RECRUIT MUST BE GIVEN BACK TO THE SPONSOR
TEAM.
ADDENDUMS
FOR WFL XI:
ALL
FREE AGENTS, SPONSOR TEAM PLAYERS, AND ROOKIES JOINING
THE WFL TEAM MUST BE RATED 79 OR BELOW.
THERE
WILL BE A 4 ROUND ROOKIE DRAFT AT THE END OF THE RESPECTIVE
SEASON. 2 OF THE ROOKIES CAN IMMEDIATELY JOIN THEIR
WFL TEAM AND THE OTHER 2 JOIN THEIR RESPECTIVE DFW FARM
TEAM.
AT
MID SEASON EACH GM WILL HAVE THE OPPORTUNITY TO REPLACE
A SPONSOR TEAM PLAYER OR ROOKIE (1 FOR 1).
AT
THE BEGINING, MID, AND END OF THE SEASON, EACH WFL TEAM
WILL HAVE THE FOLLOWING ADDITIONAL PLAYERS: (6 NFL Rookies, 2 NFL Free Agents, and 2 NFL Recruits from sponsor team).
AT
THE END OF THE SEASON EACH GM WILL HAVE THE OPPORTUNITY
TO INCREASE ONLY 2 OF THEIR ROOKIES WITH THE
3 BONUS POINTS. THE ROOKIES MUST FINISH THE SEASON
WITH THEIR RESPECTIVE WFL TEAM.
WARNING!!!
EACH SPONSOR TEAM WILL BE SIMULATED IN THEIR OWN SEASON
BY VIA CPU FRANCHISE (the idea is that your DFW Team
will be playing in their season). THEREFORE PLAYERS
MAY RETIRE, DECREASE OVERALL, OR INCREASE OVERALL.
3) AT THE END OF THE SEASON
EACH OWNER WILL HAVE AN OPPORTUNITY TO IMPROVE ANY OF THEIR RESPECTIVE PLAYERS. YOU
WILL BE ABLE TO INCREASE THE SIGNIFICANT CATAGORIES OF THAT POSITION (i.e. If
you improve a QB, you may increase Throwing Accuracy, but can not
increase Kicking Accruracy). A PLAYER MAY INCREASE A TOTAL OF 3 OVERALL POINTS PER THEIR CAREER.
EVERY
GM WILL HAVE AN OPPORTUNITY TO IMPROVE THEIR ROOKIES
BY AN OVERALL 3 POINTS FOR THEIR FIRST 2 SEASONS.
4) AT THE BEGINNING OF
EACH SEASON, THERE WILL BE A PRE-SEASON TRADING PERIOD. AT THIS TIME EACH GM WILL
HAVE AN OPPORTUNITY TO TRADE WITH OTHER GM's: THE TRADE CAN BE FOR ANY
POSITIONS OR AMOUNT OF PLAYERS, REGARDLESS OF SALARY CAP.
ALL
TRADE PROPOSALS MUST BE POSTED UNDER THE "WFL TRADES" LINK ON
THE MESSAGE BOARD (only up during trading period). IF THE TRADE PROPOSAL IS
BETWEEN TWO GM's, THEN ONE GM MUST PROPOSE THE TRADE AND THE 2nd GM MUST
COMFIRM THE TRADE WITHIN 12 HOURS.
5) THE PRE-SEASON TRADES
IS AN OPPORTUNITY FOR A GM TO PERSONALIZE THEIR TEAMS, HOWEVER, THE WFL DOES
NOT WANT TO SEE LOPSIDED TRADES OR TEAMS. WFL HEADQUARTERS WILL EITHER
"ACCEPT" OR "REJECT" PROPOSED TRADE (S).
WITHIN
24 HOURS, THE WFL HEADQUARTERS WILL EITHER "ACCEPT" OR
"REJECT" THE PROPOSAL. THE WFL'S HEADQUARTERS GOAL IS BALANCE AND
FAIRNESS. IF A TRADE IS ACCEPTED, THEN THE TRADED PERSONNEL, WILL BECOME
PERMANENT MEMBERS ON THAT TEAM. A GM CAN TRADE ANY OF THE PLAYERS ON THEIR
TEAM. ALL VERDICTS FROM WFL HEADQUARTERS ARE FINAL AND WILL ALWAYS ACT IN A
NON-BIAS AND IMPARTIAL MANNER!
6) NO ON SIDE KICKS
UNLESS: THERE IS LESS THAN 2 MINUTES IN THE GAME (team must be losing) OR TEAM
IS DOWN BY 21+ POINTS.
7) YOU MUST PLAY 1 GAME A
WEEK. FORFEITS WILL BE GIVEN TO TEAMS WHO DO NOT
COMMUNICATE TO WFL HEADQUARTERS OF GAME DELAYS OR REQUESTS FOR
EXTENSIONS. THE WFL WEBSITE (ticker on Home page) WILL ANNOUNCE THAT WEEK’S DUE
DATE.
IF
ALL GAMES ARE PLAYED EARLY, THEN THE LEAGUE WILL ADVANCE TO THE NEXT WEEK. WHEN
POSSIBLE THE WFL WILL PLAY 2 GAMES A WEEK, BUT THIS IS NOT A REQUIREMENT.
8) WE WILL PLAY 7 MINUTE
QUARTERS. THE
GAMES WILL BE PLAYED ON ALL-PRO
LEVEL WITH ADJUSTMENTS TO SLIDERS TO ENSURE REALISTIC
GAME PLAY. AFTER EACH SEASON, THE COMMISH WILL HOLD A CAUCUS WITH TEAM
GM's AND GET SUGGESTIONS ON NEXT SEASON’S SETTINGS. WFL HEADQUARTERS
WILL MAKE THE FINAL DECISION ON SLIDERS.
9) YOU ARE NOT
ALLOWED TO CHANGE ANY PLAYER RATINGS OR CREATE ANY OTHER PLAYERS. EACH GAME
WILL BE PLAYED WITH THE WFL ROSTER.
THE
“NEION DEION” RULE IS BACK IN EFFECT. ONE PLAYER MAY PLAY BOTH OFFENSE AND
DEFENSE.
Interchangeable Positions
QB - none
*FB/RB – interchangeable
*FB/TE – interchangeable
*WR – TE
OL- none
*DT/DE - interchangeable
LB - DT/DE/SS
CB/FS/SS - interchangeable
*RB: If a team calls an audible, and a WR goes
into the RB spot, the WR is ineligible to catch or run.
*FB/TE: If a team calls an audible, and a WR
goes into the TE spot, the WR is ineligible to catch pass.
*WR: Can only play a WR
position. If he is placed in any other position, he is ineligible to receive
the ball.
*WR: A RB may play in
the 5 th WR spot in the Shotgun 5 Wide WR and Shotgun 2 HB set (FB spot).
*DT/DE: A team may call
an audible, and the LB may go into the DL spot (DT/DE).
(i.e. start in 3-4
formation and audible to a 4-3 formation).
10) SAVE THE GAME AT HALFTIME AND IN THE CLOSING
MINUTES IN CASE OF DISCONNECTS. IF ANY DISPUTES, CALL ONE OF THE COMMISHES
IMMEDIATELY FOR RESOLUTION.
A FAIR RESOLUTION WILL BE MADE. IF
NECESSARY, TEAMS MAY HAVE TO FINISH THE GAME WITH A SIMULATED SITUATION.
Example: Game disconnects in 3 rd quarter
Home-16 & Visitor-10, with 3 minutes left and the Visitor has the ball on
Home’s 27 yd line and its 3 rd and 4. Ownders will set-up the scenario as
described and play a total of 13 minutes [last 3 minutes, plus 10 minute 4 th
quarter]. Winner of game will report score to the Commish.
11) DEFENSIVE LINEMEN CAN NOT BE MOVED
BEYOND A LINE SHIFT UNLESS YOU HAVE CONTROL OF THE LINEMAN WHEN THE BALL IS
SNAPPED. YOU CAN MOVE LB'S AND/OR DB'S ANYWHERE YOU PLEASE.
12) BLOCKING OF FG'S, EP´S OR PUNTS IS NOT ALLOWED
USING A GOALINE FORMATION OR ANY OTHER FORMATIONS THAN SPECIAL TEAMS. IF YOU
ARE FAKING A PUNT OR FIELD GOAL, THIS IS ALLOWED DURING THE WHOLE GAME.
IF A PUNT OR FG IS BLOCKED USING
ANOTHER FORMATION, THEN THE TEAM WILL PUNT THE BALL BACK TO THE TEAM, TO THE
SPOT WHERE THE ILLEGAL BLOCK OCCURRED. THE TEAM WILL LOSE POSSESSION OF THE
BALL DUE TO ILLEGAL BLOCK.
13) YOU MAY BLOCK A FG'S AND EP's USING ANY OF
THE FG BLOCK FORMATIONS, HOWEVER YOU MAY NOT TAKE CONTROL OF ANY PLAYER AND
POSITION HIM TO RUN THROUGH THE GAPS OF THE OFFENSIVE LINE. DEPENDING ON THE
FORMATION YOU CHOOSE THE AI ALREADY DOES THIS FOR CERTAIN POSITIONS. YOU MAY
TAKE CONTROL OF THE PLAYER AFTER THE BALL IS SNAPPED.
THIS RULE IS TO PREVENT LB's AND DB's
FROM GOING IN UNTOUCHED TO BLOCK FG's.
14) THE “NO HUDDLE” IS ALLOWED AT ANYTIME, HOWEVER
DON’T ABUSE IT! REMEMBER THE SLOGAN “NO CHEEZE”, LET’S KEEP IT AS REAL AS
POSSIBLE.
THIS WILL NOT BE AN ABUSED PLAY ON
EVERY DOWN OR SERIES. IF IT BECOMES AN ISSUE, THEN WFL HEADQUARTERS WILL
MAKE AN APPROPRIATE RULING.
15) THERE WILL BE NO TIE GAMES. IN A
REGULATION GAME, THERE IS ONE OVERTIME, THE WINNER IS WHO SCORES FIRST. IF
AFTER THE REGULATION OVERTIME, THERE IS STILL A TIE, THE TEAMS WILL START
ANOTHER GAME AND PLAY UNTIL A TEAM SCORES. THE COACHES WILL ADD THE REGULATION
SCORE + THE OVERTIME SCORE.
THE HOST TEAM WILL BE REQUIRED TO SEND
BOTH STAT LOGS TO THE CO-COMMISH.
16) BEFORE THE GAME'S OPENING KICK-OFF, EACH COACH
MAY TAKE A FEW MINUTES TO PERFORM SUBS, AUDIBLES, ETC. AFTER THAT THE GAME IS
IN PROGRESS. IF A COACH PAUSES THE GAME, THEN THE COACH MUST USE A
TIME-OUT. ONCE THE OTHER COACH RESUMES THE GAME, THEN THE 45 SECOND CLOCK WILL
START TICKING, THAT IS HOW MUCH TIME THE COACH WILL HAVE LEFT TO PERFORM ANY
OTHER ACTIONS. IF A TIMEOUT IS NOT USED OR THE COACH HAS UTILIZED ALL
THEIR TIMEOUTS, THEN A LOST OF DOWN WILL OCCUR ON OFFENSE OR A 10 YD PENALTY
WILL BE ASSESSED ON DEFENSE. CONTACT A COMMISH IMMEDIATELY IF THE VIOLATION IS
NOT RESOLVED OR IF PROBLEM PERSISTS.
BASIC COMMUNICATION AMONGST COACHES IS
ALLOWED, WITHOUT USING A TIME OUT (i.e. to discuss lag conditions etc.). IF AN
EMERGENCY OCCURS THEN THE COACH MUST COMMUNICATE WITH THE OTHER COACH
IMMEDIATELY. THE WFL HEADQUARTERS WILL REVIEW THE SITUATION AND GIVE A FINAL
VERDICT TO THE VIOLATION (S). THE VERDICTS COULD BE, BUT NOT LIMITED TO: 1) A
FORFIET OF THAT WEEKS GAME OR 2) A REPLAY OF THAT WEEKS GAME.
PLAYOFF BERTHS
1) THE WFL WILL USE A PLAYOFF SYSTEM. 4 TEAMS WILL
BE SEEDED BY THE WAY THEY FINISHED THE SEASON. EACH TEAM WILL PLAY 10 GAMES
(every team plays each team twice, 1 Home game and one Vistor game). NO
TIES!
PLAYOFFS: #1 (Home) WILL
PLAY #4 (Visitor) AND #2 (Home) WILL PLAY #3 (Visitor) IN THE 1ST
ROUND. THE WINNERS OF THE 1st ROUND WILL PARTICIPATE IN THE WFL BOWL!
2) IN CASE OF
TEAMS FINISHING WITH THE SAME RECORDS, THE TIE BREAKERS WILL BE 1) THE
HEAD-TO-HEAD MATCHUP OF THE REGULAR SEASON VERSUSES THE TIED TEAMS & 2) THE
DIFFERENTIAL OF THE POINTS SCORED “FOR” AND SCORED “AGAINST” EACH TEAM.
TEAM BONUS BANK POINTS
1) EACH TEAM
CAN ACCUMATLATE POSTSEASON POINTS. #1 SEED-4 pts, #2 SEED-3 pts, #3 SEED-2 pts, and #4 SEED-1 pt. THE "WFL CHAMPION" WILL RECIEVE AN
ADDITIONAL 2 POINTS, AND THE “RUNNER-UP” WILL RECEIVE 1 POINTS.
2) AS YOU CAN SEE A TEAM CAN
GAIN A MAXIMUM OF 6 POINTS AT THE END OF THE SEASON. THESE POINTS WILL
BE USED TO INCREASE THE OVERALL ATTRIBUTES OF YOUR PLAYERS.
A TEAM MAY ONLY INCREASE ANY PLAYER BY
3 OVERALL POINTS FOR THEIR ENTIRE CAREER.
3) A GM MAY USE THEIR POINTS IN THE FOLLOWING
WAYS: 1) USE THE POINTS AT THE END OF THE SEASON 2) SAVE THEIR POINTS FOR
ANOTHER SEASON, OR 3) TRADE THE POINTS TO ANOTHER TEAM.
THE WFL HEADQUARTERS WILL MONITOR AND
APPROVE ALL TRANSACTIONS AND DISTRIBUTION OF POINTS.
RULES FOR PRE-GAME &
POST GAME
1) AT THE START OF EACH ACTIVE GAME WEEK, GM's
SHOULD BEGIN TO ARRANGE THAT WEEK'S GAME. EACH GM MUST POST THEIR
AVAILABLE TIMES ON THE MESSAGE BOARD UNDER "WEEKLY GAME SET-UP" LINK.
IF A GM DOES NOT POST WITHIN 24
HOURS OF THE ADVANCED DAY AND CONTINUE TO COORDINATE TIMES WITH RESPECTIVE TEAM
THROUGH THE MESSAGE BOARD, THEN THAT GM CAN RECIEVE A FORFIET FOR THAT
PARTICULAR WEEK.
2) OTHER ATTEMPTS TO ARRANGE THE GAMES
SHOULD BE MADE VIA E-MAIL, ICQ, AND PHONE.
ALWAYS GIVE COURTESY PHONE CALL WHEN EVER POSSIBLE.
PLEASE DO NOT WAIT UNTIL THE
LAST DAY TO PLAY, UNLESS THAT IS THE ONLY EXHAUSTED OPTION. WAITING TO THE LAST
MINUTE TO PLAN A GAME IS NOT BEING COURTEOUS TO THE LEAGUE OR THE OTHER GM's.
PLEASE BE RESPONSIBLE.
3) IF YOU DO NOT RECIEVE A REPLY OR ANY
CONTACT FROM YOUR OPPONENT FOR THAT WEEK, NOTIFY THE COMMISSIONERS (save all
messages for proof). IF IT IS FOUND THAT A GM DID NOT RESPOND, THEN THEY
WILL RECIEVE A FORFEIT.
FORFIETS ARE A VIOLATION TO THE WFL
PLAY POLICY AND THE OWNER WILL BE PUT ON PROBATION. THE COMMSSIONERS HAVE THE
RIGHT AT ANY TIME TO REMOVE A GM FROM THE WFL.
4) ANY PROBLEMS SETTING UP A GAME SHOULD BE
DIRECTED TO THE WFL HEADQUARTERS SO THAT A PROPER RULING MAY BE MADE.
THE WFL IS ABOUT FLEXIBILITY AND
COMMUNICATION. PLEASE DON’T ABUSE, BUT MAKE SURE THE COMMISSIONER IS AWARE OF
OCCURRING ISSUES. EXTENTIONS MAY BE GRANTED.
5) THE WINNER MUST POST THE RESULTS
OF THE GAME. THE POST MUST CONTAIN THE FINAL SCORE (that is the only
stat being kept by WFL Headquarters). ANY OTHER HIGHLIGHTS, SCOUTING REPORTS,
OR JUST PLAIN "SMACKE TALKE" IS ENCOURAGED!
6) THE HOST (HOME) TEAM MUST SEND IN THE GAME
STAT LOG TO THE CO-COMMISH. SINCE THE JOINING (VISITOR) TEAM CAN NOT REVIEW
THE SETTINGS BEFORE THE GAME, THE HOST IS TOTALLY RESPONSIBLE (win,
lose, or draw) FOR THE PROPER SET-UP OF THE GAME (i.e. time, settings, etc.)
AND SENDING IN THE GAME STAT LOG.
IF A VIOLATION HAS OCCURRED DUE TO
IMPROPER SET-UP OR NOT SENDING IN THE GAME STAT LOG , THE WFL
HEADQUARTERS WILL REVIEW THE SITUATION AND GIVE A FINAL VERDICT TO THE VIOLATION
(S). THE VERDICTS COULD BE, BUT NOT LIMITED TO: 1) A FORFIET OF THAT WEEKS GAME
OR 2) A REPLAY OF THAT WEEKS GAME.
7) THE FINAL SETTINGS ARE SET AT DEFAULT.
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