In the center of the world is a tower huge tower, which is connect to Paradise. Long ago monsters spewed forth from it and so it was sealed to prevent more from comming. Since it's sealing, people cannot see if there really is paradise. Many adventures see if they can reach paradise or stop the invasions of monsters. You are the next one. |
|
In the town closest to the Tower on each main floor (1, 5, 10, 16) there is a guild. There you can recruit members to your party, max four. Just talk to him and select an empty spot then chose the person you want. If your person is dead you can retire them by selecting the dead person and now you don't have him/her/it. Generally people recruited from the Guild are weaker than present ones and have chinsy items. Keep your players. |
When making you party keep in mind the races. Recommended groups are four humans (very expensive); two humans and two mutants (less expensive); and two humans, one mutant, and one monster (a great variety). Not recommended groups are four mutants (too weak) and four monsters (very weak since they can't use items to help themselves). |
The Map is the main view of the game and it can either be upclose, like inside towns, or a map type with symbols for places. You can move around and interact with what is there. |
|
The battles in the game are standard text base. First you are presented with Fight or Run. If you select Run you give chase. If you are fast (agile) enough you escape battle; otherwise you forfeited your turn and are attacked by the monsters. If you fight, you select the moves you want item or skill you want your player to do and to whom. A round then goes where your party and the monsters attack. If one side is completely dead the battle is over. Repeat. Sometimes a monster's meat is left behind. Then you can select who you want to eat it. Remeber that monsters party members change specie when they eat meat. |
Here is where you are free of monster attack and can talk and shop with people. |
|
|
|
|
These are the items used in battle to inflicted damage. Unlike other RPG's they are limited to the number by them. When it reaches zero your weapon is gone. There are three types of these Melee (may-lay), Range, and Skill (not to be confused with Mutant and Monster skills). |
|
Equip with these to increase your player's defense. You can only equip one time of armor at a time, e.g. you can only have one helmet on at a time. The types of armor are these: (body) Armor, Helmet, Gauntlet, Shoes, and Shield. The Shields don't actually raise defense but are use like weapons. Instead of attacking an enemy you block yourself from them. There use depends on the quality of the shield. The better (more expensive/rare), the more likely and the character will block an enemy's attack. |
These vary from the store bought ones to rare treasures essential to the game.
|
Mutants are able to use magic very well and so can monsters with their skills. The magical items are the books and some odd ones like Rod for heal, Staff for confusion, and Wand for fire. Magic is divided into three categories. Attack magic deals damage such as Fire and Elec. Non-combative magic deals no damage but hinders the monsters. These are usually status changes like confusion or stone. Healing magic is use to restore HP's and conditions. In this game the four main elements (given with there complements) are Fire/Ice and (Poison/Fog)Gas/Electricity. |
These are the abilities the mutants learn and monsters have normally. These greatly help the party because of their various tricks. |
|
Prev -- Back to Console -- Next